Player Matchup

Xbalanque
Xbalanque
CapnPat96
Xbalanque
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 20L
1,429 Elo+
Party 2
Cthulhu
Cthulhu
CatFlemington
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,429 Elo+
Party 2
Bellona
Bellona
Ferzymonster
Bellona
Level 25
God Stats
13W - 11L
1,775 SR
Queue Stats
49W - 63L
1,381 Elo+
Solo
Mercury
Mercury
JamesFlemington
Mercury
Level 33
God Stats
1W - 3L
1,715 SR
Queue Stats
9W - 16L
1,429 Elo+
Party 2
Vulcan
Vulcan
TCGkai12
Vulcan
Level 13
God Stats
1W - 2L
1,739 SR
Queue Stats
29W - 31L
1,497 Elo+
Solo
Team Averages
Level 25
1,646 SR
1,433 Elo+

VS

Team Averages
Level 19
1,505 SR
1,410 Elo+
Neith
Neith
AdolfDripplr
Neith
Level 18
God Stats
14W - 8L
1,439 SR
Queue Stats
31W - 46L
1,217 Elo+
Party 3
Ra
Ra
J0dyHighRoll3r
Ra
Level 28
God Stats
22W - 12L
1,654 SR
Queue Stats
32W - 26L
1,511 Elo+
Solo
Chaac
Chaac
MonhemJM
Chaac
Level 13
God Stats
2W - 0L
1,544 SR
Queue Stats
22W - 15L
1,500 Elo+
Party 1
Ares
Ares
xSplatters
Ares
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 1
Set
Set
ŠhyJin
Set
Level 27
God Stats
5W - 5L
1,386 SR
Queue Stats
63W - 66L
1,322 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CapnPat96
Xbalanque
13
1 / 3 / 2
7,394
435
10,048
11,624
3,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
12
0 / 5 / 5
7,184
423
2,514
13,083
4,729
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Ferzymonster
Bellona
13
1 / 8 / 0
7,819
460
6,773
14,902
9,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 9 / 1
8,617
507
7,489
15,839
5,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
TCGkai12
Vulcan
13
2 / 9 / 0
8,237
485
8,602
12,346
4,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
7,939
467
8,112
7,699
3,019
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

18
15 / 1 / 5
11,527
678
20,052
13,889
6,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
MonhemJM
Chaac
16
8 / 1 / 1
10,010
589
9,251
10,673
12,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 3
7,673
451
6,299
10,202
5,158
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Set
17
7 / 3 / 8
10,640
626
8,477
12,231
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
9
Kills
34
34
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
L
Xbalanque
CapnPat96
Xbalanque
1
3
2
0.67
L
Cthulhu
0
5
5
0.5
L
Bellona
Ferzymonster
Bellona
1
8
0
0.13
W
15
1
5
17.5
L
5
9
1
0.61
W
Chaac
MonhemJM
Chaac
8
1
1
8.5
L
Vulcan
TCGkai12
Vulcan
2
9
0
0.22
W
3
2
3
2.25
W
Set
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,426
Damage
52,191
67,794
Taken
54,694
27,561
Mitigated
32,048
14,544
Healing
21,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,112
5,431
0
3,319
7,699
3,019
844
852
6,847
0
41,526
L
Xbalanque
CapnPat96
Xbalanque
10,048
6,032
0
4,826
11,624
3,277
0
4,315
7,297
0
35,936
L
Cthulhu
2,514
457
0
1,375
13,083
4,729
216
6,985
5,960
21,851
0
L
Bellona
Ferzymonster
Bellona
6,773
3,120
0
4,018
14,902
9,986
1,598
1,382
13,027
0
40,817
W
20,052
2,971
270
8,338
13,889
6,460
1,628
4,757
8,764
83,899
0
L
7,489
4,571
0
2,284
15,839
5,167
375
5,771
9,830
0
37,753
W
Chaac
MonhemJM
Chaac
9,251
1,966
0
4,145
10,673
12,453
545
1,275
9,358
2,033
54,761
L
Vulcan
TCGkai12
Vulcan
8,602
2,957
0
2,041
12,346
4,402
767
7,176
4,779
41,265
0
W
6,299
316
0
320
10,202
5,158
296
1,435
8,767
28,033
0
W
Set
8,477
4,075
0
5,330
12,231
4,958
1,376
2,299
9,842
0
67,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,251
Gold Earned
47,789
305
Minions Killed
496
0
Camps Cleared
0
1,419,885
Distance Traveled
1,500,905
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,939
467
87
5
0
248,524
1
L
Xbalanque
7,394
435
69
4
0
278,688
6
L
Cthulhu
7,184
423
35
2
0
280,044
0
L
Bellona
7,819
460
83
5
0
299,983
1
W
Ra
11,527
678
157
9
0
303,674
0
L
Mercury
8,617
507
51
3
0
295,027
4
W
Chaac
10,010
589
111
7
0
285,041
0
L
Vulcan
8,237
485
67
4
0
266,143
1
W
Ares
7,673
451
30
2
0
317,354
0
W
Set
10,640
626
111
7
0
346,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role