Player Matchup

Janus
Janus
ColaTG
Janus
Level 14
God Stats
3W - 4L
1,431 SR
Queue Stats
18W - 19L
1,489 Elo+
Party 2
Medusa
Medusa
Giarry156
Medusa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,445 Elo+
Party 2
Horus
Horus
IIsHopeless
Horus
Level 22
God Stats
12W - 5L
1,508 SR
Queue Stats
178W - 177L
1,475 Elo+
Solo
Thor
Thor
OogaBoogaBrain
Thor
Level 7
God Stats
2W - 1L
1,852 SR
Queue Stats
22W - 16L
1,330 Elo+
Solo
Yemoja
Yemoja
Respekonthename
Yemoja
Level 26
God Stats
7W - 3L
1,729 SR
Queue Stats
114W - 116L
1,429 Elo+
Solo
Team Averages
Level 17
1,604 SR
1,434 Elo+

VS

Team Averages
Level 16
1,566 SR
1,325 Elo+
Nemesis
Nemesis
Bluumar
Nemesis
Level 22
God Stats
7W - 7L
1,854 SR
Queue Stats
76W - 89L
1,413 Elo+
Party 1
The Morrigan
The Morrigan
Braweman
The Morrigan
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,270 Elo+
Solo
Neith
Neith
Chastief0l
Neith
Level 8
God Stats
5W - 9L
1,500 SR
Queue Stats
33W - 49L
1,242 Elo+
Party 1
Nike
Nike
FlynnRus
Nike
Level 24
God Stats
34W - 26L
1,476 SR
Queue Stats
99W - 85L
1,495 Elo+
Solo
Yemoja
Yemoja
TheSSBracket
Yemoja
Level 25
God Stats
1W - 6L
1,500 SR
Queue Stats
110W - 111L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ColaTG
Janus
11
6 / 0 / 6
7,257
660
5,640
4,480
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Giarry156
Medusa
10
2 / 0 / 2
5,810
528
3,804
4,494
1,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 1 / 1
6,409
583
2,857
6,172
4,620
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
7 / 0 / 3
7,277
662
5,679
7,088
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 3
5,379
489
2,375
1,796
1,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bluumar
Nemesis
9
0 / 4 / 0
5,276
480
1,995
7,720
2,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
Braweman
The Morrigan
6
0 / 9 / 1
4,494
409
1,504
6,167
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes

Shoes

+6%
Movement Speed

Neith
8
0 / 2 / 0
4,629
421
1,617
4,402
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nike
10
1 / 1 / 0
5,657
514
4,027
7,108
4,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
7
0 / 2 / 0
4,984
453
1,854
6,122
3,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
18
Kills
1
1
Deaths
18
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Bluumar
Nemesis
0
4
0
0
L
The Morrigan
Braweman
The Morrigan
0
9
1
0.06
L
Neith
0
2
0
0
W
Janus
ColaTG
Janus
6
0
6
9
L
Nike
1
1
0
1
W
Medusa
Giarry156
Medusa
2
0
2
3
W
2
1
1
2.5
W
7
0
3
8.5
W
1
0
3
2.5
L
Yemoja
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,355
Damage
10,997
24,030
Taken
31,519
10,475
Mitigated
13,414
11,424
Healing
8,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Bluumar
Nemesis
1,995
667
0
2,752
7,720
2,145
0
1,167
6,491
0
26,881
L
The Morrigan
Braweman
The Morrigan
1,504
742
0
0
6,167
1,741
0
2,161
3,751
13,893
0
L
Neith
1,617
352
0
1,634
4,402
1,203
0
1,724
2,512
0
25,426
W
Janus
ColaTG
Janus
5,640
741
0
1,015
4,480
1,208
993
971
3,509
34,561
0
L
Nike
4,027
370
0
2,607
7,108
4,828
391
433
6,430
886
27,843
W
Medusa
Giarry156
Medusa
3,804
742
0
2,409
4,494
1,337
399
648
3,796
0
27,343
W
2,857
1,686
165
2,880
6,172
4,620
539
574
5,253
0
29,152
W
5,679
2,549
0
3,713
7,088
2,271
0
985
6,103
0
48,099
W
2,375
350
445
797
1,796
1,039
326
685
1,111
17,022
0
L
Yemoja
1,854
344
503
991
6,122
3,497
0
1,879
4,071
8,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,132
Gold Earned
25,040
307
Minions Killed
211
0
Camps Cleared
0
978,334
Distance Traveled
989,277
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,276
480
66
6
0
229,236
3
L
The Morrigan
4,494
409
24
2
0
178,360
1
L
Neith
4,629
421
51
5
0
193,391
3
W
Janus
7,257
660
73
7
0
184,135
2
L
Nike
5,657
514
57
5
0
212,755
4
W
Medusa
5,810
528
60
5
0
180,945
3
W
Horus
6,409
583
62
6
0
180,471
0
W
Thor
7,277
662
83
8
0
228,745
4
W
Yemoja
5,379
489
29
3
0
204,038
5
L
Yemoja
4,984
453
13
1
0
175,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role