Player Matchup

Sun Wukong
Sun Wukong
Chief_Silent
Sun Wukong
Level 18
God Stats
117W - 98L
1,439 SR
Queue Stats
173W - 193L
1,254 Elo+
Solo
Cthulhu
Cthulhu
Chkn Parm
Cthulhu
Level 18
God Stats
53W - 38L
1,579 SR
Queue Stats
174W - 138L
1,478 Elo+
Solo
Nox
Nox
SoulSpartan1426
Nox
Level 27
God Stats
3W - 6L
1,180 SR
Queue Stats
13W - 23L
1,251 Elo+
Solo
Bakasura
Bakasura
georgeisdaddy
Bakasura
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Neith
Neith
mogar6969
Neith
Level 26
God Stats
14W - 8L
1,530 SR
Queue Stats
49W - 57L
1,320 Elo+
Solo
Team Averages
Level 23
1,446 SR
1,361 Elo+

VS

Team Averages
Level 15
1,443 SR
1,294 Elo+
Bakasura
Bakasura
DNDdragon
Bakasura
Level 6
God Stats
2W - 4L
1,297 SR
Queue Stats
2W - 6L
1,089 Elo+
Solo
Sobek
Sobek
NSMage6688
Sobek
Level 13
God Stats
1W - 4L
1,500 SR
Queue Stats
194W - 161L
1,148 Elo+
Solo
Fenrir
Fenrir
kejugador21
Fenrir
Level 16
God Stats
9W - 8L
1,627 SR
Queue Stats
14W - 20L
1,354 Elo+
Solo
Thor
Thor
maltese-viking1
Thor
Level 14
God Stats
1W - 6L
1,092 SR
Queue Stats
12W - 19L
1,258 Elo+
Solo
Thoth
Thoth
project_fluff
Thoth
Level 24
God Stats
3W - 2L
1,697 SR
Queue Stats
160W - 130L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chief_Silent
Sun Wukong
19
3 / 2 / 24
12,537
964
12,737
18,088
10,778
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Chkn Parm
Cthulhu
20
8 / 4 / 23
13,987
1,076
14,202
17,167
7,886
20
8 / 3 / 24
13,862
1,066
17,132
8,997
4,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
georgeisdaddy
Bakasura
20
15 / 5 / 10
14,741
1,134
29,740
14,226
6,475
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Neith
mogar6969
Neith
20
12 / 4 / 16
14,498
1,115
24,766
14,079
6,976
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

115

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DNDdragon
Bakasura
16
1 / 12 / 3
11,082
852
5,350
22,937
10,238
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
18
1 / 10 / 9
11,960
920
9,000
28,371
31,910
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
19
5 / 11 / 8
13,442
1,034
18,704
23,738
19,662
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
4 / 12 / 5
12,187
937
13,070
21,498
9,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

20
6 / 1 / 7
14,852
1,142
15,227
12,200
4,915
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
49
46
Kills
17
18
Deaths
46
97
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Chief_Silent
Sun Wukong
3
2
24
7.5
W
Cthulhu
Chkn Parm
Cthulhu
8
4
23
4.88
L
Bakasura
DNDdragon
Bakasura
1
12
3
0.21
L
Sobek
1
10
9
0.55
W
8
3
24
6.67
W
Bakasura
georgeisdaddy
Bakasura
15
5
10
4
L
Fenrir
5
11
8
0.82
L
4
12
5
0.54
W
Neith
mogar6969
Neith
12
4
16
5
L
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,577
Damage
61,351
72,557
Taken
108,744
36,736
Mitigated
76,140
7,994
Healing
4,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Chief_Silent
Sun Wukong
12,737
4,341
0
2,056
18,088
10,778
0
4,290
11,391
0
22,371
W
Cthulhu
Chkn Parm
Cthulhu
14,202
1,066
0
0
17,167
7,886
0
7,656
9,288
31,196
0
L
Bakasura
DNDdragon
Bakasura
5,350
3,965
0
2,231
22,937
10,238
0
5,581
16,913
273
21,492
L
Sobek
9,000
884
0
1,136
28,371
31,910
0
10,511
16,551
18,200
0
W
17,132
5,584
1,578
643
8,997
4,621
0
5,119
3,878
35,919
0
W
Bakasura
georgeisdaddy
Bakasura
29,740
18,237
0
2,403
14,226
6,475
0
4,721
9,132
0
50,648
L
Fenrir
18,704
5,285
0
348
23,738
19,662
0
3,686
19,035
0
27,443
L
13,070
3,789
0
592
21,498
9,415
0
7,812
13,686
0
18,390
W
Neith
mogar6969
Neith
24,766
15,873
0
1,314
14,079
6,976
0
2,681
11,293
0
44,800
L
15,227
2,997
0
0
12,200
4,915
0
3,744
8,236
83,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,625
Gold Earned
63,523
216
Minions Killed
248
9
Camps Cleared
1
1,161,761
Distance Traveled
1,046,199
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,537
964
8
1
1
265,194
0
W
Cthulhu
13,987
1,076
35
3
0
240,301
2
L
Bakasura
11,082
852
38
3
1
175,630
1
L
Sobek
11,960
920
21
2
0
163,890
0
W
Nox
13,862
1,066
43
3
1
198,210
3
W
Bakasura
14,741
1,134
74
6
3
216,353
2
L
Fenrir
13,442
1,034
23
2
0
235,302
0
L
Thor
12,187
937
13
1
0
229,596
0
W
Neith
14,498
1,115
56
4
4
241,703
1
L
Thoth
14,852
1,142
153
12
0
241,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role