Player Matchup

He Bo
He Bo
BlasterLoL
He Bo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,723 Elo+
Solo
Neith
Neith
ELHaK100
Neith
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,749 Elo+
Solo
Thanatos
Thanatos
GhandiGodOfWar
Thanatos
Level 9
God Stats
3W - 0L
1,842 SR
Queue Stats
13W - 6L
1,732 Elo+
Solo
Vulcan
Vulcan
LaDrogaEsVida
Vulcan
Level 18
God Stats
10W - 4L
1,500 SR
Queue Stats
83W - 69L
1,408 Elo+
Solo
Erlang Shen
Erlang Shen
ReginaGeorge03
Erlang Shen
Level 26
God Stats
8W - 4L
1,769 SR
Queue Stats
52W - 52L
1,854 Elo+
Solo
Team Averages
Level 17
1,622 SR
1,693 Elo+

VS

Team Averages
Level 19
1,562 SR
1,618 Elo+
Yemoja
Yemoja
Ashaphim
Yemoja
Level 8
God Stats
0W - 3L
1,480 SR
Queue Stats
2W - 4L
1,637 Elo+
Solo
Cthulhu
Cthulhu
Ayleonus
Cthulhu
Level 29
God Stats
73W - 60L
1,604 SR
Queue Stats
1,353W - 1,318L
1,581 Elo+
Solo
Anhur
Anhur
SteamRollerJ
Anhur
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,864 Elo+
Solo
Awilix
Awilix
SupeerMiike
Awilix
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
pureginger12
Olorun
Level 8
God Stats
1W - 1L
1,729 SR
Queue Stats
60W - 60L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
14
8 / 4 / 3
9,472
557
13,861
10,597
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
ELHaK100
Neith
14
2 / 2 / 2
8,782
517
4,572
7,315
2,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
17
6 / 0 / 3
10,192
600
8,646
11,855
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
6 / 1 / 6
11,068
651
16,393
8,315
3,307
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
ReginaGeorge03
Erlang Shen
14
4 / 1 / 5
8,901
524
6,998
13,653
9,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ashaphim
Yemoja
10
0 / 5 / 3
6,859
403
3,224
9,707
8,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Ayleonus
Cthulhu
11
1 / 6 / 0
7,222
425
5,080
15,081
11,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 2 / 0
9,603
565
7,317
10,153
5,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Awilix
14
3 / 5 / 1
8,394
494
6,071
13,865
4,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Olorun
13
0 / 8 / 3
7,962
468
8,030
15,270
7,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
26
Kills
8
8
Deaths
26
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Ashaphim
Yemoja
0
5
3
0.3
L
Cthulhu
Ayleonus
Cthulhu
1
6
0
0.17
W
He Bo
8
4
3
2.38
W
Neith
ELHaK100
Neith
2
2
2
1.5
W
Thanatos
6
0
3
7.5
W
6
1
6
9
W
Erlang Shen
ReginaGeorge03
Erlang Shen
4
1
5
6.5
L
4
2
0
2
L
Awilix
3
5
1
0.7
L
Olorun
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,470
Damage
29,722
51,735
Taken
64,076
22,655
Mitigated
37,668
27,827
Healing
19,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Ashaphim
Yemoja
3,224
1,001
1,456
1,614
9,707
8,722
204
2,848
6,859
14,561
0
L
Cthulhu
Ayleonus
Cthulhu
5,080
452
0
3,521
15,081
11,070
129
9,973
5,108
36,853
0
W
He Bo
13,861
519
0
2,193
10,597
3,223
878
4,843
5,754
44,263
0
W
Neith
ELHaK100
Neith
4,572
2,392
0
2,518
7,315
2,100
570
1,138
6,177
0
36,445
W
Thanatos
8,646
2,173
0
14,880
11,855
4,387
0
1,763
10,092
0
73,151
W
16,393
4,074
0
4,020
8,315
3,307
1,653
4,873
3,442
82,472
0
W
Erlang Shen
ReginaGeorge03
Erlang Shen
6,998
3,049
0
4,216
13,653
9,638
176
4,156
9,497
6,670
37,634
L
7,317
2,987
0
4,880
10,153
5,393
0
1,432
8,721
6,268
63,189
L
Awilix
6,071
1,953
0
3,580
13,865
4,872
0
6,516
7,349
0
50,559
L
Olorun
8,030
4,320
446
3,978
15,270
7,611
0
9,931
5,339
54,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,415
Gold Earned
40,040
460
Minions Killed
416
0
Camps Cleared
0
1,725,528
Distance Traveled
1,468,058
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,859
403
22
1
0
260,435
1
L
Cthulhu
7,222
425
74
4
0
280,019
4
W
He Bo
9,472
557
74
4
0
312,434
0
W
Neith
8,782
517
66
4
0
313,549
2
W
Thanatos
10,192
600
133
8
0
377,877
5
W
Vulcan
11,068
651
133
8
0
343,423
3
W
Erlang Shen
8,901
524
54
3
0
378,245
9
L
Anhur
9,603
565
133
8
0
301,369
6
L
Awilix
8,394
494
93
5
0
360,400
0
L
Olorun
7,962
468
94
6
0
265,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role