Player Matchup

Fenrir
Fenrir
PPE_BTW
Fenrir
Level 11
God Stats
2W - 3L
1,546 SR
Queue Stats
11W - 11L
1,702 Elo+
Solo
Yemoja
Yemoja
PsP34
Yemoja
Level 27
God Stats
13W - 11L
1,686 SR
Queue Stats
93W - 84L
1,525 Elo+
Solo
Neith
Neith
Rileybug1201
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 69L
1,800 Elo+
Solo
Raijin
Raijin
SuperFuffer
Raijin
Level 17
God Stats
3W - 3L
1,389 SR
Queue Stats
4W - 5L
1,691 Elo+
Solo
Zhong Kui
Zhong Kui
merestaly
Zhong Kui
Level 27
God Stats
4W - 5L
1,547 SR
Queue Stats
35W - 29L
1,688 Elo+
Solo
Team Averages
Level 17
1,534 SR
1,681 Elo+

VS

Team Averages
Level 22
1,543 SR
1,597 Elo+
Ganesha
Ganesha
 
Ganesha
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Rezenkai
Apollo
Level 29
God Stats
3W - 5L
1,441 SR
Queue Stats
31W - 34L
1,630 Elo+
Solo
Anubis
Anubis
YoungLJv2
Anubis
Level 17
God Stats
8W - 5L
1,551 SR
Queue Stats
12W - 7L
1,701 Elo+
Solo
Bastet
Bastet
tyrant33
Bastet
Level 26
God Stats
13W - 12L
1,550 SR
Queue Stats
107W - 142L
1,540 Elo+
Solo
Sol
Sol
whatsrellygood
Sol
Level 27
God Stats
16W - 13L
1,675 SR
Queue Stats
27W - 25L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PPE_BTW
Fenrir
11
2 / 5 / 2
6,817
487
4,319
12,754
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
PsP34
Yemoja
11
1 / 4 / 1
6,642
474
3,840
9,102
4,624
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 6 / 3
6,215
444
2,222
8,638
1,989
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
11
2 / 7 / 2
6,979
499
2,967
7,790
2,445
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
merestaly
Zhong Kui
13
6 / 8 / 2
7,907
565
8,054
13,378
6,560
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
1 / 0 / 4
8,120
580
2,197
7,625
4,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Rezenkai
Apollo
16
12 / 1 / 7
10,244
732
12,617
10,870
4,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
YoungLJv2
Anubis
13
9 / 4 / 5
8,441
603
9,298
7,067
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
tyrant33
Bastet
14
6 / 5 / 5
9,003
643
7,285
9,136
3,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 3 / 5
8,940
639
6,966
9,950
4,419
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
12
Kills
30
30
Deaths
13
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
0
4
3
L
Fenrir
PPE_BTW
Fenrir
2
5
2
0.6
L
Yemoja
PsP34
Yemoja
1
4
1
0.38
W
Apollo
Rezenkai
Apollo
12
1
7
15.5
L
1
6
3
0.42
L
Raijin
2
7
2
0.43
W
Anubis
YoungLJv2
Anubis
9
4
5
2.88
L
Zhong Kui
merestaly
Zhong Kui
6
8
2
0.88
W
Bastet
tyrant33
Bastet
6
5
5
1.7
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,402
Damage
38,363
51,662
Taken
44,648
19,278
Mitigated
20,208
8,514
Healing
14,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,197
121
0
1,118
7,625
4,967
1,541
2,821
4,804
20,845
0
L
Fenrir
PPE_BTW
Fenrir
4,319
2,537
0
3,862
12,754
3,660
0
3,454
9,137
0
32,943
L
Yemoja
PsP34
Yemoja
3,840
952
0
520
9,102
4,624
28
1,373
7,689
25,566
0
W
Apollo
Rezenkai
Apollo
12,617
8,377
0
5,403
10,870
4,463
6,225
3,420
7,450
0
68,512
L
2,222
1,203
0
668
8,638
1,989
198
3,890
4,612
0
23,516
L
Raijin
2,967
276
0
250
7,790
2,445
412
2,862
4,830
23,251
0
W
Anubis
YoungLJv2
Anubis
9,298
132
0
2,402
7,067
3,129
882
2,212
4,855
26,990
0
L
Zhong Kui
merestaly
Zhong Kui
8,054
560
0
3,214
13,378
6,560
0
6,089
6,933
30,532
0
W
Bastet
tyrant33
Bastet
7,285
3,379
0
1,043
9,136
3,230
0
2,443
6,693
0
47,288
W
6,966
1,754
0
4,210
9,950
4,419
4,538
3,965
5,985
53,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,560
Gold Earned
44,748
263
Minions Killed
379
0
Camps Cleared
0
1,104,573
Distance Traveled
1,260,405
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,120
580
31
2
0
258,417
1
L
Fenrir
6,817
487
72
5
0
232,888
2
L
Yemoja
6,642
474
38
3
0
201,598
0
W
Apollo
10,244
732
125
9
0
264,985
3
L
Neith
6,215
444
52
4
0
197,499
0
L
Raijin
6,979
499
55
4
0
224,523
0
W
Anubis
8,441
603
47
3
0
233,170
3
L
Zhong Kui
7,907
565
46
3
0
248,065
1
W
Bastet
9,003
643
69
5
0
293,508
0
W
Sol
8,940
639
107
8
0
210,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role