Player Matchup

Sylvanus
Sylvanus
Silver I
Gloyf
Sylvanus
Silver I
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 146L
1,401 MMR
Solo
Tyr
Tyr
Bronze IV
SoyNandito
Tyr
Bronze IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 76L
1,403 MMR
Solo
Hades
Hades
Silver III
ariens69
Hades
Silver III
Level 113
God Stats
3W - 4L
1,780 SR
Queue Stats
100W - 95L
1,323 MMR
Party 1
Thor
Thor
Gold IV
pwningU4life
Thor
Gold IV
Level 154
God Stats
8W - 6L
1,586 SR
Queue Stats
94W - 86L
1,487 MMR
Party 1
Cupid
Cupid
Silver IV
xxShoutingLlama
Cupid
Silver IV
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
215W - 211L
1,407 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,573 SR
1,404 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,579 SR
1,404 MMR
Discordia
Discordia
Silver II
AMRF18
Discordia
Silver II
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 39L
1,319 MMR
Party 2
Cerberus
Cerberus
Gold V
LoneWolfBoogie89
Cerberus
Gold V
Level 160
God Stats
14W - 12L
1,716 SR
Queue Stats
503W - 486L
1,401 MMR
Solo
Vamana
Vamana
Gold IV
SnIpzHxnt3r
Vamana
Gold IV
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 26L
1,495 MMR
Party 2
Danzaburou
Danzaburou
Gold V
airbornedirty
Danzaburou
Gold V
Level 159
God Stats
17W - 15L
1,610 SR
Queue Stats
557W - 564L
1,404 MMR
Solo
Aphrodite
Aphrodite
Gold IV
silenttwhisper
Aphrodite
Gold IV
Level 160
God Stats
91W - 72L
1,567 SR
Queue Stats
444W - 483L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gloyf
Sylvanus
16
2 / 8 / 11
11,461
424
16,714
30,010
32,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 2 / 6
11,707
434
7,052
23,421
13,180
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
ariens69
Hades
18
9 / 4 / 5
12,872
477
18,202
24,237
13,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 6 / 9
13,060
484
20,980
25,396
11,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 11 / 3
12,554
465
17,422
23,178
12,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetArachneJanusCthulhuBellona

VS

Bans
TsukuyomiCu ChulainnYmirErlang ShenHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AMRF18
Discordia
16
1 / 8 / 8
12,118
449
10,242
17,459
6,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
5 / 3 / 10
15,074
558
25,597
27,338
36,653
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Vamana
20
11 / 3 / 6
15,944
591
29,908
26,960
22,050
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
airbornedirty
Danzaburou
20
10 / 4 / 7
17,070
632
21,157
27,816
11,458
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Aphrodite
silenttwhisper
Aphrodite
19
4 / 4 / 12
14,317
530
14,019
20,234
18,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
74
22
Kills
31
31
Deaths
22
34
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Discordia
AMRF18
Discordia
1
8
8
0.63
L
Sylvanus
Gloyf
Sylvanus
2
8
11
0.94
W
5
3
10
3.33
W
Vamana
11
3
6
4.67
L
2
2
6
2.5
W
Danzaburou
airbornedirty
Danzaburou
10
4
7
3.38
L
Hades
ariens69
Hades
9
4
5
2.88
L
5
6
9
1.58
W
Aphrodite
silenttwhisper
Aphrodite
4
4
12
2.5
L
4
11
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,370
Damage
100,923
126,242
Taken
119,807
82,929
Mitigated
95,263
36,778
Healing
62,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AMRF18
Discordia
10,242
846
0
1,784
17,459
6,554
285
6,692
10,533
53,965
0
L
Sylvanus
Gloyf
Sylvanus
16,714
3,158
3,709
6,382
30,010
32,202
210
12,930
16,759
36,133
0
W
25,597
1,449
0
12,653
27,338
36,653
0
6,065
21,084
96,602
0
W
Vamana
29,908
16,816
0
7,081
26,960
22,050
3,562
11,473
15,196
9,417
128,394
L
7,052
823
0
5,796
23,421
13,180
0
11,631
10,751
405
50,949
W
Danzaburou
airbornedirty
Danzaburou
21,157
8,515
0
15,892
27,816
11,458
9,839
5,801
21,933
0
157,616
L
Hades
ariens69
Hades
18,202
2,254
1,120
8,273
24,237
13,060
412
10,623
13,099
80,134
0
L
20,980
3,935
0
6,934
25,396
11,710
0
6,570
18,532
0
98,312
W
Aphrodite
silenttwhisper
Aphrodite
14,019
757
11,475
13,742
20,234
18,548
1,111
7,209
12,821
65,720
0
L
17,422
7,088
279
4,285
23,178
12,777
589
8,592
14,495
6,860
75,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,654
Gold Earned
74,523
568
Minions Killed
731
0
Camps Cleared
0
2,309,651
Distance Traveled
2,412,061
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,118
449
76
3
0
452,449
9
L
Sylvanus
11,461
424
24
1
0
398,673
2
W
Cerberus
15,074
558
202
7
0
454,411
4
W
Vamana
15,944
591
150
6
0
555,454
2
L
Tyr
11,707
434
98
4
0
556,329
3
W
Danzaburou
17,070
632
197
7
0
471,957
7
L
Hades
12,872
477
177
7
0
459,299
8
L
Thor
13,060
484
141
5
0
497,402
2
W
Aphrodite
14,317
530
106
4
0
477,790
5
L
Cupid
12,554
465
128
5
0
397,948
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role