Player Matchup

Ra
Ra
DiveMonster
Ra
Level 16
God Stats
2W - 2L
1,501 SR
Queue Stats
10W - 7L
1,661 Elo+
Solo
Bellona
Bellona
Stinkydish
Bellona
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
296W - 275L
1,646 Elo+
Party 2
Cthulhu
Cthulhu
dimendio0
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,791 Elo+
Party 2
Ullr
Ullr
its_BECERRA-_-
Ullr
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 16L
1,621 Elo+
Solo
Apollo
Apollo
meybdead
Apollo
Level 29
God Stats
27W - 12L
1,610 SR
Queue Stats
39W - 27L
1,661 Elo+
Solo
Team Averages
Level 37
1,522 SR
1,676 Elo+

VS

Team Averages
Level 25
1,677 SR
1,694 Elo+
He Bo
He Bo
BlackdrobFR
He Bo
Level 50
God Stats
2W - 2L
1,796 SR
Queue Stats
22W - 22L
1,542 Elo+
Party 1
Khepri
Khepri
BonsaYTheCactus
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 31L
1,763 Elo+
Party 3
Nemesis
Nemesis
DainaLunaery
Nemesis
Level 8
God Stats
3W - 2L
1,653 SR
Queue Stats
20W - 18L
1,542 Elo+
Party 1
Mercury
Mercury
GhandiGodOfWar
Mercury
Level 11
God Stats
7W - 4L
1,935 SR
Queue Stats
13W - 6L
1,905 Elo+
Solo
Neith
Neith
OrtizMnadela
Neith
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 12L
1,720 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 4
10,746
597
9,979
14,038
5,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Stinkydish
Bellona
17
10 / 0 / 5
11,192
622
12,180
10,847
10,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
dimendio0
Cthulhu
13
2 / 4 / 15
9,606
534
7,535
14,147
9,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 1 / 11
11,133
619
10,510
13,791
5,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Apollo
meybdead
Apollo
17
10 / 2 / 8
10,983
610
10,408
10,371
6,722
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 8 / 2
8,222
457
11,713
11,524
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 7 / 8
8,170
454
6,917
15,293
15,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
DainaLunaery
Nemesis
13
1 / 9 / 1
7,914
440
1,957
12,595
4,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 2
8,491
472
1,552
8,969
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 7 / 5
8,175
454
12,367
15,107
6,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
29
34
Kills
11
11
Deaths
34
43
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
8
2
0.63
L
1
7
8
0.71
L
Nemesis
DainaLunaery
Nemesis
1
9
1
0.17
W
7
4
4
2.25
L
2
3
2
1
L
3
7
5
0.79
W
Bellona
Stinkydish
Bellona
10
0
5
12.5
W
Cthulhu
dimendio0
Cthulhu
2
4
15
2.38
W
5
1
11
10.5
W
Apollo
meybdead
Apollo
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,612
Damage
34,506
63,194
Taken
63,488
37,819
Mitigated
34,212
19,818
Healing
8,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,713
1,056
0
1,343
11,524
4,330
0
4,465
6,886
43,018
0
L
6,917
454
0
829
15,293
15,726
0
6,209
8,888
29,611
0
L
Nemesis
DainaLunaery
Nemesis
1,957
507
0
797
12,595
4,834
0
940
11,655
0
30,127
W
9,979
1,205
1,541
5,135
14,038
5,443
1,341
6,826
7,212
71,020
0
L
1,552
313
0
956
8,969
3,166
0
704
8,265
0
31,603
L
12,367
5,697
0
4,176
15,107
6,156
0
5,745
9,260
0
40,948
W
Bellona
Stinkydish
Bellona
12,180
4,072
0
2,084
10,847
10,521
1,022
1,674
9,173
7,266
60,190
W
Cthulhu
dimendio0
Cthulhu
7,535
594
705
2,179
14,147
9,479
0
4,615
9,532
22,803
0
W
10,510
6,035
0
5,498
13,791
5,654
2,892
4,952
8,839
0
73,693
W
Apollo
meybdead
Apollo
10,408
5,559
0
2,676
10,371
6,722
372
862
9,509
8,214
71,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,660
Gold Earned
40,972
527
Minions Killed
278
0
Camps Cleared
0
1,680,106
Distance Traveled
1,484,654
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,222
457
72
4
0
327,278
0
L
Khepri
8,170
454
28
2
0
325,109
4
L
Nemesis
7,914
440
64
4
0
287,274
1
W
Ra
10,746
597
141
8
0
355,182
3
L
Mercury
8,491
472
48
3
0
239,325
3
L
Neith
8,175
454
66
4
0
305,668
3
W
Bellona
11,192
622
110
6
0
350,229
4
W
Cthulhu
9,606
534
22
1
0
336,077
4
W
Ullr
11,133
619
126
7
0
302,044
2
W
Apollo
10,983
610
128
7
0
336,574
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role