Player Matchup

Mercury
Mercury
BlasterLoL
Mercury
Level 29
God Stats
11W - 10L
1,779 SR
Queue Stats
22W - 27L
1,754 Elo+
Solo
Cthulhu
Cthulhu
Garvock25
Cthulhu
Level 18
God Stats
2W - 1L
1,768 SR
Queue Stats
91W - 69L
1,615 Elo+
Solo
Ymir
Ymir
JynxDH
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,808 Elo+
Party 1
Scylla
Scylla
LaDrogaEsVida
Scylla
Level 18
God Stats
2W - 4L
1,224 SR
Queue Stats
83W - 69L
1,486 Elo+
Solo
Anhur
Anhur
Xxselfdeadxx
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,704 Elo+
Party 1
Team Averages
Level 15
1,554 SR
1,673 Elo+

VS

Team Averages
Level 18
1,527 SR
1,730 Elo+
King Arthur
King Arthur
ELHaK100
King Arthur
Level 6
God Stats
1W - 1L
1,274 SR
Queue Stats
5W - 5L
1,858 Elo+
Solo
Mercury
Mercury
GhandiGodOfWar
Mercury
Level 9
God Stats
7W - 4L
1,500 SR
Queue Stats
13W - 6L
1,796 Elo+
Solo
Erlang Shen
Erlang Shen
ReginaGeorge03
Erlang Shen
Level 26
God Stats
8W - 4L
1,866 SR
Queue Stats
52W - 52L
1,884 Elo+
Solo
Janus
Janus
SteamRollerJ
Janus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,618 Elo+
Solo
Anhur
Anhur
yomaman
Anhur
Level 27
God Stats
4W - 4L
1,495 SR
Queue Stats
82W - 88L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BlasterLoL
Mercury
7
0 / 2 / 2
3,993
666
1,196
3,558
903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Garvock25
Cthulhu
8
1 / 0 / 0
4,459
743
1,725
3,073
1,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
JynxDH
Ymir
6
0 / 4 / 0
3,708
618
1,327
4,500
1,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 2 / 0
4,159
693
959
3,675
856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

2
0 / 3 / 0
2,958
493
339
2,443
260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ELHaK100
King Arthur
6
0 / 1 / 0
3,475
579
457
3,252
1,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 0 / 4
4,717
786
1,787
2,817
638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
ReginaGeorge03
Erlang Shen
6
5 / 0 / 4
4,646
774
3,295
3,181
1,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
1 / 1 / 4
4,574
762
1,507
2,319
579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
yomaman
Anhur
7
3 / 0 / 3
4,558
760
2,168
2,401
596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
11
11
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
BlasterLoL
Mercury
0
2
2
0.5
W
King Arthur
ELHaK100
King Arthur
0
1
0
0
L
Cthulhu
Garvock25
Cthulhu
1
0
0
1
W
2
0
4
4
L
Ymir
JynxDH
Ymir
0
4
0
0
L
1
2
0
0.5
W
Erlang Shen
ReginaGeorge03
Erlang Shen
5
0
4
7
W
1
1
4
3
L
0
3
0
0
W
Anhur
yomaman
Anhur
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,546
Damage
9,214
17,249
Taken
13,970
5,304
Mitigated
5,182
2,854
Healing
3,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BlasterLoL
Mercury
1,196
771
0
1,156
3,558
903
0
164
3,394
0
13,057
W
King Arthur
ELHaK100
King Arthur
457
124
0
100
3,252
1,630
0
1,519
1,527
0
6,086
L
Cthulhu
Garvock25
Cthulhu
1,725
144
55
808
3,073
1,906
0
0
2,958
16,730
0
W
1,787
742
0
703
2,817
638
0
248
2,521
0
19,385
L
Ymir
JynxDH
Ymir
1,327
876
0
256
4,500
1,379
0
180
4,320
11,767
0
L
959
125
0
520
3,675
856
0
1,054
2,621
18,008
0
W
Erlang Shen
ReginaGeorge03
Erlang Shen
3,295
1,988
0
890
3,181
1,739
0
519
2,662
3,091
12,353
W
1,507
157
0
616
2,319
579
0
635
1,656
26,330
0
L
339
191
0
59
2,443
260
0
519
1,924
0
2,038
W
Anhur
yomaman
Anhur
2,168
1,212
0
1,351
2,401
596
0
808
1,593
0
13,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,277
Gold Earned
21,970
141
Minions Killed
172
0
Camps Cleared
0
523,803
Distance Traveled
664,645
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,993
666
40
7
0
130,483
0
W
King Arthur
3,475
579
17
3
0
113,930
1
L
Cthulhu
4,459
743
41
7
0
115,898
1
W
Mercury
4,717
786
45
8
0
167,012
1
L
Ymir
3,708
618
19
3
0
111,624
2
L
Scylla
4,159
693
39
7
0
103,226
1
W
Erlang Shen
4,646
774
16
3
0
152,414
4
W
Janus
4,574
762
61
10
0
126,759
2
L
Anhur
2,958
493
2
0
0
62,572
0
W
Anhur
4,558
760
33
6
0
104,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role