Player Matchup

Anhur
Anhur
Gold II
BigMeatyChaac
Anhur
Gold II
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 22L
1,791 MMR
Party 1
Baba Yaga
Baba Yaga
Platinum V
PlzDropem
Baba Yaga
Platinum V
Level 144
God Stats
4W - 1L
1,500 SR
Queue Stats
33W - 18L
1,898 MMR
Party 1
Cthulhu
Cthulhu
Gold II
Team27
Cthulhu
Gold II
Level 103
God Stats
5W - 4L
1,513 SR
Queue Stats
34W - 21L
1,864 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 125
1,504 SR
1,851 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,611 SR
1,617 MMR
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Poseidon
Poseidon
Platinum V
 
Poseidon
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
aaurush
Sun Wukong
Gold II
Level 68
God Stats
4W - 11L
1,833 SR
Queue Stats
277W - 291L
1,852 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 10
14,149
674
16,931
17,189
6,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
PlzDropem
Baba Yaga
18
8 / 4 / 11
14,501
691
26,438
18,158
9,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Team27
Cthulhu
18
7 / 4 / 8
14,039
669
22,564
21,528
28,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AphroditeDanzaburouBellonaHou YiGuan Yu

VS

Bans
AchillesCupidCu ChulainnMedusaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 9 / 5
12,744
607
9,938
30,187
31,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
 
Poseidon
15
0 / 7 / 8
12,125
577
12,600
18,156
6,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
aaurush
Sun Wukong
18
9 / 4 / 2
14,428
687
16,620
24,435
18,863
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
20
Kills
12
12
Deaths
20
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
9
5
0.61
L
Poseidon
 
Poseidon
0
7
8
0.57
W
5
4
10
2.5
W
Baba Yaga
PlzDropem
Baba Yaga
8
4
11
3.38
W
Cthulhu
Team27
Cthulhu
7
4
8
2.75
L
Sun Wukong
aaurush
Sun Wukong
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,933
Damage
39,158
56,875
Taken
72,778
44,528
Mitigated
57,015
10,931
Healing
20,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,938
2,121
0
6,438
30,187
31,471
0
17,414
11,799
153
36,118
L
Poseidon
 
Poseidon
12,600
1,337
0
3,595
18,156
6,681
0
13,974
3,513
73,842
0
W
16,931
8,866
0
2,993
17,189
6,757
1,884
5,143
11,796
0
66,930
W
Baba Yaga
PlzDropem
Baba Yaga
26,438
1,736
0
5,975
18,158
9,469
395
2,827
15,068
86,084
0
W
Cthulhu
Team27
Cthulhu
22,564
1,251
365
1,598
21,528
28,302
64
4,854
16,402
68,818
0
L
Sun Wukong
aaurush
Sun Wukong
16,620
1,730
1,721
8,785
24,435
18,863
0
15,278
8,358
0
58,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,689
Gold Earned
39,297
266
Minions Killed
219
0
Camps Cleared
0
1,123,014
Distance Traveled
1,065,806
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,744
607
34
2
0
357,061
6
L
Poseidon
12,125
577
104
5
0
334,593
5
W
Anhur
14,149
674
81
4
0
366,215
5
W
Baba Yaga
14,501
691
109
5
0
361,950
0
W
Cthulhu
14,039
669
76
4
0
394,849
5
L
Sun Wukong
14,428
687
81
4
0
374,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role