Player Matchup

Baron Samedi
Baron Samedi
BruhClient
Baron Samedi
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
342W - 321L
1,510 Elo+
Party 1
Osiris
Osiris
Danielspv
Osiris
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 12L
1,620 Elo+
Solo
Cthulhu
Cthulhu
HAPPYMAN24
Cthulhu
Level 26
God Stats
4W - 1L
1,706 SR
Queue Stats
329W - 306L
1,382 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SYST3M9
Tsukuyomi
Level 21
God Stats
22W - 18L
1,512 SR
Queue Stats
279W - 293L
1,448 Elo+
Party 1
Danzaburou
Danzaburou
b_ruuh
Danzaburou
Level 18
God Stats
27W - 24L
1,805 SR
Queue Stats
268W - 271L
1,461 Elo+
Party 1
Team Averages
Level 31
1,605 SR
1,484 Elo+

VS

Team Averages
Level 21
1,724 SR
1,604 Elo+
Nemesis
Nemesis
Bubushkin
Nemesis
Level 16
God Stats
4W - 0L
1,840 SR
Queue Stats
4W - 1L
1,609 Elo+
Party 2
Janus
Janus
GLIZZYATOR
Janus
Level 29
God Stats
10W - 12L
1,285 SR
Queue Stats
118W - 137L
1,584 Elo+
Solo
Ymir
Ymir
Mustache1029
Ymir
Level 18
God Stats
4W - 0L
1,779 SR
Queue Stats
4W - 1L
1,609 Elo+
Party 2
Neith
Neith
Notaga
Neith
Level 18
God Stats
4W - 0L
1,781 SR
Queue Stats
4W - 1L
1,609 Elo+
Party 2
King Arthur
King Arthur
earterms123
King Arthur
Level 26
God Stats
4W - 0L
1,935 SR
Queue Stats
4W - 1L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BruhClient
Baron Samedi
20
6 / 4 / 7
12,911
516
21,372
22,867
10,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
Danielspv
Osiris
13
0 / 2 / 1
9,521
381
8,967
10,485
10,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
HAPPYMAN24
Cthulhu
15
2 / 3 / 11
10,352
414
12,741
19,465
16,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
SYST3M9
Tsukuyomi
18
12 / 11 / 5
12,958
518
20,642
25,712
10,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
b_ruuh
Danzaburou
16
4 / 5 / 6
11,041
442
10,489
12,397
4,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bubushkin
Nemesis
19
5 / 4 / 7
12,717
509
11,653
17,872
8,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
17
5 / 9 / 8
12,085
483
14,469
16,677
5,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 5 / 5
11,508
460
6,393
18,819
21,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Notaga
Neith
17
3 / 6 / 6
10,725
429
12,831
19,924
7,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
earterms123
King Arthur
20
10 / 2 / 4
14,046
562
23,407
34,469
42,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
55
24
Kills
25
25
Deaths
26
30
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BruhClient
Baron Samedi
6
4
7
2.38
W
Nemesis
Bubushkin
Nemesis
5
4
7
2.13
L
Osiris
Danielspv
Osiris
0
2
1
0.25
W
Janus
5
9
8
1
L
Cthulhu
HAPPYMAN24
Cthulhu
2
3
11
2.5
W
2
5
5
0.9
W
Neith
Notaga
Neith
3
6
6
1
L
Tsukuyomi
SYST3M9
Tsukuyomi
12
11
5
1.32
L
Danzaburou
b_ruuh
Danzaburou
4
5
6
1.4
W
King Arthur
earterms123
King Arthur
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,211
Damage
68,753
90,926
Taken
107,761
52,630
Mitigated
85,283
24,802
Healing
29,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BruhClient
Baron Samedi
21,372
1,135
2,212
9,726
22,867
10,619
718
7,246
15,496
80,284
0
W
Nemesis
Bubushkin
Nemesis
11,653
6,565
0
5,949
17,872
8,096
218
3,959
13,646
0
91,531
L
Osiris
Danielspv
Osiris
8,967
3,424
0
1,861
10,485
10,215
667
0
9,729
24
47,874
W
Janus
14,469
891
0
1,852
16,677
5,958
1,610
7,373
8,996
77,860
0
L
Cthulhu
HAPPYMAN24
Cthulhu
12,741
775
0
1,673
19,465
16,664
156
4,319
15,031
29,721
0
W
6,393
850
0
851
18,819
21,461
510
6,654
12,033
52,195
0
W
Neith
Notaga
Neith
12,831
5,811
0
7,076
19,924
7,701
3,044
7,441
12,392
0
51,113
L
Tsukuyomi
SYST3M9
Tsukuyomi
20,642
4,648
0
6,530
25,712
10,629
66
5,499
19,970
0
74,835
L
Danzaburou
b_ruuh
Danzaburou
10,489
4,586
0
2,800
12,397
4,503
1,628
3,798
8,574
0
62,207
W
King Arthur
earterms123
King Arthur
23,407
3,915
0
14,226
34,469
42,067
45
7,669
26,015
0
99,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,783
Gold Earned
61,081
498
Minions Killed
580
0
Camps Cleared
0
2,035,875
Distance Traveled
2,486,370
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,911
516
152
6
0
480,685
8
W
Nemesis
12,717
509
124
5
0
582,439
0
L
Osiris
9,521
381
105
4
0
248,657
0
W
Janus
12,085
483
114
5
0
437,985
3
L
Cthulhu
10,352
414
33
1
0
495,496
10
W
Ymir
11,508
460
94
4
0
474,238
4
W
Neith
10,725
429
75
3
0
460,198
9
L
Tsukuyomi
12,958
518
87
3
0
437,732
1
L
Danzaburou
11,041
442
121
5
0
373,305
5
W
King Arthur
14,046
562
173
7
0
531,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role