Player Matchup

Artemis
Artemis
Knightling
Artemis
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 44L
1,609 Elo+
Solo
Sol
Sol
Ohegao
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,000 Elo+
Solo
Achilles
Achilles
ShiroNMC
Achilles
Level 38
God Stats
1W - 1L
1,751 SR
Queue Stats
50W - 52L
1,435 Elo+
Party 2
Pele
Pele
digitalplay
Pele
Level 2
God Stats
1W - 1L
1,760 SR
Queue Stats
1W - 1L
1,692 Elo+
Party 2
Kumbhakarna
Kumbhakarna
godisgreat1252
Kumbhakarna
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,615 Elo+
Solo
Team Averages
Level 15
1,602 SR
1,470 Elo+

VS

Team Averages
Level 15
1,624 SR
1,560 Elo+
Anhur
Anhur
AstBULL
Anhur
Level 15
God Stats
7W - 3L
1,695 SR
Queue Stats
29W - 18L
1,690 Elo+
Solo
Osiris
Osiris
F0reSkim
Osiris
Level 3
God Stats
7W - 2L
1,891 SR
Queue Stats
21W - 17L
1,912 Elo+
Solo
Yemoja
Yemoja
Mambokingss
Yemoja
Level 13
God Stats
4W - 1L
1,752 SR
Queue Stats
8W - 14L
1,246 Elo+
Solo
Jing Wei
Jing Wei
leox2474
Jing Wei
Level 30
God Stats
1W - 5L
1,285 SR
Queue Stats
11W - 16L
1,476 Elo+
Party 1
Agni
Agni
panzi777
Agni
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 16L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Knightling
Artemis
14
6 / 5 / 4
9,310
490
12,952
11,756
7,198
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
Ohegao
Sol
14
2 / 7 / 1
8,343
439
8,117
14,484
4,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
ShiroNMC
Achilles
9
0 / 4 / 0
6,535
344
2,584
8,098
5,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
1 / 3 / 0
7,593
400
1,335
8,917
2,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
godisgreat1252
Kumbhakarna
13
6 / 6 / 3
8,609
453
7,323
19,464
12,452
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AstBULL
Anhur
18
10 / 2 / 4
11,610
611
14,488
14,415
5,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
F0reSkim
Osiris
20
7 / 1 / 3
12,812
674
10,856
11,619
11,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
13
0 / 6 / 7
9,032
475
3,882
12,530
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
leox2474
Jing Wei
16
6 / 3 / 2
10,376
546
7,740
10,246
5,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
16
2 / 5 / 6
10,142
534
10,417
10,308
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
15
Kills
25
25
Deaths
17
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anhur
AstBULL
Anhur
10
2
4
6
W
Osiris
F0reSkim
Osiris
7
1
3
8.5
L
Artemis
Knightling
Artemis
6
5
4
1.6
W
Yemoja
0
6
7
0.58
L
Sol
Ohegao
Sol
2
7
1
0.36
L
Achilles
ShiroNMC
Achilles
0
4
0
0
L
1
3
0
0.33
L
Kumbhakarna
godisgreat1252
Kumbhakarna
6
6
3
1.25
W
Jing Wei
leox2474
Jing Wei
6
3
2
2.33
W
Agni
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,311
Damage
47,383
62,719
Taken
59,118
32,588
Mitigated
33,331
14,082
Healing
17,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AstBULL
Anhur
14,488
7,276
0
8,122
14,415
5,856
4,254
1,586
12,779
0
79,537
W
Osiris
F0reSkim
Osiris
10,856
4,373
0
3,966
11,619
11,820
3,006
4
11,433
11,577
82,907
L
Artemis
Knightling
Artemis
12,952
5,702
0
1,742
11,756
7,198
863
3,177
8,579
3,540
37,760
W
Yemoja
3,882
1,082
1,755
856
12,530
6,677
719
4,251
8,279
24,080
0
L
Sol
Ohegao
Sol
8,117
481
0
3,935
14,484
4,538
272
6,216
8,029
48,092
0
L
Achilles
ShiroNMC
Achilles
2,584
871
0
2,347
8,098
5,836
0
485
7,613
0
19,398
L
1,335
256
0
3,092
8,917
2,564
0
279
8,638
0
29,665
L
Kumbhakarna
godisgreat1252
Kumbhakarna
7,323
1,683
0
2,966
19,464
12,452
65
5,535
13,929
21,637
0
W
Jing Wei
leox2474
Jing Wei
7,740
4,206
0
772
10,246
5,218
2,596
3,655
6,591
4,054
42,851
W
Agni
10,417
483
0
2,024
10,308
3,760
1,033
6,852
3,456
64,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,390
Gold Earned
53,972
297
Minions Killed
513
0
Camps Cleared
0
1,368,891
Distance Traveled
1,607,919
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,610
611
122
6
0
325,077
3
W
Osiris
12,812
674
171
9
0
336,843
6
L
Artemis
9,310
490
66
3
0
288,496
4
W
Yemoja
9,032
475
39
2
0
309,698
0
L
Sol
8,343
439
100
5
0
329,441
1
L
Achilles
6,535
344
46
2
0
230,307
3
L
Pele
7,593
400
57
3
0
197,070
1
L
Kumbhakarna
8,609
453
28
1
0
323,577
1
W
Jing Wei
10,376
546
80
4
0
334,878
2
W
Agni
10,142
534
101
5
0
301,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role