Player Matchup

Scylla
Scylla
Gold V
Beckle
Scylla
Gold V
Level 157
God Stats
2W - 1L
1,546 SR
Queue Stats
10W - 11L
1,589 MMR
Party 1
Bakasura
Bakasura
Silver I
JueManji
Bakasura
Silver I
Level 158
God Stats
2W - 1L
1,624 SR
Queue Stats
27W - 22L
1,561 MMR
Party 1
Horus
Horus
Silver I
Killabyss
Horus
Silver I
Level 160
God Stats
1W - 1L
1,369 SR
Queue Stats
17W - 15L
1,556 MMR
Solo
Sylvanus
Sylvanus
Gold IV
kuegelZ
Sylvanus
Gold IV
Level 160
God Stats
5W - 3L
1,702 SR
Queue Stats
163W - 164L
1,556 MMR
Solo
Danzaburou
Danzaburou
Silver I
mylessog
Danzaburou
Silver I
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,576 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,548 SR
1,567 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,472 SR
1,538 MMR
Artemis
Artemis
Gold II
Deidara14
Artemis
Gold II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Iyeeet
Tsukuyomi
Gold III
Level 120
God Stats
7W - 4L
1,500 SR
Queue Stats
266W - 251L
1,575 MMR
Solo
Agni
Agni
Silver I
Levyº
Agni
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
MilosxXx
Sun Wukong
Silver II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,573 MMR
Solo
Cthulhu
Cthulhu
Gold III
x1xPastinax1x
Cthulhu
Gold III
Level 95
God Stats
27W - 37L
1,359 SR
Queue Stats
385W - 387L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Beckle
Scylla
17
7 / 0 / 3
11,363
631
9,285
5,320
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
JueManji
Bakasura
18
5 / 1 / 3
11,213
623
9,724
12,057
8,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Killabyss
Horus
14
0 / 1 / 9
9,612
534
3,658
12,336
11,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
kuegelZ
Sylvanus
17
1 / 3 / 8
10,746
597
16,382
17,248
14,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
mylessog
Danzaburou
18
4 / 2 / 2
11,720
651
9,188
18,753
7,725
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetPersephoneNu WaThe MorriganKing Arthur

VS

Bans
Hun BatzCerberusCupidYemojaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Deidara14
Artemis
15
1 / 2 / 2
9,002
500
7,106
11,170
3,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Iyeeet
Tsukuyomi
15
4 / 4 / 1
9,226
513
10,284
12,754
4,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
Levyº
Agni
16
1 / 1 / 3
9,362
520
8,399
7,562
3,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
MilosxXx
Sun Wukong
14
0 / 5 / 3
8,174
454
8,009
22,123
14,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
14
1 / 5 / 3
8,240
458
7,236
15,892
11,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
17
Kills
7
7
Deaths
17
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
Beckle
Scylla
7
0
3
8.5
L
Artemis
Deidara14
Artemis
1
2
2
1
L
Tsukuyomi
Iyeeet
Tsukuyomi
4
4
1
1.13
W
Bakasura
JueManji
Bakasura
5
1
3
6.5
W
Horus
Killabyss
Horus
0
1
9
4.5
L
Agni
Levyº
Agni
1
1
3
2.5
L
Sun Wukong
MilosxXx
Sun Wukong
0
5
3
0.3
W
Sylvanus
kuegelZ
Sylvanus
1
3
8
1.67
W
Danzaburou
mylessog
Danzaburou
4
2
2
2.5
L
Cthulhu
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,237
Damage
41,034
65,714
Taken
69,501
44,196
Mitigated
37,183
34,203
Healing
22,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Beckle
Scylla
9,285
949
0
1,455
5,320
1,907
872
2,209
3,111
75,893
0
L
Artemis
Deidara14
Artemis
7,106
3,311
0
5,420
11,170
3,575
0
1,310
9,820
0
51,803
L
Tsukuyomi
Iyeeet
Tsukuyomi
10,284
2,413
0
3,403
12,754
4,557
0
4,134
8,137
0
69,259
W
Bakasura
JueManji
Bakasura
9,724
5,972
0
5,268
12,057
8,025
2,312
1,696
10,361
7,006
57,871
W
Horus
Killabyss
Horus
3,658
1,182
1,060
5,497
12,336
11,618
27
4,253
8,083
0
9,950
L
Agni
Levyº
Agni
8,399
203
0
3,577
7,562
3,279
144
2,210
5,078
80,233
0
L
Sun Wukong
MilosxXx
Sun Wukong
8,009
3,485
0
6,613
22,123
14,333
0
12,670
8,847
2,212
53,276
W
Sylvanus
kuegelZ
Sylvanus
16,382
6,025
1,939
8,644
17,248
14,921
644
4,360
12,888
66,406
0
W
Danzaburou
mylessog
Danzaburou
9,188
5,201
0
10,340
18,753
7,725
5,818
4,861
13,892
0
90,228
L
Cthulhu
7,236
776
170
3,118
15,892
11,439
0
5,504
9,459
35,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,654
Gold Earned
44,004
545
Minions Killed
569
0
Camps Cleared
0
1,778,233
Distance Traveled
1,729,771
33
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,363
631
163
9
0
355,339
8
L
Artemis
9,002
500
113
6
0
313,590
8
L
Tsukuyomi
9,226
513
133
7
0
393,438
3
W
Bakasura
11,213
623
122
7
0
421,710
8
W
Horus
9,612
534
8
0
0
398,828
8
L
Agni
9,362
520
154
9
0
368,433
8
L
Sun Wukong
8,174
454
118
7
0
283,095
1
W
Sylvanus
10,746
597
112
6
0
263,708
6
W
Danzaburou
11,720
651
140
8
0
338,648
3
L
Cthulhu
8,240
458
51
3
0
371,215
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role