Player Matchup

Khepri
Khepri
MoonThoughts
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 44L
1,569 Elo+
Party 2
Fenrir
Fenrir
Rasiee
Fenrir
Level 28
God Stats
7W - 12L
1,792 SR
Queue Stats
52W - 51L
1,557 Elo+
Party 2
Neith
Neith
TheHarmacist400
Neith
Level 15
God Stats
7W - 7L
1,919 SR
Queue Stats
13W - 8L
1,850 Elo+
Party 2
Team Averages
Level 24
1,737 SR
1,659 Elo+

VS

Team Averages
Level 41
1,552 SR
1,432 Elo+
Janus
Janus
PsycoLoco18
Janus
Level 28
God Stats
9W - 18L
1,585 SR
Queue Stats
50W - 72L
1,353 Elo+
Party 1
Achilles
Achilles
TeXcelsior
Achilles
Level 66
God Stats
21W - 34L
1,428 SR
Queue Stats
443W - 498L
1,455 Elo+
Solo
Bakasura
Bakasura
UnworthyFall34
Bakasura
Level 30
God Stats
2W - 0L
1,643 SR
Queue Stats
33W - 45L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
1 / 6 / 3
7,157
716
3,095
13,158
7,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Rasiee
Fenrir
9
3 / 5 / 1
7,208
721
5,807
7,735
2,804
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 4 / 4
6,696
670
4,311
7,993
2,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 10
7,839
784
10,618
5,246
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
TeXcelsior
Achilles
11
6 / 2 / 6
8,027
803
6,397
7,159
7,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
11
6 / 0 / 3
8,355
836
7,658
5,900
3,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
4
Kills
15
15
Deaths
4
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Khepri
1
6
3
0.42
W
3
2
10
4
L
Fenrir
Rasiee
Fenrir
3
5
1
0.7
W
Achilles
TeXcelsior
Achilles
6
2
6
4.5
L
0
4
4
0.5
W
Bakasura
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,213
Damage
24,673
28,886
Taken
18,305
12,958
Mitigated
12,575
4,538
Healing
1,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
3,095
812
0
2,487
13,158
7,547
0
4,742
7,712
16,112
0
W
10,618
928
0
507
5,246
1,696
53
1,049
4,197
30,422
0
L
Fenrir
Rasiee
Fenrir
5,807
1,233
0
530
7,735
2,804
0
2,572
4,804
0
13,860
W
Achilles
TeXcelsior
Achilles
6,397
2,933
0
185
7,159
7,063
0
1,501
5,658
2,152
17,720
L
4,311
1,957
0
1,521
7,993
2,607
0
3,636
3,975
109
21,776
W
Bakasura
7,658
5,383
0
1,044
5,900
3,816
998
616
5,284
2,905
27,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,061
Gold Earned
24,221
85
Minions Killed
126
0
Camps Cleared
0
525,460
Distance Traveled
552,998
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,157
716
19
2
0
161,809
0
W
Janus
7,839
784
52
5
0
167,478
1
L
Fenrir
7,208
721
21
2
0
209,363
1
W
Achilles
8,027
803
18
2
0
178,874
0
L
Neith
6,696
670
45
5
0
154,288
0
W
Bakasura
8,355
836
56
6
0
206,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role