Player Matchup

Bakasura
Bakasura
BigCalf99676297
Bakasura
Level 6
God Stats
2W - 1L
1,455 SR
Queue Stats
9W - 3L
1,577 Elo+
Party 3
Bellona
Bellona
CHR155YH0W311
Bellona
Level 124
God Stats
19W - 10L
1,561 SR
Queue Stats
723W - 687L
1,437 Elo+
Party 1
Erlang Shen
Erlang Shen
RyZe Nayzox
Erlang Shen
Level 89
God Stats
5W - 7L
1,285 SR
Queue Stats
673W - 620L
1,468 Elo+
Party 3
Khepri
Khepri
landogga
Khepri
Level 89
God Stats
10W - 11L
1,324 SR
Queue Stats
301W - 294L
1,479 Elo+
Party 1
Vulcan
Vulcan
remi77120
Vulcan
Level 64
God Stats
7W - 0L
1,781 SR
Queue Stats
51W - 54L
1,603 Elo+
Party 3
Team Averages
Level 74
1,481 SR
1,513 Elo+

VS

Team Averages
Level 53
1,436 SR
1,467 Elo+
Apollo
Apollo
Alaeddin 0
Apollo
Level 38
God Stats
55W - 80L
1,559 SR
Queue Stats
64W - 83L
1,536 Elo+
Solo
Cthulhu
Cthulhu
MarcioMonteiro20
Cthulhu
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
636W - 710L
1,361 Elo+
Solo
Poseidon
Poseidon
hurricanefly11
Poseidon
Level 26
God Stats
35W - 23L
1,165 SR
Queue Stats
196W - 132L
1,484 Elo+
Party 2
Cerberus
Cerberus
jam3465
Cerberus
Level 121
God Stats
4W - 3L
1,262 SR
Queue Stats
572W - 489L
1,592 Elo+
Party 2
Rama
Rama
susuklem
Rama
Level 41
God Stats
2W - 1L
1,695 SR
Queue Stats
8W - 8L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
7 / 0 / 4
6,891
689
6,689
6,118
2,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
10
7 / 0 / 3
5,876
588
6,116
6,341
3,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
RyZe Nayzox
Erlang Shen
10
1 / 1 / 2
5,570
557
3,453
6,648
3,381
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
landogga
Khepri
8
0 / 0 / 6
5,040
504
1,904
4,043
1,629
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
remi77120
Vulcan
10
2 / 1 / 3
5,855
586
2,152
3,110
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Alaeddin 0
Apollo
9
0 / 3 / 1
5,270
527
3,275
7,097
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 4 / 0
4,569
457
3,377
6,825
2,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
10
1 / 2 / 0
5,569
557
1,625
3,518
799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
jam3465
Cerberus
8
1 / 3 / 0
5,073
507
3,164
6,548
2,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rama
7
0 / 5 / 0
4,238
424
1,542
7,370
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
17
Kills
2
2
Deaths
17
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Apollo
Alaeddin 0
Apollo
0
3
1
0.17
W
Bakasura
7
0
4
9
W
Bellona
7
0
3
8.5
L
0
4
0
0
W
Erlang Shen
RyZe Nayzox
Erlang Shen
1
1
2
2
L
Poseidon
1
2
0
0.5
L
Cerberus
jam3465
Cerberus
1
3
0
0.33
W
Khepri
landogga
Khepri
0
0
6
3
W
Vulcan
remi77120
Vulcan
2
1
3
3.5
L
Rama
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,314
Damage
12,983
26,260
Taken
31,358
11,805
Mitigated
9,269
8,538
Healing
8,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Alaeddin 0
Apollo
3,275
2,103
0
3,174
7,097
1,976
499
0
6,787
0
27,828
W
Bakasura
6,689
4,831
0
2,381
6,118
2,226
117
2,402
3,674
0
38,263
W
Bellona
6,116
2,013
0
2,341
6,341
3,529
0
1,582
4,759
0
26,681
L
3,377
755
0
822
6,825
2,864
0
1,457
5,029
16,907
0
W
Erlang Shen
RyZe Nayzox
Erlang Shen
3,453
1,088
0
2,595
6,648
3,381
0
682
5,966
0
25,441
L
Poseidon
1,625
84
0
1,090
3,518
799
292
929
2,353
27,138
0
L
Cerberus
jam3465
Cerberus
3,164
389
0
1,304
6,548
2,190
0
752
5,650
28,336
0
W
Khepri
landogga
Khepri
1,904
108
0
977
4,043
1,629
0
1,917
2,126
12,728
0
W
Vulcan
remi77120
Vulcan
2,152
1,135
0
244
3,110
1,040
144
1,351
1,569
27,962
0
L
Rama
1,542
1,225
0
2,258
7,370
1,440
0
836
6,457
0
18,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,232
Gold Earned
24,719
250
Minions Killed
255
0
Camps Cleared
0
1,015,205
Distance Traveled
837,315
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,270
527
62
6
0
139,445
0
W
Bakasura
6,891
689
82
8
0
215,226
1
W
Bellona
5,876
588
48
5
0
213,766
2
L
Cthulhu
4,569
457
21
2
0
178,841
4
W
Erlang Shen
5,570
557
45
5
0
190,656
0
L
Poseidon
5,569
557
75
8
0
182,794
0
L
Cerberus
5,073
507
58
6
0
182,402
2
W
Khepri
5,040
504
20
2
0
208,913
4
W
Vulcan
5,855
586
55
6
0
186,644
0
L
Rama
4,238
424
39
4
0
153,833
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role