Player Matchup

Thoth
Thoth
DBM xXKILLERXx
Thoth
Level 102
God Stats
3W - 3L
1,495 SR
Queue Stats
145W - 143L
1,579 Elo+
Party 3
Nemesis
Nemesis
Erodasii
Nemesis
Level 53
God Stats
4W - 5L
1,617 SR
Queue Stats
278W - 262L
1,683 Elo+
Party 3
Apollo
Apollo
SNH Nemoken
Apollo
Level 22
God Stats
1W - 4L
1,305 SR
Queue Stats
185W - 230L
1,481 Elo+
Party 3
Yemoja
Yemoja
THEBESTAZN9445
Yemoja
Level 25
God Stats
3W - 2L
1,622 SR
Queue Stats
417W - 409L
1,496 Elo+
Party 3
King Arthur
King Arthur
scruffy1216
King Arthur
Level 81
God Stats
6W - 8L
1,519 SR
Queue Stats
372W - 345L
1,534 Elo+
Party 3
Team Averages
Level 57
1,512 SR
1,555 Elo+

VS

Team Averages
Level 50
1,472 SR
1,452 Elo+
Medusa
Medusa
ArealpersonMK1
Medusa
Level 29
God Stats
3W - 8L
1,482 SR
Queue Stats
79W - 100L
1,399 Elo+
Party 2
Yemoja
Yemoja
Toxsique
Yemoja
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,305 Elo+
Party 2
Fenrir
Fenrir
minty290
Fenrir
Level 40
God Stats
3W - 4L
1,500 SR
Queue Stats
335W - 384L
1,567 Elo+
Party 1
Merlin
Merlin
the_Chief358
Merlin
Level 41
God Stats
6W - 5L
1,379 SR
Queue Stats
331W - 288L
1,409 Elo+
Party 2
Ymir
Ymir
twitchprimeguy
Ymir
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
484W - 485L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 1
6,298
630
5,428
3,248
805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Erodasii
Nemesis
11
4 / 0 / 5
6,232
623
5,167
5,231
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
9
1 / 0 / 4
5,019
502
2,003
3,147
837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
2 / 0 / 2
5,127
513
1,750
4,922
1,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
scruffy1216
King Arthur
11
3 / 0 / 0
6,312
631
5,481
5,730
3,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,503
450
4,184
7,820
2,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Toxsique
Yemoja
8
0 / 3 / 0
5,044
504
2,100
6,577
2,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
minty290
Fenrir
8
1 / 4 / 0
5,086
509
733
7,205
2,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
8
0 / 3 / 1
5,203
520
1,564
5,623
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,671
567
2,405
7,399
2,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
15
Kills
1
1
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
5
1
1
5.5
W
Nemesis
Erodasii
Nemesis
4
0
5
6.5
W
Apollo
1
0
4
3
W
2
0
2
3
L
Yemoja
Toxsique
Yemoja
0
3
0
0
L
Fenrir
minty290
Fenrir
1
4
0
0.25
W
King Arthur
scruffy1216
King Arthur
3
0
0
3
L
Merlin
0
3
1
0.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,829
Damage
10,986
22,278
Taken
34,624
10,572
Mitigated
11,111
8,590
Healing
11,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,184
1,671
111
2,465
7,820
2,055
216
2,050
5,714
0
25,188
W
5,428
492
0
1,504
3,248
805
745
1,418
1,830
30,749
0
W
Nemesis
Erodasii
Nemesis
5,167
2,289
0
1,454
5,231
3,206
0
1,069
4,162
6,177
30,644
W
Apollo
2,003
899
0
373
3,147
837
0
986
2,161
0
18,565
W
1,750
349
757
2,321
4,922
1,880
322
692
4,230
13,944
0
L
Yemoja
Toxsique
Yemoja
2,100
552
422
1,994
6,577
2,688
74
1,199
5,306
16,697
0
L
Fenrir
minty290
Fenrir
733
160
0
2,848
7,205
2,097
0
544
6,611
0
20,435
W
King Arthur
scruffy1216
King Arthur
5,481
533
0
2,181
5,730
3,844
0
1,904
3,826
0
30,766
L
Merlin
1,564
255
0
774
5,623
1,415
0
3,298
2,003
24,236
0
L
2,405
664
0
2,756
7,399
2,856
0
44
6,942
24,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,988
Gold Earned
25,507
245
Minions Killed
223
0
Camps Cleared
0
1,028,305
Distance Traveled
897,579
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,503
450
44
4
0
175,116
0
W
Thoth
6,298
630
69
7
0
214,320
0
W
Nemesis
6,232
623
63
6
0
211,713
4
W
Apollo
5,019
502
29
3
0
197,261
2
W
Yemoja
5,127
513
18
2
0
191,954
2
L
Yemoja
5,044
504
29
3
0
172,652
1
L
Fenrir
5,086
509
42
4
0
183,557
3
W
King Arthur
6,312
631
66
7
0
213,057
2
L
Merlin
5,203
520
52
5
0
188,081
0
L
Ymir
5,671
567
56
6
0
178,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role