Player Matchup

Cthulhu
Cthulhu
Bossheavyburr
Cthulhu
Level 6
God Stats
1W - 5L
1,150 SR
Queue Stats
2W - 7L
1,386 Elo+
Solo
Hou Yi
Hou Yi
Nate Too Nasty
Hou Yi
Level 8
God Stats
5W - 7L
1,850 SR
Queue Stats
19W - 25L
1,601 Elo+
Solo
Jormungandr
Jormungandr
Veneno_triplo
Jormungandr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,473 Elo+
Solo
Cerberus
Cerberus
baggelis75
Cerberus
Level 7
God Stats
2W - 1L
1,450 SR
Queue Stats
16W - 23L
1,682 Elo+
Solo
Aphrodite
Aphrodite
xK1S
Aphrodite
Level 29
God Stats
0W - 1L
1,851 SR
Queue Stats
27W - 32L
1,561 Elo+
Solo
Team Averages
Level 12
1,560 SR
1,541 Elo+

VS

Team Averages
Level 18
1,589 SR
1,523 Elo+
Tsukuyomi
Tsukuyomi
Elproalberto757
Tsukuyomi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GrandKingNarwal
Cthulhu
Level 28
God Stats
19W - 16L
1,734 SR
Queue Stats
31W - 38L
1,585 Elo+
Solo
Sol
Sol
MonkWhoDunks
Sol
Level 11
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 22L
1,465 Elo+
Solo
Heimdallr
Heimdallr
TheUnPlannedTwin
Heimdallr
Level 24
God Stats
2W - 1L
1,709 SR
Queue Stats
11W - 13L
1,610 Elo+
Solo
Fenrir
Fenrir
slinky-record8
Fenrir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 34L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 9 / 5
9,064
363
5,969
20,413
10,169
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
7 / 2 / 3
11,501
460
11,363
19,262
6,675
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Veneno_triplo
Jormungandr
12
4 / 3 / 6
9,231
369
7,157
10,780
9,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
baggelis75
Cerberus
7
1 / 5 / 6
7,480
299
1,716
7,132
2,829
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
xK1S
Aphrodite
17
8 / 6 / 11
11,387
455
17,832
22,623
9,779
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Elproalberto757
Tsukuyomi
6
0 / 5 / 2
7,822
313
587
3,968
857
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

17
3 / 1 / 11
11,480
459
11,800
13,955
16,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
13 / 2 / 5
15,177
607
27,309
21,235
11,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Heimdallr
18
6 / 4 / 2
12,190
488
16,482
13,846
6,078
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 11 / 7
9,922
397
7,201
16,118
14,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
52
21
Kills
25
25
Deaths
23
31
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
9
5
0.39
W
Tsukuyomi
Elproalberto757
Tsukuyomi
0
5
2
0.2
W
3
1
11
8.5
W
13
2
5
7.75
L
7
2
3
4.25
W
Heimdallr
6
4
2
1.75
L
Jormungandr
Veneno_triplo
Jormungandr
4
3
6
2.33
L
Cerberus
baggelis75
Cerberus
1
5
6
0.8
W
3
11
7
0.59
L
Aphrodite
xK1S
Aphrodite
8
6
11
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,037
Damage
63,379
80,210
Taken
69,122
38,755
Mitigated
49,981
28,303
Healing
18,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
5,969
781
172
1,454
20,413
10,169
0
11,521
8,677
29,289
0
W
Tsukuyomi
Elproalberto757
Tsukuyomi
587
178
0
28
3,968
857
69
1,399
2,569
0
4,200
W
11,800
668
317
670
13,955
16,814
682
7,896
5,875
48,574
0
W
27,309
11,156
0
13,634
21,235
11,988
4,748
8,326
12,708
145,551
0
L
11,363
5,406
0
4,323
19,262
6,675
721
7,660
11,477
0
64,738
W
Heimdallr
16,482
8,988
0
3,484
13,846
6,078
3,490
7,372
6,324
0
73,597
L
Jormungandr
Veneno_triplo
Jormungandr
7,157
1,373
0
755
10,780
9,303
223
5,286
5,356
25,107
0
L
Cerberus
baggelis75
Cerberus
1,716
411
0
479
7,132
2,829
230
3,943
3,189
7,996
0
W
7,201
2,382
0
474
16,118
14,244
663
7,102
8,972
2,734
22,604
L
Aphrodite
xK1S
Aphrodite
17,832
4,792
8,040
13,080
22,623
9,779
1,602
10,205
12,093
65,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,663
Gold Earned
56,591
330
Minions Killed
413
0
Camps Cleared
0
1,739,442
Distance Traveled
1,828,628
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,064
363
53
2
0
342,463
4
W
Tsukuyomi
7,822
313
6
0
0
119,677
0
W
Cthulhu
11,480
459
73
3
0
495,617
0
W
Sol
15,177
607
195
8
0
407,354
3
L
Hou Yi
11,501
460
110
4
0
487,707
2
W
Heimdallr
12,190
488
116
5
0
417,904
0
L
Jormungandr
9,231
369
37
1
0
310,880
2
L
Cerberus
7,480
299
20
1
0
153,669
0
W
Fenrir
9,922
397
23
1
0
388,076
0
L
Aphrodite
11,387
455
110
4
0
444,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role