Player Matchup

Fenrir
Fenrir
BayCaesar795
Fenrir
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 69L
1,563 Elo+
Solo
Jing Wei
Jing Wei
ChaosxAssassin24
Jing Wei
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 3L
1,819 Elo+
Party 2
Janus
Janus
Choc Thunder248
Janus
Level 26
God Stats
2W - 1L
1,285 SR
Queue Stats
77W - 72L
1,403 Elo+
Solo
Ares
Ares
LeafySign840380
Ares
Level 23
God Stats
1W - 1L
1,821 SR
Queue Stats
27W - 3L
1,819 Elo+
Party 2
Bellona
Bellona
oddak-
Bellona
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 4L
1,819 Elo+
Party 2
Team Averages
Level 41
1,521 SR
1,684 Elo+

VS

Team Averages
Level 22
1,598 SR
1,792 Elo+
Aphrodite
Aphrodite
BurnCarrot
Aphrodite
Level 29
God Stats
1W - 1L
1,734 SR
Queue Stats
11W - 19L
1,568 Elo+
Party 3
Anhur
Anhur
ButterDuster
Anhur
Level 23
God Stats
4W - 2L
1,757 SR
Queue Stats
48W - 34L
1,645 Elo+
Solo
Discordia
Discordia
FO Hunter
Discordia
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
2,051 Elo+
Party 1
Tyr
Tyr
Sadsmil3r
Tyr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 31L
1,670 Elo+
Party 3
Cerberus
Cerberus
ZillaKami1757
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
2,028 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
13 / 2 / 6
12,266
646
13,593
12,087
6,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 2 / 6
9,479
499
6,993
9,882
3,351
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 9
9,881
520
9,787
8,723
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 3 / 11
10,293
542
6,041
17,512
15,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
oddak-
Bellona
18
8 / 0 / 9
11,569
609
17,685
14,317
13,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BurnCarrot
Aphrodite
12
0 / 6 / 4
7,731
407
4,965
13,678
5,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 9 / 2
8,732
460
11,922
21,479
5,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
FO Hunter
Discordia
11
3 / 5 / 2
7,784
410
4,322
7,020
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 7 / 3
7,513
395
4,165
17,962
11,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
ZillaKami1757
Cerberus
8
0 / 4 / 1
6,324
333
1,848
8,249
5,121
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
31
Kills
9
10
Deaths
31
41
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
13
2
6
8
L
Aphrodite
BurnCarrot
Aphrodite
0
6
4
0.33
L
4
9
2
0.56
W
2
2
6
2.5
W
3
3
9
2.5
L
Discordia
FO Hunter
Discordia
3
5
2
0.8
W
5
3
11
3.5
L
2
7
3
0.5
L
Cerberus
ZillaKami1757
Cerberus
0
4
1
0.13
W
Bellona
oddak-
Bellona
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,099
Damage
27,222
62,521
Taken
68,388
41,966
Mitigated
30,740
16,326
Healing
18,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,593
1,436
0
3,830
12,087
6,355
1,949
1,991
9,341
0
79,589
L
Aphrodite
BurnCarrot
Aphrodite
4,965
237
3,615
5,332
13,678
5,832
0
3,098
10,434
36,544
0
L
11,922
6,552
0
4,579
21,479
5,966
0
4,594
16,753
0
42,804
W
6,993
5,159
0
1,940
9,882
3,351
3,527
1,208
8,674
0
58,952
W
9,787
297
0
1,020
8,723
3,187
1,552
2,354
6,369
52,530
0
L
Discordia
FO Hunter
Discordia
4,322
276
0
1,285
7,020
1,831
0
2,521
4,241
28,423
0
W
6,041
338
0
4,783
17,512
15,697
825
3,319
14,193
18,462
0
L
4,165
428
0
1,779
17,962
11,990
0
5,146
12,702
0
27,396
L
Cerberus
ZillaKami1757
Cerberus
1,848
137
0
1,548
8,249
5,121
0
1,287
6,922
20,081
0
W
Bellona
oddak-
Bellona
17,685
8,755
0
4,753
14,317
13,376
1,064
2,263
12,054
9,575
84,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,488
Gold Earned
38,084
474
Minions Killed
260
0
Camps Cleared
0
1,830,861
Distance Traveled
1,254,807
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,266
646
143
8
0
362,187
0
L
Aphrodite
7,731
407
60
3
0
348,557
7
L
Anhur
8,732
460
59
3
0
264,197
3
W
Jing Wei
9,479
499
93
5
0
335,910
1
W
Janus
9,881
520
85
4
0
377,853
7
L
Discordia
7,784
410
47
2
0
178,420
3
W
Ares
10,293
542
12
1
0
363,607
4
L
Tyr
7,513
395
46
2
0
335,264
1
L
Cerberus
6,324
333
48
3
0
128,369
0
W
Bellona
11,569
609
141
7
0
391,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role