Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Bronze III
McCaptainDaddy
Vamana
Bronze III
Level 36
God Stats
1W - 1L
1,331 SR
Queue Stats
1W - 7L
1,370 MMR
Party 1
Ra
Ra
Bronze III
Whirlingfire
Ra
Bronze III
Level 31
God Stats
1W - 0L
1,776 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 65
1,536 SR
1,457 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,552 SR
1,447 MMR
Vulcan
Vulcan
Bronze III
FloatedAnimal35
Vulcan
Bronze III
Level 143
God Stats
310W - 302L
1,484 SR
Queue Stats
356W - 405L
1,500 MMR
Solo
Chiron
Chiron
Gold IV
VibrantCash7108
Chiron
Gold IV
Level 98
God Stats
27W - 14L
1,672 SR
Queue Stats
62W - 59L
1,408 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
spencerdh14
Kumbhakarna
Gold V
Level 80
God Stats
2W - 4L
1,500 SR
Queue Stats
152W - 158L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 2 / 1
9,620
641
7,645
11,213
5,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 1 / 3
9,865
658
3,862
13,551
9,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 1 / 2
10,172
678
3,611
8,820
3,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AnubisHeraDanzaburouTsukuyomiPersephone

VS

Bans
CthulhuArachneKing ArthurSkadiChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
9,304
620
14,788
6,021
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
2 / 0 / 1
8,560
571
2,901
2,407
649
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kumbhakarna
spencerdh14
Kumbhakarna
13
1 / 1 / 3
8,952
597
8,548
14,308
12,726
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
3
Kills
4
4
Deaths
3
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
2
1
1.25
L
1
2
3
1.25
W
0
1
3
1.5
L
2
0
1
2.5
W
1
1
2
2
L
Kumbhakarna
spencerdh14
Kumbhakarna
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,118
Damage
26,237
33,584
Taken
22,736
18,846
Mitigated
15,840
20,596
Healing
4,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,645
2,889
0
2,743
11,213
5,628
2,187
6,504
4,483
6,636
48,674
L
14,788
3,370
0
1,616
6,021
2,465
0
1,115
4,906
55,233
0
W
3,862
656
743
5,335
13,551
9,330
757
9,055
4,162
0
27,360
L
2,901
807
231
1,321
2,407
649
92
137
2,270
0
14,902
W
3,611
188
5,488
6,287
8,820
3,888
441
6,974
1,550
40,867
0
L
Kumbhakarna
spencerdh14
Kumbhakarna
8,548
123
418
1,305
14,308
12,726
0
2,791
11,517
38,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,657
Gold Earned
26,816
197
Minions Killed
140
0
Camps Cleared
0
862,890
Distance Traveled
752,670
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,620
641
71
5
0
260,092
5
L
Vulcan
9,304
620
71
5
0
294,409
2
W
Vamana
9,865
658
50
3
0
316,330
3
L
Chiron
8,560
571
29
2
0
134,924
2
W
Ra
10,172
678
76
5
0
286,468
0
L
Kumbhakarna
8,952
597
40
3
0
323,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role