Player Matchup

Chang'e
Chang'e
NezhaDemon
Chang'e
Level 65
God Stats
7W - 12L
1,190 SR
Queue Stats
175W - 232L
1,430 Elo+
Solo
Ares
Ares
Squash Batch
Ares
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 104L
1,101 Elo+
Party 1
Neith
Neith
junglejeff1234
Neith
Level 3
God Stats
46W - 45L
1,721 SR
Queue Stats
56W - 60L
1,500 Elo+
Party 1
Team Averages
Level 35
1,470 SR
1,344 Elo+

VS

Team Averages
Level 38
1,491 SR
1,298 Elo+
Chaac
Chaac
FEAR_DA_sLaYeR
Chaac
Level 62
God Stats
87W - 82L
1,825 SR
Queue Stats
596W - 762L
1,474 Elo+
Solo
Merlin
Merlin
Goat3mpiRe420
Merlin
Level 39
God Stats
50W - 49L
1,107 SR
Queue Stats
106W - 126L
1,125 Elo+
Party 2
Geb
Geb
unending_smoke7
Geb
Level 14
God Stats
11W - 19L
1,540 SR
Queue Stats
89W - 118L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
NezhaDemon
Chang'e
13
4 / 8 / 7
10,766
673
9,480
19,737
11,403
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 5 / 6
11,418
714
5,639
18,645
17,278
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 6 / 5
10,843
678
6,048
13,190
5,605
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 12
11,700
731
15,162
15,573
13,614
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
13 / 3 / 5
12,876
805
24,670
8,645
3,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 10
9,820
614
6,213
15,612
13,457
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
46
12
Kills
19
19
Deaths
12
18
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
3
12
3.67
W
13
3
5
5.17
L
Chang'e
NezhaDemon
Chang'e
4
8
7
0.94
L
4
5
6
1.4
L
4
6
5
1.08
W
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,167
Damage
46,045
51,572
Taken
39,830
34,286
Mitigated
30,555
7,734
Healing
10,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,162
2,700
0
6,640
15,573
13,614
863
5,700
9,873
0
57,377
W
24,670
1,579
1,228
1,939
8,645
3,484
1,014
3,536
5,109
71,264
0
L
Chang'e
NezhaDemon
Chang'e
9,480
407
3,149
4,317
19,737
11,403
0
11,707
7,414
33,334
0
L
5,639
1,104
0
190
18,645
17,278
0
9,518
8,611
17,010
0
L
6,048
4,125
0
78
13,190
5,605
0
8,179
4,606
0
34,681
W
6,213
228
0
358
15,612
13,457
90
5,952
9,049
19,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,027
Gold Earned
34,396
109
Minions Killed
181
0
Camps Cleared
0
682,239
Distance Traveled
846,348
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,700
731
73
5
0
305,967
3
W
Merlin
12,876
805
91
6
0
276,916
0
L
Chang'e
10,766
673
34
2
0
230,710
0
L
Ares
11,418
714
14
1
0
239,476
1
L
Neith
10,843
678
61
4
0
212,053
1
W
Geb
9,820
614
17
1
0
263,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role