Player Matchup

Bastet
Bastet
Blazzer54
Bastet
Level 129
God Stats
18W - 5L
1,813 SR
Queue Stats
169W - 151L
1,722 Elo+
Party 3
Apollo
Apollo
Gabaka
Apollo
Level 105
God Stats
3W - 0L
1,353 SR
Queue Stats
65W - 59L
1,477 Elo+
Party 1
Thor
Thor
Le Klown7
Thor
Level 160
God Stats
6W - 4L
1,500 SR
Queue Stats
418W - 400L
1,554 Elo+
Solo
Khepri
Khepri
OwOSmiderOwO
Khepri
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Agni
Agni
PapaHubbies
Agni
Level 112
God Stats
4W - 3L
1,247 SR
Queue Stats
38W - 32L
1,344 Elo+
Party 1
Team Averages
Level 120
1,483 SR
1,519 Elo+

VS

Team Averages
Level 129
1,534 SR
1,551 Elo+
Apollo
Apollo
 
Apollo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Conicopia
Sun Wukong
Level 134
God Stats
3W - 3L
1,500 SR
Queue Stats
154W - 159L
1,461 Elo+
Party 2
Athena
Athena
Rathiel
Athena
Level 146
God Stats
3W - 3L
1,673 SR
Queue Stats
17W - 15L
1,652 Elo+
Solo
Ra
Ra
TruthTeacher
Ra
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
341W - 331L
1,633 Elo+
Solo
Fenrir
Fenrir
lewd__dood
Fenrir
Level 102
God Stats
9W - 13L
1,495 SR
Queue Stats
20W - 32L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Blazzer54
Bastet
17
8 / 1 / 9
10,369
576
15,128
14,936
5,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Gabaka
Apollo
16
3 / 0 / 1
9,217
512
9,770
11,146
4,206
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
19
8 / 1 / 7
11,199
622
10,903
12,528
8,394
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Khepri
13
1 / 2 / 8
8,312
462
4,656
12,459
7,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

16
4 / 1 / 8
9,899
550
17,276
10,436
3,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
1 / 2 / 2
8,372
465
8,662
10,013
5,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Conicopia
Sun Wukong
16
1 / 2 / 1
9,153
509
7,698
18,226
19,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Athena
Rathiel
Athena
11
0 / 4 / 1
7,613
423
6,037
17,714
13,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 7 / 1
8,985
499
7,673
15,366
8,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
lewd__dood
Fenrir
11
0 / 9 / 2
7,308
406
5,913
15,449
5,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
24
Kills
4
5
Deaths
24
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
2
1
W
Bastet
Blazzer54
Bastet
8
1
9
12.5
L
Sun Wukong
Conicopia
Sun Wukong
1
2
1
0.75
W
Apollo
Gabaka
Apollo
3
0
1
3.5
W
Thor
8
1
7
11.5
W
Khepri
1
2
8
2.5
W
4
1
8
8
L
Athena
Rathiel
Athena
0
4
1
0.13
L
2
7
1
0.36
L
Fenrir
lewd__dood
Fenrir
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,733
Damage
35,983
61,505
Taken
76,768
30,099
Mitigated
53,279
22,181
Healing
21,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
8,662
4,765
0
2,597
10,013
5,697
0
1,296
8,709
4,895
53,240
W
Bastet
Blazzer54
Bastet
15,128
5,335
0
6,147
14,936
5,819
248
1,090
13,721
0
79,523
L
Sun Wukong
Conicopia
Sun Wukong
7,698
1,263
0
7,146
18,226
19,747
69
7,876
9,774
0
67,010
W
Apollo
Gabaka
Apollo
9,770
6,000
0
6,745
11,146
4,206
907
2,666
8,480
0
67,697
W
Thor
10,903
1,868
0
2,234
12,528
8,394
408
5,363
7,065
0
73,358
W
Khepri
4,656
320
0
2,983
12,459
7,798
742
5,117
7,317
22,193
0
W
17,276
1,388
458
3,614
10,436
3,882
276
423
9,688
73,137
0
L
Athena
Rathiel
Athena
6,037
2,544
0
1,042
17,714
13,718
56
5,074
12,532
35,895
0
L
7,673
855
1,008
5,353
15,366
8,156
236
3,458
11,758
59,526
0
L
Fenrir
lewd__dood
Fenrir
5,913
1,024
0
4,227
15,449
5,961
0
3,238
12,063
0
45,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,996
Gold Earned
41,431
571
Minions Killed
478
0
Camps Cleared
0
1,792,423
Distance Traveled
1,634,044
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,372
465
112
6
0
314,897
4
W
Bastet
10,369
576
122
7
0
398,692
4
L
Sun Wukong
9,153
509
118
7
0
374,001
4
W
Apollo
9,217
512
138
8
0
313,185
0
W
Thor
11,199
622
148
8
0
352,708
1
W
Khepri
8,312
462
28
2
0
356,696
2
W
Agni
9,899
550
135
8
0
371,142
2
L
Athena
7,613
423
42
2
0
382,869
11
L
Ra
8,985
499
123
7
0
253,759
4
L
Fenrir
7,308
406
83
5
0
308,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role