Player Matchup

Osiris
Osiris
Diamond IV
WhoKnowzs
Osiris
Diamond IV
Level 48
God Stats
26W - 2L
2,447 SR
Queue Stats
42W - 5L
2,324 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 48
2,447 SR
2,324 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,217 SR
1,979 MMR
Fenrir
Fenrir
Platinum I
KilluaKawaii
Fenrir
Platinum I
Level 125
God Stats
1W - 4L
1,217 SR
Queue Stats
192W - 151L
1,979 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
WhoKnowzs
Osiris
16
6 / 1 / 0
9,868
987
11,685
12,121
13,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
IzanamiAnubisSkadiAnhurFreya

VS

Bans
PoseidonChronosBellonaNemesisUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 6 / 0
7,267
727
7,832
14,459
9,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
6
0
0.17
W
Osiris
WhoKnowzs
Osiris
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,685
Damage
7,832
12,121
Taken
14,459
13,385
Mitigated
9,774
3,010
Healing
4,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,832
2,790
0
4,186
14,459
9,774
0
923
13,362
0
36,118
W
Osiris
WhoKnowzs
Osiris
11,685
6,644
0
3,010
12,121
13,385
2,391
41
11,714
6,117
58,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,868
Gold Earned
7,267
101
Minions Killed
59
0
Camps Cleared
0
202,974
Distance Traveled
183,796
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,267
727
59
6
0
183,796
0
W
Osiris
9,868
987
101
10
0
202,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role