Player Matchup

Anubis
Anubis
BOTWg8mer
Anubis
Level 18
God Stats
4W - 6L
1,539 SR
Queue Stats
20W - 23L
1,493 Elo+
Party 1
Pele
Pele
TeddyBear10105
Pele
Level 65
God Stats
37W - 17L
1,646 SR
Queue Stats
183W - 146L
1,651 Elo+
Party 1
Odin
Odin
TrainTrack
Odin
Level 22
God Stats
6W - 2L
1,815 SR
Queue Stats
66W - 52L
1,585 Elo+
Party 1
Team Averages
Level 35
1,667 SR
1,576 Elo+

VS

Team Averages
Level 33
1,449 SR
1,288 Elo+
Jormungandr
Jormungandr
Bakedpotatoe-
Jormungandr
Level 29
God Stats
0W - 2L
1,251 SR
Queue Stats
0W - 4L
1,185 Elo+
Party 2
Cthulhu
Cthulhu
EliteAzteckiller
Cthulhu
Level 54
God Stats
45W - 33L
1,673 SR
Queue Stats
207W - 205L
1,492 Elo+
Solo
Nemesis
Nemesis
Kurri-
Nemesis
Level 16
God Stats
0W - 4L
1,424 SR
Queue Stats
0W - 4L
1,185 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BOTWg8mer
Anubis
10
1 / 4 / 9
7,552
687
4,936
7,614
3,407
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
10 / 1 / 4
9,095
827
8,859
6,253
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
5 / 1 / 11
8,823
802
11,850
7,408
6,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bakedpotatoe-
Jormungandr
10
1 / 5 / 1
7,436
676
4,677
11,903
4,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
2 / 5 / 4
8,155
741
7,573
11,757
5,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Kurri-
Nemesis
10
3 / 6 / 1
7,305
664
2,681
8,292
4,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
16
Kills
6
6
Deaths
16
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
BOTWg8mer
Anubis
1
4
9
1.38
L
Jormungandr
Bakedpotatoe-
Jormungandr
1
5
1
0.3
L
2
5
4
0.8
L
Nemesis
Kurri-
Nemesis
3
6
1
0.58
W
10
1
4
12
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,645
Damage
14,931
21,275
Taken
31,952
12,943
Mitigated
14,026
5,392
Healing
3,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BOTWg8mer
Anubis
4,936
309
132
2,370
7,614
3,407
138
4,455
3,159
20,577
0
L
Jormungandr
Bakedpotatoe-
Jormungandr
4,677
1,407
0
1,036
11,903
4,396
0
1,566
10,162
24,166
0
L
7,573
535
418
1,883
11,757
5,519
0
2,287
9,230
26,632
0
L
Nemesis
Kurri-
Nemesis
2,681
1,359
0
0
8,292
4,111
0
1,289
6,939
1,240
12,200
W
8,859
1,216
0
994
6,253
3,195
715
3,865
2,388
1,039
28,969
W
11,850
2,591
909
987
7,408
6,341
584
4,081
3,327
0
21,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,470
Gold Earned
22,896
93
Minions Killed
98
0
Camps Cleared
0
536,341
Distance Traveled
595,881
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,552
687
32
3
0
138,882
5
L
Jormungandr
7,436
676
35
3
0
180,342
1
L
Cthulhu
8,155
741
39
4
0
204,181
1
L
Nemesis
7,305
664
24
2
0
211,358
0
W
Pele
9,095
827
40
4
0
191,401
3
W
Odin
8,823
802
21
2
0
206,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role