Player Matchup

Kuzenbo
Kuzenbo
Majordubmel
Kuzenbo
Level 89
God Stats
1W - 3L
1,574 SR
Queue Stats
81W - 84L
1,367 Elo+
Party 2
Cerberus
Cerberus
Monkeyman290700
Cerberus
Level 65
God Stats
2W - 2L
1,739 SR
Queue Stats
28W - 32L
1,493 Elo+
Party 1
Hachiman
Hachiman
TiTuus Mber Two
Hachiman
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,703 Elo+
Party 2
Chang'e
Chang'e
camz930
Chang'e
Level 123
God Stats
4W - 5L
1,431 SR
Queue Stats
38W - 41L
1,493 Elo+
Party 1
Osiris
Osiris
l KaYzR V2 l
Osiris
Level 123
God Stats
6W - 8L
1,334 SR
Queue Stats
247W - 244L
1,507 Elo+
Party 2
Team Averages
Level 88
1,515 SR
1,513 Elo+

VS

Team Averages
Level 83
1,618 SR
1,567 Elo+
Nemesis
Nemesis
Amsoft_x13
Nemesis
Level 87
God Stats
6W - 3L
1,592 SR
Queue Stats
29W - 31L
1,672 Elo+
Party 3
Anubis
Anubis
Destro_-LSRB_91
Anubis
Level 69
God Stats
11W - 13L
1,717 SR
Queue Stats
70W - 70L
1,272 Elo+
Solo
Odin
Odin
JoNyjmp
Odin
Level 108
God Stats
4W - 2L
1,739 SR
Queue Stats
102W - 95L
1,611 Elo+
Party 3
Nu Wa
Nu Wa
KXVIN_Zeus
Nu Wa
Level 46
God Stats
22W - 16L
1,542 SR
Queue Stats
172W - 160L
1,672 Elo+
Party 3
Cu Chulainn
Cu Chulainn
elweonbuenote
Cu Chulainn
Level 103
God Stats
3W - 3L
1,500 SR
Queue Stats
286W - 262L
1,611 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Majordubmel
Kuzenbo
13
2 / 2 / 7
8,257
435
6,533
16,866
21,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
13
3 / 4 / 3
8,152
429
9,668
17,381
15,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
13
2 / 7 / 3
7,596
400
5,907
12,492
4,100
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
camz930
Chang'e
12
4 / 7 / 3
8,379
441
8,692
14,259
4,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
14
6 / 5 / 5
9,118
480
12,107
19,120
10,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Amsoft_x13
Nemesis
17
7 / 2 / 7
10,297
542
11,493
17,388
7,911
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 3 / 5
10,120
533
14,904
11,964
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
JoNyjmp
Odin
14
2 / 4 / 13
9,033
475
8,856
16,921
10,425
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
14
6 / 3 / 8
9,276
488
13,646
7,041
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
elweonbuenote
Cu Chulainn
13
4 / 5 / 15
8,858
466
13,640
15,665
13,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
73
17
Kills
25
25
Deaths
17
21
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Amsoft_x13
Nemesis
7
2
7
5.25
W
6
3
5
2.83
W
Odin
JoNyjmp
Odin
2
4
13
2.13
W
Nu Wa
6
3
8
3.33
L
Kuzenbo
Majordubmel
Kuzenbo
2
2
7
2.75
L
Cerberus
3
4
3
1.13
L
Hachiman
2
7
3
0.5
L
Chang'e
camz930
Chang'e
4
7
3
0.79
W
Cu Chulainn
elweonbuenote
Cu Chulainn
4
5
15
2.3
L
Osiris
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,907
Damage
62,539
80,118
Taken
68,979
56,685
Mitigated
39,320
22,036
Healing
26,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Amsoft_x13
Nemesis
11,493
5,046
1,066
7,510
17,388
7,911
713
4,383
12,905
0
78,994
W
14,904
862
533
7,368
11,964
5,490
1,473
6,243
5,646
66,968
0
W
Odin
JoNyjmp
Odin
8,856
2,378
0
5,575
16,921
10,425
140
8,066
8,430
0
32,538
W
Nu Wa
13,646
2,406
2,093
1,152
7,041
2,208
890
1,874
5,167
43,290
0
L
Kuzenbo
Majordubmel
Kuzenbo
6,533
2,549
0
1,525
16,866
21,982
29
7,216
8,891
25,542
0
L
Cerberus
9,668
351
0
6,377
17,381
15,854
224
5,141
12,022
39,669
0
L
Hachiman
5,907
3,321
0
1,288
12,492
4,100
0
4,993
6,968
0
39,886
L
Chang'e
camz930
Chang'e
8,692
688
2,648
3,870
14,259
4,348
108
6,512
7,555
36,424
0
W
Cu Chulainn
elweonbuenote
Cu Chulainn
13,640
2,251
0
1,068
15,665
13,286
205
3,727
11,938
5,309
34,660
L
Osiris
12,107
3,779
0
6,328
19,120
10,401
0
5,621
13,323
0
58,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,502
Gold Earned
47,584
331
Minions Killed
408
0
Camps Cleared
0
1,644,609
Distance Traveled
1,805,785
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,297
542
124
7
0
413,516
3
W
Anubis
10,120
533
102
5
0
288,970
0
W
Odin
9,033
475
58
3
0
373,079
0
W
Nu Wa
9,276
488
68
4
0
360,975
0
L
Kuzenbo
8,257
435
35
2
0
359,609
1
L
Cerberus
8,152
429
89
5
0
318,188
2
L
Hachiman
7,596
400
59
3
0
312,180
1
L
Chang'e
8,379
441
58
3
0
319,794
4
W
Cu Chulainn
8,858
466
56
3
0
369,245
2
L
Osiris
9,118
480
90
5
0
334,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role