Player Matchup

Ymir
Ymir
Abern14
Ymir
Level 44
God Stats
7W - 6L
1,500 SR
Queue Stats
165W - 164L
1,421 Elo+
Party 2
Skadi
Skadi
Eat_awilix_booty
Skadi
Level 42
God Stats
28W - 20L
1,500 SR
Queue Stats
108W - 111L
1,500 Elo+
Party 4
Bakasura
Bakasura
manolo_topo
Bakasura
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
142W - 136L
1,444 Elo+
Party 2
Ra
Ra
militar166arisco
Ra
Level 85
God Stats
21W - 26L
1,431 SR
Queue Stats
285W - 267L
1,461 Elo+
Party 2
Cthulhu
Cthulhu
uwu_Ragna
Cthulhu
Level 123
God Stats
15W - 9L
1,580 SR
Queue Stats
376W - 340L
1,528 Elo+
Party 4
Team Averages
Level 76
1,502 SR
1,471 Elo+

VS

Team Averages
Level 84
1,637 SR
1,422 Elo+
Merlin
Merlin
Bruceeee
Merlin
Level 159
God Stats
18W - 9L
1,934 SR
Queue Stats
66W - 44L
1,295 Elo+
Party 1
Ne Zha
Ne Zha
Jakeysnake90
Ne Zha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
MWoobie
Fenrir
Level 154
God Stats
2W - 2L
1,577 SR
Queue Stats
96W - 65L
1,295 Elo+
Party 1
Izanami
Izanami
Sne4ky-_-R4c00n5
Izanami
Level 48
God Stats
11W - 3L
1,750 SR
Queue Stats
111W - 128L
1,503 Elo+
Party 3
Cthulhu
Cthulhu
X_M_DeWitt_79_X
Cthulhu
Level 29
God Stats
9W - 12L
1,427 SR
Queue Stats
24W - 27L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Abern14
Ymir
16
3 / 2 / 13
11,313
595
7,901
13,945
14,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
13 / 3 / 7
11,543
608
19,811
11,210
4,022
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
manolo_topo
Bakasura
18
3 / 4 / 5
11,046
581
7,799
13,810
4,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 6 / 2
9,923
522
5,517
12,172
4,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
uwu_Ragna
Cthulhu
17
2 / 2 / 2
10,354
545
10,271
15,584
11,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bruceeee
Merlin
18
3 / 1 / 6
10,739
565
9,350
10,030
4,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
16
9 / 4 / 2
10,284
541
12,113
16,851
6,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
MWoobie
Fenrir
15
1 / 3 / 3
8,960
472
8,536
17,039
12,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
1 / 8 / 3
9,022
475
5,942
15,191
4,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 7 / 2
8,039
423
4,709
13,296
8,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
33
23
Kills
17
17
Deaths
23
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
Abern14
Ymir
3
2
13
4.75
L
Merlin
Bruceeee
Merlin
3
1
6
6
W
13
3
7
5.5
L
Ne Zha
9
4
2
2.5
L
Fenrir
MWoobie
Fenrir
1
3
3
0.83
L
1
8
3
0.31
L
3
7
2
0.57
W
Bakasura
manolo_topo
Bakasura
3
4
5
1.38
W
2
6
2
0.5
W
Cthulhu
uwu_Ragna
Cthulhu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,299
Damage
40,650
66,721
Taken
72,407
39,225
Mitigated
36,572
16,039
Healing
21,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Abern14
Ymir
7,901
2,250
369
852
13,945
14,028
946
2,731
11,214
45,324
0
L
Merlin
Bruceeee
Merlin
9,350
750
0
4,065
10,030
4,720
64
4,672
5,106
84,659
0
W
19,811
10,107
0
2,130
11,210
4,022
4,184
2,259
8,951
0
76,764
L
Ne Zha
12,113
4,334
0
5,319
16,851
6,320
54
3,184
12,817
0
72,636
L
Fenrir
MWoobie
Fenrir
8,536
2,290
0
6,138
17,039
12,826
847
9,035
7,180
0
43,594
L
5,942
3,107
0
3,721
15,191
4,679
570
2,400
12,581
0
64,670
L
4,709
82
0
2,118
13,296
8,027
68
3,651
9,600
26,649
0
W
Bakasura
manolo_topo
Bakasura
7,799
5,676
0
2,379
13,810
4,879
113
1,842
11,943
0
64,394
W
5,517
610
297
3,309
12,172
4,651
213
6,058
6,089
64,538
0
W
Cthulhu
uwu_Ragna
Cthulhu
10,271
982
211
6,492
15,584
11,645
1,244
1,169
13,990
58,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,179
Gold Earned
47,044
522
Minions Killed
541
0
Camps Cleared
0
1,839,490
Distance Traveled
1,660,395
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,313
595
60
3
0
361,016
2
L
Merlin
10,739
565
174
9
0
331,554
6
W
Skadi
11,543
608
97
5
0
359,653
0
L
Ne Zha
10,284
541
119
6
0
379,966
0
L
Fenrir
8,960
472
94
5
0
323,569
0
L
Izanami
9,022
475
121
6
0
293,832
0
L
Cthulhu
8,039
423
33
2
0
331,474
12
W
Bakasura
11,046
581
120
6
0
439,908
0
W
Ra
9,923
522
127
7
0
320,887
1
W
Cthulhu
10,354
545
118
6
0
358,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role