Player Matchup

Bellona
Bellona
LordNM
Bellona
Level 27
God Stats
17W - 9L
1,563 SR
Queue Stats
157W - 127L
1,541 Elo+
Party 1
Danzaburou
Danzaburou
Martinartist
Danzaburou
Level 29
God Stats
5W - 2L
1,464 SR
Queue Stats
316W - 369L
1,581 Elo+
Solo
Cabrakan
Cabrakan
itsnotblaine
Cabrakan
Level 29
God Stats
8W - 4L
1,500 SR
Queue Stats
223W - 208L
1,783 Elo+
Solo
Set
Set
nounzy
Set
Level 15
God Stats
5W - 8L
1,308 SR
Queue Stats
40W - 25L
1,517 Elo+
Party 1
Nu Wa
Nu Wa
petmyfish
Nu Wa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 38
1,467 SR
1,584 Elo+

VS

Team Averages
Level 19
1,501 SR
1,481 Elo+
Cthulhu
Cthulhu
DanielGoldJOJO
Cthulhu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,179 Elo+
Solo
Olorun
Olorun
Enoia
Olorun
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,745 Elo+
Solo
Thanatos
Thanatos
Trevmercs
Thanatos
Level 7
God Stats
0W - 4L
1,500 SR
Queue Stats
17W - 34L
1,452 Elo+
Solo
Khepri
Khepri
ZergRush9789
Khepri
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 23L
1,561 Elo+
Solo
Fenrir
Fenrir
guddumpling
Fenrir
Level 28
God Stats
1W - 4L
1,503 SR
Queue Stats
20W - 16L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LordNM
Bellona
9
1 / 0 / 0
5,617
702
2,017
3,278
2,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Martinartist
Danzaburou
8
1 / 1 / 4
5,021
628
3,199
3,569
1,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
itsnotblaine
Cabrakan
8
2 / 2 / 4
5,137
642
2,766
6,922
4,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Set
nounzy
Set
9
4 / 2 / 1
5,344
668
3,694
5,745
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
petmyfish
Nu Wa
10
3 / 0 / 2
5,808
726
3,774
1,594
312
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
3,530
441
547
2,373
1,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Olorun
Enoia
Olorun
7
2 / 2 / 1
4,537
567
4,167
5,318
1,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Trevmercs
Thanatos
6
0 / 4 / 0
3,882
485
827
5,703
1,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Khepri
7
1 / 3 / 1
4,541
568
1,769
6,361
2,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
7
1 / 1 / 0
4,277
535
1,048
4,846
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
11
Kills
4
5
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Olorun
Enoia
Olorun
2
2
1
1.25
W
Bellona
LordNM
Bellona
1
0
0
1
W
Danzaburou
Martinartist
Danzaburou
1
1
4
3
L
Thanatos
Trevmercs
Thanatos
0
4
0
0
L
Khepri
1
3
1
0.5
L
Fenrir
1
1
0
1
W
Cabrakan
itsnotblaine
Cabrakan
2
2
4
2
W
Set
nounzy
Set
4
2
1
2.25
W
Nu Wa
petmyfish
Nu Wa
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,450
Damage
8,358
21,108
Taken
24,601
9,859
Mitigated
7,546
8,263
Healing
8,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
547
127
0
220
2,373
1,056
0
481
1,834
5,297
0
L
Olorun
Enoia
Olorun
4,167
2,292
139
2,830
5,318
1,403
0
1,471
3,783
24,379
0
W
Bellona
LordNM
Bellona
2,017
689
0
1,610
3,278
2,724
1,155
481
2,731
3,325
22,985
W
Danzaburou
Martinartist
Danzaburou
3,199
1,398
0
1,725
3,569
1,074
820
1,704
1,865
0
19,833
L
Thanatos
Trevmercs
Thanatos
827
54
0
2,356
5,703
1,452
0
2,219
3,322
0
13,198
L
Khepri
1,769
198
0
1,884
6,361
2,314
0
1,359
4,956
6,907
0
L
Fenrir
1,048
70
0
1,025
4,846
1,321
0
763
3,993
0
15,362
W
Cabrakan
itsnotblaine
Cabrakan
2,766
718
0
2,230
6,922
4,053
0
3,127
3,795
17,983
0
W
Set
nounzy
Set
3,694
1,752
0
1,994
5,745
1,696
0
1,105
4,640
0
22,046
W
Nu Wa
petmyfish
Nu Wa
3,774
1,155
0
704
1,594
312
654
0
1,594
27,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,927
Gold Earned
20,767
250
Minions Killed
120
0
Camps Cleared
0
791,689
Distance Traveled
727,736
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,530
441
7
1
0
85,879
3
L
Olorun
4,537
567
50
6
0
135,236
3
W
Bellona
5,617
702
73
9
0
172,420
4
W
Danzaburou
5,021
628
38
5
0
154,159
1
L
Thanatos
3,882
485
22
3
0
154,926
1
L
Khepri
4,541
568
2
0
0
176,593
3
L
Fenrir
4,277
535
39
5
0
175,102
0
W
Cabrakan
5,137
642
34
4
0
139,965
2
W
Set
5,344
668
49
6
0
180,922
0
W
Nu Wa
5,808
726
56
7
0
144,223
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role