Player Matchup

Ra
Ra
Ohh_Kr4zZy-
Ra
Level 106
God Stats
24W - 24L
1,452 SR
Queue Stats
173W - 172L
1,561 Elo+
Party 1
Bellona
Bellona
PacuPacu
Bellona
Level 15
God Stats
6W - 11L
1,244 SR
Queue Stats
8W - 22L
1,435 Elo+
Party 1
Pele
Pele
Roko808
Pele
Level 17
God Stats
6W - 7L
1,297 SR
Queue Stats
13W - 11L
1,491 Elo+
Party 1
Neith
Neith
SrIo
Neith
Level 27
God Stats
32W - 62L
1,677 SR
Queue Stats
32W - 63L
1,625 Elo+
Party 1
Sylvanus
Sylvanus
Zumoo
Sylvanus
Level 5
God Stats
7W - 12L
1,297 SR
Queue Stats
29W - 36L
1,561 Elo+
Party 1
Team Averages
Level 34
1,393 SR
1,534 Elo+

VS

Team Averages
Level 20
1,539 SR
1,416 Elo+
Neith
Neith
Azazel0110
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
Blu3ceaw
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,447 Elo+
Party 3
Hun Batz
Hun Batz
FinPeters
Hun Batz
Level 29
God Stats
2W - 5L
1,697 SR
Queue Stats
46W - 49L
1,369 Elo+
Solo
Geb
Geb
demomantf2
Geb
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Odin
Odin
qwefadv1
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 3
7,550
629
5,145
4,067
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bellona
PacuPacu
Bellona
11
0 / 1 / 0
6,205
517
1,642
4,494
3,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
Roko808
Pele
11
4 / 1 / 2
6,534
545
4,728
5,574
1,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
SrIo
Neith
11
2 / 0 / 5
6,220
518
5,586
4,832
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Zumoo
Sylvanus
10
2 / 0 / 3
6,440
537
1,794
5,530
2,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
0 / 4 / 1
5,064
422
3,553
5,411
1,435
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 4 / 0
4,890
408
1,448
5,532
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
FinPeters
Hun Batz
11
1 / 2 / 0
6,221
518
1,750
8,213
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 2 / 0
5,185
432
2,660
8,411
3,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Odin
9
0 / 1 / 1
5,161
430
1,093
4,223
2,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
13
Kills
1
2
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
0
4
1
0.13
L
0
4
0
0
L
Hun Batz
FinPeters
Hun Batz
1
2
0
0.5
W
5
0
3
6.5
W
Bellona
PacuPacu
Bellona
0
1
0
0
W
Pele
Roko808
Pele
4
1
2
5
W
Neith
SrIo
Neith
2
0
5
4.5
W
Sylvanus
Zumoo
Sylvanus
2
0
3
3.5
L
0
2
0
0
L
Odin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,895
Damage
10,504
24,497
Taken
31,790
10,398
Mitigated
11,837
11,857
Healing
7,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
3,553
1,620
0
1,455
5,411
1,435
0
931
4,436
0
21,755
L
1,448
219
0
564
5,532
1,846
80
3,085
2,247
20,667
0
L
Hun Batz
FinPeters
Hun Batz
1,750
702
0
3,690
8,213
2,626
0
780
7,375
0
37,593
W
5,145
850
1,022
2,637
4,067
1,533
630
1,214
2,853
47,766
0
W
Bellona
PacuPacu
Bellona
1,642
273
0
628
4,494
3,476
234
0
4,287
0
24,721
W
Pele
Roko808
Pele
4,728
1,532
0
2,723
5,574
1,427
82
335
5,239
0
29,340
W
Neith
SrIo
Neith
5,586
2,389
0
2,143
4,832
1,457
620
1,097
3,735
0
32,984
W
Sylvanus
Zumoo
Sylvanus
1,794
1,095
693
2,011
5,530
2,505
165
1,462
4,068
18,614
0
L
2,660
201
135
1,721
8,411
3,603
0
1,667
6,744
14,294
0
L
Odin
1,093
230
0
189
4,223
2,327
0
174
3,865
0
13,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,949
Gold Earned
26,521
313
Minions Killed
242
0
Camps Cleared
0
1,161,510
Distance Traveled
1,012,288
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,064
422
54
5
0
175,843
0
L
Ra
4,890
408
39
3
0
206,302
1
L
Hun Batz
6,221
518
93
8
0
219,711
0
W
Ra
7,550
629
100
8
0
249,075
4
W
Bellona
6,205
517
61
5
0
239,840
5
W
Pele
6,534
545
56
5
0
245,024
0
W
Neith
6,220
518
61
5
0
231,108
2
W
Sylvanus
6,440
537
35
3
0
196,463
0
L
Geb
5,185
432
20
2
0
204,868
1
L
Odin
5,161
430
36
3
0
205,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role