Player Matchup

Bellona
Bellona
ChiefTroncats
Bellona
Level 125
God Stats
6W - 7L
1,659 SR
Queue Stats
103W - 67L
1,578 Elo+
Party 2
Mulan
Mulan
LostCharlie
Mulan
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
SilverChaos21
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Team Averages
Level 91
1,553 SR
1,526 Elo+

VS

Team Averages
Level 61
1,631 SR
1,583 Elo+
Serqet
Serqet
Hisagomaru
Serqet
Level 110
God Stats
10W - 6L
1,677 SR
Queue Stats
233W - 238L
1,602 Elo+
Solo
Hachiman
Hachiman
NurseBirch
Hachiman
Level 29
God Stats
1W - 1L
1,715 SR
Queue Stats
12W - 7L
1,592 Elo+
Party 1
Agni
Agni
Zenth91
Agni
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
3 / 4 / 8
8,911
685
5,987
12,674
7,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
6 / 4 / 6
9,750
750
6,664
10,335
6,697
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 1 / 8
9,864
759
18,472
5,785
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Hisagomaru
Serqet
12
4 / 0 / 5
8,518
655
5,667
12,281
12,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
NurseBirch
Hachiman
12
4 / 5 / 5
9,230
710
9,245
12,474
4,526
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
Zenth91
Agni
12
1 / 8 / 7
8,388
645
10,459
12,634
5,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
26
13
Kills
9
9
Deaths
13
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bellona
3
4
8
1.75
L
Serqet
Hisagomaru
Serqet
4
0
5
6.5
W
6
4
6
2.25
L
Hachiman
NurseBirch
Hachiman
4
5
5
1.3
W
4
1
8
8
L
Agni
Zenth91
Agni
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,123
Damage
25,371
28,794
Taken
37,389
16,229
Mitigated
21,971
5,166
Healing
8,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
5,987
1,160
0
1,648
12,674
7,260
216
4,880
7,111
0
16,857
L
Serqet
Hisagomaru
Serqet
5,667
374
1,197
2,091
12,281
12,428
0
6,024
5,855
0
11,328
W
6,664
394
778
2,527
10,335
6,697
200
3,090
6,181
0
22,886
L
Hachiman
NurseBirch
Hachiman
9,245
6,420
0
4,541
12,474
4,526
0
5,112
7,075
0
27,223
W
18,472
857
0
213
5,785
2,272
270
1,963
3,585
62,870
0
L
Agni
Zenth91
Agni
10,459
475
0
568
12,634
5,017
0
6,367
5,919
39,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,525
Gold Earned
26,136
155
Minions Killed
114
0
Camps Cleared
0
693,150
Distance Traveled
703,876
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,911
685
28
2
0
222,983
0
L
Serqet
8,518
655
7
1
0
295,180
3
W
Mulan
9,750
750
26
2
0
221,572
4
L
Hachiman
9,230
710
46
4
0
210,894
3
W
Merlin
9,864
759
101
8
0
248,595
1
L
Agni
8,388
645
61
5
0
197,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role