Player Matchup

Neith
Neith
BubbleCrown
Neith
Level 46
God Stats
16W - 13L
1,794 SR
Queue Stats
106W - 130L
1,544 Elo+
Party 1
Nu Wa
Nu Wa
Fliopoy
Nu Wa
Level 156
God Stats
3W - 0L
1,707 SR
Queue Stats
138W - 129L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
Frankiethakid
Cthulhu
Level 87
God Stats
2W - 5L
1,500 SR
Queue Stats
122W - 101L
1,477 Elo+
Solo
Nemesis
Nemesis
PrayedLegacy
Nemesis
Level 53
God Stats
17W - 13L
1,704 SR
Queue Stats
179W - 178L
1,707 Elo+
Party 3
King Arthur
King Arthur
Zarkles
King Arthur
Level 27
God Stats
7W - 9L
1,704 SR
Queue Stats
78W - 72L
1,668 Elo+
Party 3
Team Averages
Level 74
1,682 SR
1,575 Elo+

VS

Team Averages
Level 64
1,570 SR
1,533 Elo+
Danzaburou
Danzaburou
JAWS1275
Danzaburou
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 130L
1,565 Elo+
Party 2
Nike
Nike
JesterClawn
Nike
Level 41
God Stats
5W - 5L
1,642 SR
Queue Stats
105W - 102L
1,533 Elo+
Solo
Merlin
Merlin
NotACook
Merlin
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 128L
1,565 Elo+
Party 2
Da Ji
Da Ji
Oak339
Da Ji
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
bellapatella
Aphrodite
Level 7
God Stats
1W - 7L
1,710 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 2
7,794
487
3,840
6,905
2,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Fliopoy
Nu Wa
15
7 / 1 / 2
9,256
579
10,848
7,497
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
12
1 / 1 / 1
6,872
430
2,874
11,053
5,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
PrayedLegacy
Nemesis
14
4 / 3 / 2
8,693
543
5,824
6,735
4,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Zarkles
King Arthur
15
0 / 4 / 2
8,584
537
4,609
10,997
6,742
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JAWS1275
Danzaburou
12
2 / 2 / 1
7,400
463
5,244
9,926
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 2 / 1
9,030
564
11,319
12,840
8,679
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
NotACook
Merlin
14
1 / 2 / 3
8,006
500
4,144
4,768
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
Oak339
Da Ji
11
1 / 5 / 1
7,021
439
1,232
11,213
3,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
bellapatella
Aphrodite
10
0 / 2 / 1
6,466
404
1,372
7,755
3,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
12
Kills
9
9
Deaths
13
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
W
Nu Wa
Fliopoy
Nu Wa
7
1
2
8
W
Cthulhu
1
1
1
1.5
L
Danzaburou
JAWS1275
Danzaburou
2
2
1
1.25
L
5
2
1
2.75
L
Merlin
NotACook
Merlin
1
2
3
1.25
L
Da Ji
Oak339
Da Ji
1
5
1
0.3
W
Nemesis
PrayedLegacy
Nemesis
4
3
2
1.67
W
King Arthur
Zarkles
King Arthur
0
4
2
0.25
L
Aphrodite
bellapatella
Aphrodite
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,995
Damage
23,311
43,187
Taken
46,502
21,964
Mitigated
19,306
4,932
Healing
17,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,840
738
0
1,106
6,905
2,476
1,076
380
6,525
0
45,941
W
Nu Wa
Fliopoy
Nu Wa
10,848
2,351
0
738
7,497
2,682
1,750
2,076
5,421
64,232
0
W
Cthulhu
2,874
63
87
375
11,053
5,735
0
2,566
8,487
35,521
0
L
Danzaburou
JAWS1275
Danzaburou
5,244
1,322
0
3,503
9,926
2,552
160
4,152
5,546
0
33,875
L
11,319
2,171
0
3,453
12,840
8,679
0
1,468
11,296
4,388
56,540
L
Merlin
NotACook
Merlin
4,144
40
0
250
4,768
1,357
0
3,408
1,087
54,080
0
L
Da Ji
Oak339
Da Ji
1,232
275
0
3,942
11,213
3,662
0
1,075
10,020
0
44,750
W
Nemesis
PrayedLegacy
Nemesis
5,824
2,497
0
602
6,735
4,329
0
1,046
5,689
5,887
39,877
W
King Arthur
Zarkles
King Arthur
4,609
902
0
2,024
10,997
6,742
536
1,027
9,970
0
50,255
L
Aphrodite
bellapatella
Aphrodite
1,372
205
1,710
4,397
7,755
3,056
60
3,065
4,492
27,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,199
Gold Earned
37,923
454
Minions Killed
417
0
Camps Cleared
0
1,430,071
Distance Traveled
1,380,636
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,794
487
85
5
0
287,603
0
W
Nu Wa
9,256
579
112
7
0
283,784
5
W
Cthulhu
6,872
430
60
4
0
279,253
3
L
Danzaburou
7,400
463
69
4
0
273,262
1
L
Nike
9,030
564
134
8
0
279,205
0
L
Merlin
8,006
500
104
7
0
304,421
4
L
Da Ji
7,021
439
77
5
0
262,742
0
W
Nemesis
8,693
543
83
5
0
304,177
1
W
King Arthur
8,584
537
114
7
0
275,254
3
L
Aphrodite
6,466
404
33
2
0
261,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role