Player Matchup

Odin
Odin
Iron_Duke123
Odin
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,061 Elo+
Solo
Tyr
Tyr
NIX2DIE
Tyr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 32L
1,322 Elo+
Solo
Terra
Terra
SoulfulIsland50
Terra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
StillDerpy
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
TitlingBigfoot7
Heimdallr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 7L
1,500 Elo+
Party 1
Team Averages
Level 13
1,500 SR
1,377 Elo+

VS

Team Averages
Level 13
1,434 SR
1,408 Elo+
Zeus
Zeus
Archpr1est
Zeus
Level 28
God Stats
4W - 8L
1,170 SR
Queue Stats
51W - 77L
1,155 Elo+
Solo
Jing Wei
Jing Wei
JKLegend21
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Medusa
Medusa
JTGOCRXZY
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
McSparker0316
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sobek
Sobek
chicho405
Sobek
Level 25
God Stats
0W - 5L
1,500 SR
Queue Stats
4W - 10L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
7,463
439
2,492
7,909
3,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tyr
11
1 / 3 / 0
7,481
440
4,808
9,527
5,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 0 / 3
8,572
504
1,138
7,612
5,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
StillDerpy
Merlin
15
4 / 2 / 0
9,694
570
5,400
6,473
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
TitlingBigfoot7
Heimdallr
17
4 / 0 / 2
10,232
602
5,790
11,948
5,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 3
8,022
472
7,575
7,080
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
JKLegend21
Jing Wei
8
1 / 2 / 2
6,129
361
1,372
4,435
1,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
JTGOCRXZY
Medusa
6
0 / 6 / 0
5,623
331
2,235
6,356
3,615
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Kukulkan
McSparker0316
Kukulkan
1
0 / 0 / 0
4,803
283
0
0
0
Sobek
chicho405
Sobek
13
4 / 0 / 1
8,081
475
6,751
10,904
8,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
12
Kills
9
9
Deaths
12
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
W
2
4
0
0.5
L
Jing Wei
JKLegend21
Jing Wei
1
2
2
1
L
Medusa
JTGOCRXZY
Medusa
0
6
0
0
L
Kukulkan
McSparker0316
Kukulkan
0
0
0
0
W
Tyr
1
3
0
0.33
W
1
0
3
2.5
W
Merlin
StillDerpy
Merlin
4
2
0
2
W
Heimdallr
TitlingBigfoot7
Heimdallr
4
0
2
5
L
Sobek
chicho405
Sobek
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,628
Damage
17,933
43,469
Taken
28,775
21,902
Mitigated
14,823
15,207
Healing
8,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,575
868
0
463
7,080
2,057
189
1,843
4,819
42,782
0
W
2,492
1,009
0
1,596
7,909
3,890
358
2,148
5,576
0
21,003
L
Jing Wei
JKLegend21
Jing Wei
1,372
983
0
1,054
4,435
1,018
260
939
3,386
0
9,826
L
Medusa
JTGOCRXZY
Medusa
2,235
1,134
0
151
6,356
3,615
240
488
5,773
0
10,931
L
Kukulkan
McSparker0316
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Tyr
4,808
1,276
0
624
9,527
5,632
128
5,912
3,128
0
17,490
W
1,138
332
948
2,223
7,612
5,330
1,460
914
6,674
22,781
0
W
Merlin
StillDerpy
Merlin
5,400
613
0
1,122
6,473
2,043
2,484
2,907
3,281
53,319
0
W
Heimdallr
TitlingBigfoot7
Heimdallr
5,790
2,801
0
8,694
11,948
5,007
3,303
1,416
10,484
0
96,804
L
Sobek
chicho405
Sobek
6,751
412
0
6,741
10,904
8,133
157
2,466
7,792
29,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,442
Gold Earned
32,658
361
Minions Killed
167
0
Camps Cleared
0
1,597,846
Distance Traveled
942,547
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,022
472
80
5
0
279,929
0
W
Odin
7,463
439
32
2
0
288,190
1
L
Jing Wei
6,129
361
21
1
0
196,101
1
L
Medusa
5,623
331
18
1
0
146,315
1
L
Kukulkan
4,803
283
0
0
0
9,725
0
W
Tyr
7,481
440
37
2
0
341,804
1
W
Terra
8,572
504
39
2
0
352,155
2
W
Merlin
9,694
570
104
6
0
297,606
1
W
Heimdallr
10,232
602
149
9
0
318,091
4
L
Sobek
8,081
475
48
3
0
310,477
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role