Player Matchup

King Arthur
King Arthur
Silver I
Gỗdly
King Arthur
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
PaCarDan
Apollo
Gold V
Level 94
God Stats
11W - 10L
1,442 SR
Queue Stats
146W - 163L
1,362 MMR
Solo
Ares
Ares
Bronze III
UmbraAngelus
Ares
Bronze III
Level 101
God Stats
1W - 0L
1,584 SR
Queue Stats
1W - 4L
1,354 MMR
Party 2
Bakasura
Bakasura
Bronze III
izanagio
Bakasura
Bronze III
Level 106
God Stats
1W - 0L
1,756 SR
Queue Stats
1W - 4L
1,354 MMR
Party 2
Agni
Agni
Silver IV
wilthorlml
Agni
Silver IV
Level 111
God Stats
14W - 4L
1,500 SR
Queue Stats
319W - 321L
1,356 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,557 SR
1,385 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,518 SR
1,367 MMR
Scylla
Scylla
Gold V
AlexWDK
Scylla
Gold V
Level 160
God Stats
13W - 14L
1,699 SR
Queue Stats
802W - 795L
1,352 MMR
Solo
Tyr
Tyr
Silver III
Dódi
Tyr
Silver III
Level 49
God Stats
6W - 14L
1,390 SR
Queue Stats
142W - 141L
1,353 MMR
Solo
Sylvanus
Sylvanus
Bronze III
VerxTeell
Sylvanus
Bronze III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver IV
YERMI
Anhur
Silver IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,276 MMR
Party 1
Erlang Shen
Erlang Shen
Bronze III
raypls
Erlang Shen
Bronze III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gỗdly
King Arthur
17
3 / 0 / 2
10,175
599
13,239
17,807
11,223
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
PaCarDan
Apollo
15
4 / 0 / 2
9,662
568
9,857
14,160
5,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
3 / 3 / 5
8,906
524
5,872
13,704
10,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
izanagio
Bakasura
15
3 / 3 / 3
9,166
539
4,764
8,477
4,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 1 / 1
9,715
571
4,721
9,291
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetTsukuyomiPersephoneDanzaburouNu Wa

VS

Bans
CthulhuArachneJanusNemesisMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AlexWDK
Scylla
16
2 / 3 / 1
9,436
555
6,274
7,932
2,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
Dódi
Tyr
12
1 / 3 / 2
7,730
455
5,800
14,261
9,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
VerxTeell
Sylvanus
15
2 / 2 / 0
8,964
527
10,005
16,680
19,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
YERMI
Anhur
13
1 / 4 / 3
7,458
439
4,730
10,531
3,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Erlang Shen
raypls
Erlang Shen
9
0 / 2 / 0
6,408
377
1,229
5,691
3,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
14
Kills
6
7
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
AlexWDK
Scylla
2
3
1
0.83
L
Tyr
Dódi
Tyr
1
3
2
0.67
W
King Arthur
Gỗdly
King Arthur
3
0
2
4
W
Apollo
PaCarDan
Apollo
4
0
2
5
W
3
3
5
1.83
L
Sylvanus
VerxTeell
Sylvanus
2
2
0
1
L
Anhur
YERMI
Anhur
1
4
3
0.63
W
Bakasura
izanagio
Bakasura
3
3
3
1.5
L
Erlang Shen
raypls
Erlang Shen
0
2
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,453
Damage
28,038
63,439
Taken
55,095
34,952
Mitigated
39,109
25,981
Healing
21,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
AlexWDK
Scylla
6,274
521
0
1,425
7,932
2,849
65
1,189
6,681
73,555
0
L
Tyr
Dódi
Tyr
5,800
1,216
0
6,574
14,261
9,616
252
5,021
9,005
0
30,792
W
King Arthur
Gỗdly
King Arthur
13,239
1,780
0
7,602
17,807
11,223
455
8,751
9,056
0
73,383
W
Apollo
PaCarDan
Apollo
9,857
5,389
0
8,917
14,160
5,109
4,585
2,726
11,358
0
77,827
W
5,872
288
711
4,665
13,704
10,282
735
1,390
12,230
16,277
0
L
Sylvanus
VerxTeell
Sylvanus
10,005
2,291
116
8,449
16,680
19,806
0
901
15,248
58,888
0
L
Anhur
YERMI
Anhur
4,730
2,086
0
3,700
10,531
3,019
287
3,153
7,213
0
41,549
W
Bakasura
izanagio
Bakasura
4,764
2,738
0
1,952
8,477
4,879
732
1,435
7,037
6,061
41,428
L
Erlang Shen
raypls
Erlang Shen
1,229
441
0
788
5,691
3,819
0
548
5,076
7,100
21,283
W
4,721
263
0
2,134
9,291
3,459
798
3,524
5,581
68,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,624
Gold Earned
39,996
495
Minions Killed
509
0
Camps Cleared
0
1,668,249
Distance Traveled
1,394,909
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,436
555
170
10
0
305,158
5
L
Tyr
7,730
455
63
4
0
326,250
2
W
King Arthur
10,175
599
128
8
0
328,273
1
W
Apollo
9,662
568
122
7
0
313,647
5
W
Ares
8,906
524
10
1
0
323,830
6
L
Sylvanus
8,964
527
131
8
0
264,953
3
L
Anhur
7,458
439
82
5
0
305,332
6
W
Bakasura
9,166
539
92
5
0
365,898
0
L
Erlang Shen
6,408
377
63
4
0
193,216
2
W
Agni
9,715
571
143
8
0
336,601
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role