Player Matchup

Hera
Hera
Gold I
JaredisMud
Hera
Gold I
Level 129
God Stats
8W - 4L
2,014 SR
Queue Stats
197W - 185L
1,920 MMR
Party 2
Cthulhu
Cthulhu
Gold II
Maxiiia
Cthulhu
Gold II
Level 153
God Stats
20W - 11L
1,665 SR
Queue Stats
155W - 135L
1,786 MMR
Party 2
Set
Set
Gold IV
MitchBearPig
Set
Gold IV
Level 159
God Stats
10W - 4L
1,406 SR
Queue Stats
171W - 153L
1,689 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,695 SR
1,798 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,604 SR
1,701 MMR
Kukulkan
Kukulkan
Platinum IV
 
Kukulkan
Platinum IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Platinum II
SherIato
Jormungandr
Platinum II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 116L
1,882 MMR
Party 1
Osiris
Osiris
Platinum IV
kuioi
Osiris
Platinum IV
Level 160
God Stats
1W - 2L
1,812 SR
Queue Stats
210W - 211L
1,720 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 8
7,502
682
5,962
4,338
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Maxiiia
Cthulhu
12
1 / 1 / 8
7,692
699
6,827
5,909
5,040
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
7 / 1 / 2
8,582
780
6,536
4,332
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
ApolloOdinDanzaburouKumbhakarnaCamazotz

VS

Bans
PersephoneScyllaCu ChulainnChang'eHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
1 / 5 / 1
7,124
648
3,286
6,548
3,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
SherIato
Jormungandr
10
1 / 2 / 1
6,755
614
3,292
7,600
5,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
kuioi
Osiris
10
1 / 3 / 1
6,758
614
3,025
10,630
4,770
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
9
Kills
3
3
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
5
1
0.3
W
1
1
8
5
W
Cthulhu
Maxiiia
Cthulhu
1
1
8
5
W
7
1
2
8
L
Jormungandr
SherIato
Jormungandr
1
2
1
0.75
L
Osiris
kuioi
Osiris
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,325
Damage
9,603
14,579
Taken
24,778
9,188
Mitigated
12,944
3,167
Healing
2,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,286
140
0
478
6,548
3,096
0
3,069
3,399
27,117
0
W
5,962
1,276
0
910
4,338
1,485
32
1,697
2,616
28,957
0
W
Cthulhu
Maxiiia
Cthulhu
6,827
487
855
764
5,909
5,040
198
2,562
3,272
21,971
0
W
6,536
2,240
0
638
4,332
2,663
65
2,215
2,029
2,574
31,426
L
Jormungandr
SherIato
Jormungandr
3,292
1,026
0
700
7,600
5,078
0
3,875
3,454
21,965
0
L
Osiris
kuioi
Osiris
3,025
890
0
1,730
10,630
4,770
0
5,641
4,890
0
15,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,776
Gold Earned
20,637
150
Minions Killed
106
0
Camps Cleared
0
672,551
Distance Traveled
554,800
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,124
648
52
5
0
162,427
2
W
Hera
7,502
682
57
5
0
213,085
2
W
Cthulhu
7,692
699
32
3
0
227,548
4
W
Set
8,582
780
61
6
0
231,918
2
L
Jormungandr
6,755
614
27
2
0
171,233
0
L
Osiris
6,758
614
27
2
0
221,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role