Player Matchup

Cupid
Cupid
Gold III
Aeynjuhl
Cupid
Gold III
Level 88
God Stats
4W - 2L
1,948 SR
Queue Stats
132W - 109L
1,717 MMR
Solo
Geb
Geb
Platinum V
FLARICICLE
Geb
Platinum V
Level 160
God Stats
6W - 4L
1,648 SR
Queue Stats
37W - 33L
1,724 MMR
Solo
Chang'e
Chang'e
Gold III
Tek_shounen
Chang'e
Gold III
Level 123
God Stats
5W - 2L
1,736 SR
Queue Stats
26W - 26L
1,727 MMR
Solo
Raijin
Raijin
Gold III
TheBestChance
Raijin
Gold III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 55L
1,727 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
xLoopss
Erlang Shen
Platinum V
Level 138
God Stats
3W - 1L
1,991 SR
Queue Stats
64W - 52L
1,727 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,765 SR
1,724 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,733 SR
1,688 MMR
Kumbhakarna
Kumbhakarna
Silver I
GavinLee11
Kumbhakarna
Silver I
Level 74
God Stats
3W - 1L
1,969 SR
Queue Stats
43W - 51L
1,599 MMR
Party 1
Artio
Artio
Platinum V
Gozenn
Artio
Platinum V
Level 160
God Stats
53W - 23L
1,615 SR
Queue Stats
233W - 156L
1,777 MMR
Party 2
Pele
Pele
Gold I
LoggyDoggy2002
Pele
Gold I
Level 47
God Stats
17W - 8L
1,808 SR
Queue Stats
30W - 32L
1,867 MMR
Party 1
Apollo
Apollo
Silver I
Neskí
Apollo
Silver I
Level 160
God Stats
11W - 5L
1,517 SR
Queue Stats
95W - 55L
1,500 MMR
Party 2
Persephone
Persephone
Gold V
SAKMIUS17
Persephone
Gold V
Level 141
God Stats
2W - 0L
1,755 SR
Queue Stats
146W - 134L
1,697 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Aeynjuhl
Cupid
19
1 / 2 / 0
12,982
481
15,616
16,521
6,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
0 / 3 / 1
10,956
406
10,401
26,482
30,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Tek_shounen
Chang'e
20
0 / 2 / 0
13,958
517
26,274
29,048
11,041
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
6 / 6 / 1
12,671
469
13,856
17,660
7,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
xLoopss
Erlang Shen
18
1 / 7 / 5
11,824
438
12,001
24,348
18,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
CthulhuArachneJanusTsukuyomiDanzaburou

VS

Bans
AphroditeCu ChulainnNu WaKing ArthurScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
GavinLee11
Kumbhakarna
19
3 / 0 / 12
13,922
516
8,980
21,433
25,902
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
Gozenn
Artio
20
1 / 0 / 8
15,248
565
20,630
32,996
42,748
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 1 / 8
15,642
579
11,538
20,183
10,124
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
Neskí
Apollo
20
6 / 1 / 8
16,831
623
29,420
25,319
13,508
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Persephone
SAKMIUS17
Persephone
20
5 / 6 / 9
15,005
556
19,395
19,239
8,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
65
8
Kills
20
20
Deaths
8
7
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cupid
Aeynjuhl
Cupid
1
2
0
0.5
L
0
3
1
0.17
W
Kumbhakarna
GavinLee11
Kumbhakarna
3
0
12
9
W
Artio
Gozenn
Artio
1
0
8
5
W
5
1
8
9
W
Apollo
Neskí
Apollo
6
1
8
10
W
Persephone
SAKMIUS17
Persephone
5
6
9
1.58
L
Chang'e
Tek_shounen
Chang'e
0
2
0
0
L
6
6
1
1.08
L
Erlang Shen
xLoopss
Erlang Shen
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,148
Damage
89,963
114,059
Taken
119,170
74,761
Mitigated
100,786
40,475
Healing
66,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Aeynjuhl
Cupid
15,616
8,850
0
8,156
16,521
6,842
784
4,415
12,014
0
97,919
L
10,401
425
0
4,849
26,482
30,624
0
9,705
16,341
52,542
0
W
Kumbhakarna
GavinLee11
Kumbhakarna
8,980
962
0
8,105
21,433
25,902
320
8,375
12,836
33,558
0
W
Artio
Gozenn
Artio
20,630
1,512
2,659
21,201
32,996
42,748
246
15,384
16,610
115,150
0
W
11,538
1,499
0
9,420
20,183
10,124
2,468
7,367
12,598
0
149,975
W
Apollo
Neskí
Apollo
29,420
25,540
0
18,512
25,319
13,508
7,055
8,484
16,757
0
180,081
W
Persephone
SAKMIUS17
Persephone
19,395
2,373
446
6,343
19,239
8,504
1,211
10,427
8,340
101,581
0
L
Chang'e
Tek_shounen
Chang'e
26,274
851
1,870
18,311
29,048
11,041
390
17,320
11,664
120,870
0
L
13,856
732
0
1,739
17,660
7,828
464
7,929
9,421
83,698
0
L
Erlang Shen
xLoopss
Erlang Shen
12,001
5,323
0
5,550
24,348
18,426
0
8,885
15,374
14,106
92,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,391
Gold Earned
76,648
815
Minions Killed
851
0
Camps Cleared
0
2,392,140
Distance Traveled
2,731,928
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
12,982
481
196
7
0
482,846
8
L
Geb
10,956
406
58
2
0
523,500
6
W
Kumbhakarna
13,922
516
45
2
0
543,661
7
W
Artio
15,248
565
192
7
0
535,684
3
W
Pele
15,642
579
206
8
0
622,220
7
W
Apollo
16,831
623
255
9
0
512,533
7
W
Persephone
15,005
556
153
6
0
517,830
5
L
Chang'e
13,958
517
260
10
0
463,987
4
L
Raijin
12,671
469
167
6
0
438,106
8
L
Erlang Shen
11,824
438
134
5
0
483,701
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role