Player Matchup

Erlang Shen
Erlang Shen
Scapuli
Erlang Shen
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 52L
1,461 Elo+
Solo
Artemis
Artemis
SkarletSinch
Artemis
Level 22
God Stats
2W - 3L
1,507 SR
Queue Stats
190W - 214L
1,506 Elo+
Solo
Thor
Thor
agente-pain
Thor
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 31L
1,539 Elo+
Solo
Cthulhu
Cthulhu
arceniourbistond
Cthulhu
Level 4
God Stats
3W - 2L
1,456 SR
Queue Stats
3W - 2L
1,548 Elo+
Solo
Nemesis
Nemesis
jakenosliw
Nemesis
Level 10
God Stats
5W - 3L
1,498 SR
Queue Stats
110W - 111L
1,499 Elo+
Solo
Team Averages
Level 18
1,492 SR
1,511 Elo+

VS

Team Averages
Level 15
1,583 SR
1,503 Elo+
Bellona
Bellona
Cloyd Rivers69
Bellona
Level 16
God Stats
6W - 4L
1,542 SR
Queue Stats
78W - 70L
1,646 Elo+
Solo
Hades
Hades
Dragonlope
Hades
Level 21
God Stats
4W - 4L
1,500 SR
Queue Stats
10W - 14L
1,428 Elo+
Solo
Ymir
Ymir
ExponentList444
Ymir
Level 28
God Stats
4W - 3L
1,744 SR
Queue Stats
105W - 104L
1,500 Elo+
Solo
Nemesis
Nemesis
Wee8ata
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,413 Elo+
Solo
Neith
Neith
nyjeff26
Neith
Level 6
God Stats
6W - 9L
1,628 SR
Queue Stats
15W - 21L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Scapuli
Erlang Shen
20
20 / 0 / 9
15,953
638
23,472
15,567
14,793
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
SkarletSinch
Artemis
20
8 / 2 / 9
14,158
566
14,660
16,203
7,001
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
8 / 3 / 7
14,376
575
15,029
18,950
13,317
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

6
0 / 3 / 0
8,123
325
27
3,771
1,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nemesis
jakenosliw
Nemesis
20
9 / 4 / 10
14,621
585
20,197
18,296
8,683
Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 1
10,827
433
11,830
18,791
25,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hades
17
2 / 6 / 1
11,642
466
5,191
16,828
7,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 10 / 2
11,558
462
7,803
27,852
25,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Wee8ata
Nemesis
16
0 / 10 / 2
9,989
400
2,194
16,919
6,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
nyjeff26
Neith
16
2 / 12 / 2
10,640
426
10,631
17,349
5,632
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
17
45
Kills
9
12
Deaths
45
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
7
1
0.5
L
Hades
2
6
1
0.42
L
2
10
2
0.3
W
Erlang Shen
Scapuli
Erlang Shen
20
0
9
24.5
W
Artemis
SkarletSinch
Artemis
8
2
9
6.25
L
Nemesis
Wee8ata
Nemesis
0
10
2
0.1
W
8
3
7
3.83
W
0
3
0
0
W
Nemesis
jakenosliw
Nemesis
9
4
10
3.5
L
Neith
nyjeff26
Neith
2
12
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,385
Damage
37,649
72,787
Taken
97,739
44,883
Mitigated
70,686
28,782
Healing
12,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,830
5,160
0
1,224
18,791
25,247
1,957
334
18,017
5,535
62,790
L
Hades
5,191
876
0
3,463
16,828
7,739
0
192
16,358
56,380
0
L
7,803
1,191
159
3,334
27,852
25,760
417
265
27,376
54,022
0
W
Erlang Shen
Scapuli
Erlang Shen
23,472
13,110
0
4,222
15,567
14,793
643
3,181
12,386
7,341
120,143
W
Artemis
SkarletSinch
Artemis
14,660
6,553
0
11,605
16,203
7,001
1,994
4,266
11,937
0
86,794
L
Nemesis
Wee8ata
Nemesis
2,194
1,301
0
2,864
16,919
6,308
806
63
16,631
0
47,047
W
15,029
4,425
0
4,301
18,950
13,317
4,595
4,433
14,517
0
80,189
W
27
27
0
781
3,771
1,089
0
100
3,671
7,505
0
W
Nemesis
jakenosliw
Nemesis
20,197
8,781
0
7,873
18,296
8,683
3,914
1,655
16,641
0
122,873
L
Neith
nyjeff26
Neith
10,631
5,744
0
1,475
17,349
5,632
1,655
112
17,207
0
53,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,231
Gold Earned
54,656
621
Minions Killed
510
0
Camps Cleared
0
1,975,120
Distance Traveled
1,978,710
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,827
433
128
5
0
396,766
1
L
Hades
11,642
466
113
5
0
412,946
3
L
Ymir
11,558
462
98
4
0
396,546
2
W
Erlang Shen
15,953
638
158
6
0
568,935
3
W
Artemis
14,158
566
117
5
0
410,425
0
L
Nemesis
9,989
400
94
4
0
371,601
0
W
Thor
14,376
575
146
6
0
400,206
5
W
Cthulhu
8,123
325
14
1
0
119,345
0
W
Nemesis
14,621
585
186
7
0
476,209
4
L
Neith
10,640
426
77
3
0
400,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role