Player Matchup

King Arthur
King Arthur
Bad aris
King Arthur
Level 8
God Stats
0W - 3L
1,068 SR
Queue Stats
1W - 6L
1,212 Elo+
Solo
Chang'e
Chang'e
NoFatigue-Zoning
Chang'e
Level 18
God Stats
1W - 6L
1,164 SR
Queue Stats
110W - 128L
1,442 Elo+
Solo
Terra
Terra
denshmal132
Terra
Level 12
God Stats
2W - 4L
1,453 SR
Queue Stats
4W - 6L
1,380 Elo+
Party 2
Thor
Thor
mANDm witDINO D
Thor
Level 5
God Stats
0W - 2L
1,272 SR
Queue Stats
1W - 9L
1,206 Elo+
Solo
Ullr
Ullr
xAzuyaa_
Ullr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,499 Elo+
Party 2
Team Averages
Level 14
1,291 SR
1,348 Elo+

VS

Team Averages
Level 24
1,575 SR
1,399 Elo+
Athena
Athena
Aleimck
Athena
Level 13
God Stats
8W - 5L
1,641 SR
Queue Stats
29W - 44L
1,387 Elo+
Solo
Serqet
Serqet
Rowe-_-Bowe
Serqet
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
267W - 345L
1,385 Elo+
Party 1
Hades
Hades
Rud_Industries
Hades
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
153W - 224L
1,330 Elo+
Party 1
Bellona
Bellona
WELLxOFS
Bellona
Level 26
God Stats
6W - 5L
1,500 SR
Queue Stats
37W - 41L
1,379 Elo+
Solo
Merlin
Merlin
nnovak343
Merlin
Level 28
God Stats
2W - 0L
1,736 SR
Queue Stats
70W - 63L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bad aris
King Arthur
5
0 / 1 / 0
4,884
326
1,055
3,597
1,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 1 / 0
5,546
370
4,176
5,496
1,811
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
3 / 6 / 2
6,637
442
4,634
12,211
5,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 6 / 1
5,178
345
1,624
7,118
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ullr
9
4 / 5 / 0
6,497
433
4,077
9,261
2,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Aleimck
Athena
10
1 / 1 / 0
6,128
409
1,667
4,689
2,678
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
10
4 / 5 / 3
6,922
461
4,117
8,259
2,642
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 2 / 6
7,124
475
6,706
6,000
2,293
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
WELLxOFS
Bellona
12
2 / 0 / 0
7,123
475
3,133
10,065
5,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
nnovak343
Merlin
14
7 / 0 / 1
8,355
557
6,574
4,772
1,727
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
8
Kills
17
19
Deaths
8
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Athena
Aleimck
Athena
1
1
0
1
L
King Arthur
Bad aris
King Arthur
0
1
0
0
L
1
1
0
1
W
Serqet
4
5
3
1.1
W
3
2
6
3
W
Bellona
WELLxOFS
Bellona
2
0
0
2
L
3
6
2
0.67
L
0
6
1
0.08
W
Merlin
nnovak343
Merlin
7
0
1
7.5
L
Ullr
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,566
Damage
22,197
37,683
Taken
33,785
13,659
Mitigated
14,713
6,476
Healing
10,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Aleimck
Athena
1,667
192
0
116
4,689
2,678
529
1,898
2,791
17,088
0
L
King Arthur
Bad aris
King Arthur
1,055
288
0
150
3,597
1,997
0
1,136
2,461
0
7,963
L
4,176
1,170
152
1,103
5,496
1,811
480
1,852
3,644
17,611
0
W
Serqet
4,117
1,175
0
1,589
8,259
2,642
343
1,489
6,770
0
24,985
W
6,706
921
320
2,210
6,000
2,293
1,141
2,498
3,477
28,636
0
W
Bellona
WELLxOFS
Bellona
3,133
1,395
0
5,795
10,065
5,373
323
2,226
7,839
0
47,787
L
4,634
723
586
2,365
12,211
5,146
24
4,769
6,898
18,220
0
L
1,624
424
0
250
7,118
2,026
369
2,783
4,335
0
12,389
W
Merlin
nnovak343
Merlin
6,574
444
0
836
4,772
1,727
928
699
3,923
45,362
0
L
Ullr
4,077
2,009
0
1,870
9,261
2,679
420
4,407
4,680
0
27,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,742
Gold Earned
35,652
115
Minions Killed
308
0
Camps Cleared
0
1,087,903
Distance Traveled
1,303,663
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,128
409
37
2
0
218,061
1
L
King Arthur
4,884
326
10
1
0
139,349
0
L
Chang'e
5,546
370
30
2
0
195,133
3
W
Serqet
6,922
461
44
3
0
277,816
0
W
Hades
7,124
475
54
4
0
239,925
0
W
Bellona
7,123
475
81
5
0
287,876
0
L
Terra
6,637
442
21
1
0
262,250
0
L
Thor
5,178
345
19
1
0
253,800
2
W
Merlin
8,355
557
92
6
0
279,985
1
L
Ullr
6,497
433
35
2
0
237,371
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role