Player Matchup

Osiris
Osiris
Alois_king
Osiris
Level 42
God Stats
2W - 0L
1,715 SR
Queue Stats
5W - 6L
1,623 Elo+
Party 2
Chang'e
Chang'e
Cun1_Destr0yer69
Chang'e
Level 29
God Stats
4W - 1L
1,657 SR
Queue Stats
6W - 8L
1,580 Elo+
Party 2
Chiron
Chiron
ThanosDerGod
Chiron
Level 27
God Stats
4W - 0L
1,549 SR
Queue Stats
7W - 7L
1,308 Elo+
Party 2
Team Averages
Level 33
1,641 SR
1,504 Elo+

VS

Team Averages
Level 23
1,518 SR
1,311 Elo+
Cerberus
Cerberus
SignorOuroboros
Cerberus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 27L
1,155 Elo+
Party 1
Hel
Hel
YellowSnow2240
Hel
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,626 Elo+
Solo
Izanami
Izanami
al02ex
Izanami
Level 16
God Stats
3W - 3L
1,553 SR
Queue Stats
12W - 31L
1,151 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Alois_king
Osiris
11
5 / 1 / 9
8,080
808
8,069
9,207
5,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 1 / 9
7,821
782
6,574
7,979
4,004
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
11
6 / 2 / 7
8,022
802
6,456
9,129
3,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
1 / 6 / 2
6,132
613
3,827
8,673
4,202
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
3 / 3 / 0
6,838
684
8,245
7,755
2,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
al02ex
Izanami
9
0 / 6 / 2
6,188
619
5,374
8,633
2,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
15
Kills
4
4
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
Alois_king
Osiris
5
1
9
9.5
W
4
1
9
8.5
L
Cerberus
1
6
2
0.33
W
Chiron
6
2
7
4.75
L
3
3
0
1
L
Izanami
al02ex
Izanami
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,099
Damage
17,446
26,315
Taken
25,061
12,831
Mitigated
9,646
11,599
Healing
4,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Alois_king
Osiris
8,069
3,999
0
0
9,207
5,597
876
4,387
3,980
2,924
24,216
W
6,574
813
4,010
3,805
7,979
4,004
875
4,390
3,589
24,089
0
L
Cerberus
3,827
415
0
515
8,673
4,202
0
2,826
5,847
8,877
0
W
Chiron
6,456
3,100
910
2,874
9,129
3,230
960
3,302
5,827
0
26,545
L
8,245
840
1,103
2,894
7,755
2,683
0
2,322
5,433
24,293
0
L
Izanami
al02ex
Izanami
5,374
3,736
0
328
8,633
2,761
62
2,243
6,390
0
18,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,923
Gold Earned
19,158
109
Minions Killed
74
0
Camps Cleared
0
506,897
Distance Traveled
409,344
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,080
808
29
3
0
182,320
0
W
Chang'e
7,821
782
38
4
0
181,092
1
L
Cerberus
6,132
613
8
1
0
133,973
0
W
Chiron
8,022
802
42
4
0
143,485
0
L
Hel
6,838
684
28
3
0
150,244
0
L
Izanami
6,188
619
38
4
0
125,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role