Player Matchup

Sun Wukong
Sun Wukong
BigPhil68
Sun Wukong
Level 18
God Stats
8W - 8L
1,363 SR
Queue Stats
12W - 19L
1,275 Elo+
Party 2
Artemis
Artemis
GrandSage
Artemis
Level 27
God Stats
16W - 14L
1,661 SR
Queue Stats
367W - 402L
1,456 Elo+
Party 2
Merlin
Merlin
Keebington
Merlin
Level 27
God Stats
10W - 14L
1,413 SR
Queue Stats
51W - 35L
1,436 Elo+
Solo
Team Averages
Level 24
1,479 SR
1,389 Elo+

VS

Team Averages
Level 47
1,570 SR
1,609 Elo+
Anhur
Anhur
BlondeRights
Anhur
Level 86
God Stats
6W - 6L
1,500 SR
Queue Stats
145W - 109L
1,827 Elo+
Solo
Zeus
Zeus
UysVentura
Zeus
Level 27
God Stats
0W - 1L
1,711 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
chillybillygoat
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigPhil68
Sun Wukong
13
3 / 0 / 7
8,695
669
3,944
7,078
4,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
GrandSage
Artemis
11
3 / 4 / 6
9,071
698
5,970
8,910
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Keebington
Merlin
13
7 / 3 / 4
9,360
720
12,653
6,175
1,811
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
8,024
617
5,304
8,446
2,555
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 6 / 3
8,121
625
4,310
6,756
2,018
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 5 / 4
8,341
642
4,147
11,991
6,907
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
13
Kills
6
7
Deaths
13
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BigPhil68
Sun Wukong
3
0
7
6.5
L
2
2
3
1.75
W
Artemis
GrandSage
Artemis
3
4
6
1.5
W
Merlin
Keebington
Merlin
7
3
4
3
L
2
6
3
0.58
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,567
Damage
13,761
22,163
Taken
27,193
8,693
Mitigated
11,480
2,945
Healing
2,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BigPhil68
Sun Wukong
3,944
589
0
1,885
7,078
4,257
148
1,571
5,507
0
20,114
L
5,304
2,071
0
653
8,446
2,555
334
2,134
6,212
0
23,506
W
Artemis
GrandSage
Artemis
5,970
3,286
0
500
8,910
2,625
111
1,499
7,411
0
28,735
W
Merlin
Keebington
Merlin
12,653
344
0
560
6,175
1,811
1,326
1,268
4,907
45,503
0
L
4,310
192
0
396
6,756
2,018
33
5,010
1,669
28,782
0
L
4,147
550
0
1,130
11,991
6,907
131
5,582
6,228
0
21,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,126
Gold Earned
24,486
141
Minions Killed
115
0
Camps Cleared
0
684,980
Distance Traveled
618,707
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,695
669
26
2
0
259,655
0
L
Anhur
8,024
617
35
3
0
223,904
6
W
Artemis
9,071
698
50
4
0
204,277
1
W
Merlin
9,360
720
65
5
0
221,048
2
L
Zeus
8,121
625
49
4
0
193,801
1
L
Bellona
8,341
642
31
2
0
201,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role