Player Matchup

Apollo
Apollo
Diamond V
CaliberShots
Apollo
Diamond V
Level 158
God Stats
46W - 29L
1,655 SR
Queue Stats
289W - 275L
2,167 MMR
Party 2
Chang'e
Chang'e
Diamond V
Chrontact
Chang'e
Diamond V
Level 129
God Stats
28W - 19L
1,737 SR
Queue Stats
122W - 110L
2,147 MMR
Solo
Nu Wa
Nu Wa
Diamond V
Doll Of Love
Nu Wa
Diamond V
Level 133
God Stats
5W - 2L
1,920 SR
Queue Stats
29W - 24L
2,180 MMR
Solo
Ganesha
Ganesha
Platinum I
LostDwarfPrince
Ganesha
Platinum I
Level 156
God Stats
10W - 9L
1,736 SR
Queue Stats
115W - 113L
2,070 MMR
Party 2
Hun Batz
Hun Batz
Diamond IV
tyDuDeKing
Hun Batz
Diamond IV
Level 148
God Stats
36W - 36L
1,652 SR
Queue Stats
390W - 353L
2,183 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,740 SR
2,149 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,853 SR
2,151 MMR
Cernunnos
Cernunnos
Diamond IV
Czahrs
Cernunnos
Diamond IV
Level 148
God Stats
8W - 2L
1,969 SR
Queue Stats
107W - 64L
2,215 MMR
Solo
Thor
Thor
Platinum I
GHOSTROP
Thor
Platinum I
Level 160
God Stats
53W - 73L
2,005 SR
Queue Stats
666W - 656L
2,041 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond IV
Kyueo
Erlang Shen
Diamond IV
Level 157
God Stats
6W - 5L
1,765 SR
Queue Stats
349W - 295L
2,211 MMR
Solo
Ra
Ra
Diamond V
Loops it
Ra
Diamond V
Level 160
God Stats
4W - 3L
1,715 SR
Queue Stats
125W - 111L
2,069 MMR
Solo
Raijin
Raijin
Diamond III
Βerk
Raijin
Diamond III
Level 160
God Stats
26W - 18L
1,810 SR
Queue Stats
651W - 581L
2,220 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
3 / 3 / 2
10,086
531
6,705
11,371
3,464
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
Chrontact
Chang'e
12
0 / 2 / 1
8,175
430
5,242
8,872
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 5 / 1
8,829
465
12,847
9,224
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 5 / 4
7,985
420
4,657
12,303
7,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hun Batz
tyDuDeKing
Hun Batz
13
1 / 4 / 2
8,399
442
5,331
11,420
3,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
SetScyllaFenrirDanzaburouPersephone

VS

Bans
NemesisSun WukongCu ChulainnGuan YuOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Czahrs
Cernunnos
20
3 / 1 / 3
13,396
705
8,946
14,366
5,784
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
17
4 / 1 / 6
11,144
587
6,438
13,819
5,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Erlang Shen
Kyueo
Erlang Shen
17
4 / 2 / 6
10,794
568
5,973
16,929
11,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
3 / 1 / 4
11,259
593
8,973
11,079
4,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
Βerk
Raijin
18
5 / 1 / 2
11,961
630
10,407
14,919
7,245
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
6
Kills
19
19
Deaths
6
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Apollo
3
3
2
1.33
L
Chang'e
Chrontact
Chang'e
0
2
1
0.25
W
Cernunnos
Czahrs
Cernunnos
3
1
3
4.5
L
1
5
1
0.3
W
Thor
4
1
6
7
W
Erlang Shen
Kyueo
Erlang Shen
4
2
6
3.5
W
3
1
4
5
L
1
5
4
0.6
L
Hun Batz
tyDuDeKing
Hun Batz
1
4
2
0.5
W
Raijin
Βerk
Raijin
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,782
Damage
40,737
53,190
Taken
71,112
20,478
Mitigated
34,881
11,584
Healing
41,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
6,705
3,668
0
2,979
11,371
3,464
1,570
1,597
9,740
0
58,554
L
Chang'e
Chrontact
Chang'e
5,242
391
287
3,583
8,872
2,878
0
5,275
3,597
43,972
0
W
Cernunnos
Czahrs
Cernunnos
8,946
4,165
0
10,026
14,366
5,784
4,894
1,172
13,130
0
109,915
L
12,847
2,465
0
699
9,224
2,962
0
4,191
4,811
61,997
0
W
Thor
6,438
728
0
5,912
13,819
5,945
1,941
4,227
9,207
0
74,818
W
Erlang Shen
Kyueo
Erlang Shen
5,973
2,367
0
5,959
16,929
11,056
2,406
6,262
10,490
6,775
46,782
W
8,973
824
5,117
6,710
11,079
4,851
3,586
5,854
4,921
90,804
0
L
4,657
170
0
1,828
12,303
7,351
0
4,506
7,729
30,432
0
L
Hun Batz
tyDuDeKing
Hun Batz
5,331
1,079
0
2,208
11,420
3,823
0
3,713
7,537
0
48,385
W
Raijin
Βerk
Raijin
10,407
836
0
7,965
14,919
7,245
373
6,732
7,743
82,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,474
Gold Earned
58,554
496
Minions Killed
689
0
Camps Cleared
0
1,506,055
Distance Traveled
1,869,306
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,086
531
139
7
0
348,924
8
L
Chang'e
8,175
430
101
5
0
255,396
1
W
Cernunnos
13,396
705
179
9
0
324,645
7
L
Nu Wa
8,829
465
140
7
0
326,738
1
W
Thor
11,144
587
119
6
0
419,278
0
W
Erlang Shen
10,794
568
77
4
0
405,718
2
W
Ra
11,259
593
164
9
0
366,823
3
L
Ganesha
7,985
420
23
1
0
292,424
5
L
Hun Batz
8,399
442
93
5
0
282,573
6
W
Raijin
11,961
630
150
8
0
352,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role