Player Matchup

Loki
Loki
DIGUlNHO
Loki
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,320 Elo+
Party 2
Khepri
Khepri
LordeGuiga
Khepri
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,320 Elo+
Party 2
Olorun
Olorun
Megatron1098
Olorun
Level 17
God Stats
7W - 4L
1,839 SR
Queue Stats
97W - 80L
1,443 Elo+
Solo
Rama
Rama
RoarkJJ
Rama
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,320 Elo+
Party 2
Fenrir
Fenrir
reapero
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 30
1,568 SR
1,380 Elo+

VS

Team Averages
Level 38
1,458 SR
1,475 Elo+
Merlin
Merlin
ChemicalCoffee
Merlin
Level 8
God Stats
1W - 2L
1,476 SR
Queue Stats
7W - 3L
1,529 Elo+
Solo
Terra
Terra
IIIPAPERCUTIII
Terra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,369 Elo+
Party 1
Artemis
Artemis
Lusia90
Artemis
Level 27
God Stats
1W - 6L
1,105 SR
Queue Stats
561W - 624L
1,385 Elo+
Solo
Erlang Shen
Erlang Shen
TheShanicmoon
Erlang Shen
Level 26
God Stats
22W - 16L
1,707 SR
Queue Stats
115W - 110L
1,588 Elo+
Solo
Loki
Loki
ZRSNIPE_MY_ASs
Loki
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
143W - 139L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
1 / 1 / 6
6,820
487
2,700
7,631
2,304
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Khepri
LordeGuiga
Khepri
11
1 / 0 / 7
7,188
513
5,542
5,701
4,938
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
14
5 / 1 / 1
8,256
590
6,270
7,389
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
RoarkJJ
Rama
11
4 / 0 / 3
6,642
474
7,901
5,856
2,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
reapero
Fenrir
10
1 / 2 / 0
5,826
416
3,407
9,053
5,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,446
460
1,336
4,710
1,441
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 4 / 0
5,804
415
1,514
8,845
6,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Lusia90
Artemis
9
0 / 3 / 0
5,213
372
4,745
8,836
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
TheShanicmoon
Erlang Shen
11
3 / 2 / 1
7,308
522
7,873
8,712
6,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 2 / 0
6,698
478
4,829
9,093
2,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
12
Kills
4
4
Deaths
12
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Loki
1
1
6
4
L
0
4
0
0
W
Khepri
LordeGuiga
Khepri
1
0
7
4.5
L
Artemis
Lusia90
Artemis
0
3
0
0
W
Olorun
5
1
1
5.5
W
Rama
RoarkJJ
Rama
4
0
3
5.5
L
Erlang Shen
TheShanicmoon
Erlang Shen
3
2
1
1.75
L
0
2
0
0
W
Fenrir
reapero
Fenrir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,820
Damage
20,297
35,630
Taken
40,196
17,904
Mitigated
20,048
17,953
Healing
12,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,336
187
159
759
4,710
1,441
474
1,541
3,169
31,528
0
W
Loki
2,700
813
0
3,270
7,631
2,304
0
324
7,307
0
34,947
L
1,514
551
1,176
3,051
8,845
6,832
0
2,714
6,131
8,702
0
W
Khepri
LordeGuiga
Khepri
5,542
670
219
1,914
5,701
4,938
176
969
4,732
16,591
0
L
Artemis
Lusia90
Artemis
4,745
2,096
0
3,297
8,836
2,551
0
2,078
6,733
0
24,577
W
Olorun
6,270
3,410
226
5,111
7,389
2,806
1,068
467
6,922
52,555
0
W
Rama
RoarkJJ
Rama
7,901
7,245
0
3,985
5,856
2,170
474
912
4,944
0
47,770
L
Erlang Shen
TheShanicmoon
Erlang Shen
7,873
3,985
0
3,747
8,712
6,352
0
3,511
5,069
4,484
31,550
L
4,829
1,437
0
250
9,093
2,872
0
1,968
7,075
0
48,984
W
Fenrir
reapero
Fenrir
3,407
1,024
0
3,228
9,053
5,686
0
849
8,204
0
21,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,732
Gold Earned
31,469
334
Minions Killed
273
0
Camps Cleared
0
1,258,422
Distance Traveled
1,216,412
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,446
460
66
5
0
246,763
2
W
Loki
6,820
487
80
6
0
243,974
5
L
Terra
5,804
415
21
2
0
207,239
1
W
Khepri
7,188
513
30
2
0
256,638
0
L
Artemis
5,213
372
25
2
0
226,921
1
W
Olorun
8,256
590
96
7
0
272,509
3
W
Rama
6,642
474
87
6
0
213,054
0
L
Erlang Shen
7,308
522
74
5
0
259,568
1
L
Loki
6,698
478
87
6
0
275,921
3
W
Fenrir
5,826
416
41
3
0
272,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role