Player Matchup

Pele
Pele
Platinum IV
 
Pele
Platinum IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Platinum II
SherIato
Sol
Platinum II
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
132W - 116L
1,831 MMR
Party 1
Skadi
Skadi
Platinum V
kuioi
Skadi
Platinum V
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 211L
1,669 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,500 SR
1,667 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,508 SR
1,690 MMR
Athena
Athena
Gold I
Exotic Soules
Athena
Gold I
Level 158
God Stats
5W - 2L
1,500 SR
Queue Stats
86W - 85L
1,854 MMR
Party 2
Merlin
Merlin
Gold I
VisioningShadow
Merlin
Gold I
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
104W - 118L
1,671 MMR
Party 2
Danzaburou
Danzaburou
Gold III
o Unoriginal o
Danzaburou
Gold III
Level 160
God Stats
8W - 2L
1,524 SR
Queue Stats
153W - 106L
1,544 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
7 / 7 / 3
12,995
684
9,650
18,060
10,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
6 / 4 / 8
12,782
673
17,637
15,230
7,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
kuioi
Skadi
16
3 / 6 / 9
12,054
634
12,481
14,821
5,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
OdinScyllaKumbhakarnaCthulhuPersephone

VS

Bans
Cu ChulainnAresGaneshaGuan YuBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 11
13,266
698
8,491
22,722
20,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
4 / 8 / 9
12,642
665
14,896
14,864
5,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
o Unoriginal o
Danzaburou
18
9 / 3 / 7
15,009
790
15,991
15,586
7,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
43
16
Kills
16
17
Deaths
16
20
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
7
7
3
1.21
W
3
5
11
1.7
L
6
4
8
2.5
W
4
8
9
1.06
L
Skadi
kuioi
Skadi
3
6
9
1.25
W
Danzaburou
o Unoriginal o
Danzaburou
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,768
Damage
39,378
48,111
Taken
53,172
22,580
Mitigated
33,173
10,764
Healing
9,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
9,650
1,803
0
4,156
18,060
10,130
62
8,358
9,340
0
41,708
W
8,491
4,126
0
1,403
22,722
20,067
371
7,894
14,603
25,766
0
L
17,637
6,271
0
4,266
15,230
7,390
817
6,512
8,447
60,995
0
W
14,896
525
0
2,148
14,864
5,500
0
4,555
10,209
58,415
0
L
Skadi
kuioi
Skadi
12,481
4,941
0
2,342
14,821
5,060
462
7,609
6,878
0
57,637
W
Danzaburou
o Unoriginal o
Danzaburou
15,991
6,694
0
5,660
15,586
7,606
2,363
5,264
10,029
0
68,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,831
Gold Earned
40,917
210
Minions Killed
201
0
Camps Cleared
0
938,947
Distance Traveled
1,027,378
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,995
684
44
2
0
357,749
0
W
Athena
13,266
698
27
1
0
384,348
6
L
Sol
12,782
673
100
5
0
296,843
1
W
Merlin
12,642
665
85
4
0
298,127
6
L
Skadi
12,054
634
66
3
0
284,355
0
W
Danzaburou
15,009
790
89
5
0
344,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role