Player Matchup

Cthulhu
Cthulhu
HU9TZ5
Cthulhu
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Apollo
Apollo
SWAER420
Apollo
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
TheOneGex
Nu Wa
Level 129
God Stats
5W - 5L
1,553 SR
Queue Stats
14W - 19L
1,390 Elo+
Solo
Loki
Loki
Yanninho_31
Loki
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Chaac
Chaac
klasorciere
Chaac
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 87
1,511 SR
1,478 Elo+

VS

Team Averages
Level 79
1,542 SR
1,454 Elo+
Vamana
Vamana
DerJesus31
Vamana
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 135L
1,446 Elo+
Party 1
Nemesis
Nemesis
LP RUMBLE
Nemesis
Level 61
God Stats
4W - 7L
1,711 SR
Queue Stats
472W - 558L
1,464 Elo+
Solo
Geb
Geb
Woorbe
Geb
Level 59
God Stats
8W - 13L
1,500 SR
Queue Stats
342W - 356L
1,440 Elo+
Solo
Cupid
Cupid
cinimelly
Cupid
Level 68
God Stats
8W - 9L
1,500 SR
Queue Stats
72W - 95L
1,413 Elo+
Party 1
Baron Samedi
Baron Samedi
Людмила
Baron Samedi
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
85W - 101L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HU9TZ5
Cthulhu
2
0 / 2 / 0
3,008
430
0
1,480
312
Apollo
SWAER420
Apollo
6
0 / 0 / 0
3,651
522
971
3,513
828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nu Wa
TheOneGex
Nu Wa
7
1 / 1 / 0
4,148
593
1,852
3,469
914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes

Shoes

+6%
Movement Speed

1
0 / 4 / 0
2,847
407
0
1,978
262
7
0 / 1 / 0
3,729
533
1,512
3,656
2,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DerJesus31
Vamana
9
1 / 0 / 0
4,905
701
2,249
4,139
2,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
LP RUMBLE
Nemesis
8
0 / 0 / 0
4,485
641
497
3,018
2,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Geb
Woorbe
Geb
6
0 / 1 / 2
4,243
606
1,239
3,409
1,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
cinimelly
Cupid
7
2 / 0 / 0
4,524
646
2,071
1,405
357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Людмила
Baron Samedi
8
1 / 0 / 0
4,572
653
2,397
2,364
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
4
8
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
DerJesus31
Vamana
1
0
0
1
L
Cthulhu
HU9TZ5
Cthulhu
0
2
0
0
W
Nemesis
LP RUMBLE
Nemesis
0
0
0
0
L
Apollo
SWAER420
Apollo
0
0
0
0
L
Nu Wa
TheOneGex
Nu Wa
1
1
0
1
W
Geb
Woorbe
Geb
0
1
2
1
L
0
4
0
0
W
Cupid
cinimelly
Cupid
2
0
0
2
L
0
1
0
0
W
Baron Samedi
Людмила
Baron Samedi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,335
Damage
8,453
14,096
Taken
14,335
4,664
Mitigated
7,191
4,101
Healing
5,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
DerJesus31
Vamana
2,249
1,196
0
2,110
4,139
2,748
857
82
3,815
2,735
21,230
L
Cthulhu
HU9TZ5
Cthulhu
0
0
0
0
1,480
312
0
175
1,305
0
0
W
Nemesis
LP RUMBLE
Nemesis
497
86
0
250
3,018
2,021
0
314
2,704
3,872
19,786
L
Apollo
SWAER420
Apollo
971
522
0
2,288
3,513
828
0
1,105
2,408
0
13,565
L
Nu Wa
TheOneGex
Nu Wa
1,852
525
0
310
3,469
914
0
2,133
1,086
16,202
0
W
Geb
Woorbe
Geb
1,239
175
0
1,421
3,409
1,229
231
136
3,273
8,836
0
L
0
0
0
0
1,978
262
0
0
1,978
0
0
W
Cupid
cinimelly
Cupid
2,071
1,282
49
820
1,405
357
642
87
1,318
0
18,945
L
1,512
152
0
1,503
3,656
2,348
0
252
3,404
0
12,085
W
Baron Samedi
Людмила
Baron Samedi
2,397
169
37
829
2,364
836
292
1,233
1,131
18,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,383
Gold Earned
22,729
83
Minions Killed
205
0
Camps Cleared
0
499,850
Distance Traveled
651,269
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
4,905
701
54
8
0
127,681
0
L
Cthulhu
3,008
430
0
0
0
70,154
0
W
Nemesis
4,485
641
55
8
0
151,015
0
L
Apollo
3,651
522
25
4
0
126,141
1
L
Nu Wa
4,148
593
37
5
0
115,009
3
W
Geb
4,243
606
11
2
0
113,696
1
L
Loki
2,847
407
0
0
0
51,566
0
W
Cupid
4,524
646
45
6
0
128,047
2
L
Chaac
3,729
533
21
3
0
136,980
0
W
Baron Samedi
4,572
653
40
6
0
130,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role