Player Matchup

Arachne
Arachne
Gremp
Arachne
Level 25
God Stats
5W - 3L
1,799 SR
Queue Stats
98W - 97L
1,566 Elo+
Solo
Cthulhu
Cthulhu
TALIBA121
Cthulhu
Level 16
God Stats
0W - 1L
1,155 SR
Queue Stats
0W - 2L
1,142 Elo+
Party 2
Ymir
Ymir
Welington55
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
buddy1217
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
sleeperawakened
King Arthur
Level 16
God Stats
2W - 2L
1,214 SR
Queue Stats
15W - 25L
1,360 Elo+
Solo
Team Averages
Level 13
1,434 SR
1,414 Elo+

VS

Team Averages
Level 18
1,498 SR
1,320 Elo+
Ah Puch
Ah Puch
Arbalight
Ah Puch
Level 6
God Stats
2W - 1L
1,488 SR
Queue Stats
2W - 3L
1,299 Elo+
Solo
Bellona
Bellona
Bobaatease
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,204 Elo+
Party 1
Ratatoskr
Ratatoskr
Fyrebarr
Ratatoskr
Level 18
God Stats
12W - 12L
1,287 SR
Queue Stats
37W - 40L
1,344 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Rockroo
Ah Muzen Cab
Level 29
God Stats
2W - 3L
1,715 SR
Queue Stats
225W - 232L
1,524 Elo+
Solo
Yemoja
Yemoja
xxCYLOCKExx
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gremp
Arachne
19
12 / 6 / 1
13,063
622
16,301
17,054
12,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
TALIBA121
Cthulhu
10
1 / 13 / 2
6,987
333
7,309
16,602
12,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 11 / 4
8,844
421
4,028
19,005
11,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 7 / 1
6,831
325
496
6,089
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
sleeperawakened
King Arthur
13
1 / 5 / 3
8,566
408
5,820
14,259
11,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Arbalight
Ah Puch
19
9 / 4 / 7
13,322
634
10,887
11,670
3,606
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Bobaatease
Bellona
15
1 / 4 / 3
9,648
459
5,229
13,651
10,015
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ratatoskr
Fyrebarr
Ratatoskr
18
7 / 3 / 3
11,750
560
5,931
11,583
4,097
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Rockroo
Ah Muzen Cab
18
18 / 3 / 6
12,803
610
25,323
14,545
7,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
16
7 / 2 / 20
12,263
584
7,331
12,558
13,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
81
15
Kills
42
42
Deaths
16
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Arbalight
Ah Puch
9
4
7
3.13
W
Bellona
Bobaatease
Bellona
1
4
3
0.63
W
Ratatoskr
Fyrebarr
Ratatoskr
7
3
3
2.83
L
Arachne
Gremp
Arachne
12
6
1
2.08
W
Ah Muzen Cab
Rockroo
Ah Muzen Cab
18
3
6
7
L
Cthulhu
TALIBA121
Cthulhu
1
13
2
0.15
L
1
11
4
0.27
L
0
7
1
0.07
L
King Arthur
sleeperawakened
King Arthur
1
5
3
0.5
W
Yemoja
7
2
20
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,954
Damage
54,701
73,009
Taken
64,007
50,035
Mitigated
38,254
7,665
Healing
14,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Arbalight
Ah Puch
10,887
1,493
0
3,503
11,670
3,606
1,386
717
9,767
83,866
0
W
Bellona
Bobaatease
Bellona
5,229
1,648
0
2,953
13,651
10,015
2,791
936
12,243
0
33,535
W
Ratatoskr
Fyrebarr
Ratatoskr
5,931
2,992
0
0
11,583
4,097
1,482
592
10,966
0
92,692
L
Arachne
Gremp
Arachne
16,301
11,320
0
3,525
17,054
12,277
1,577
5,670
11,340
9,540
70,926
W
Ah Muzen Cab
Rockroo
Ah Muzen Cab
25,323
15,319
0
3,264
14,545
7,189
4,845
5,697
8,473
0
90,576
L
Cthulhu
TALIBA121
Cthulhu
7,309
587
0
914
16,602
12,668
123
3,800
12,802
21,038
0
L
4,028
773
0
929
19,005
11,777
20
4,268
14,737
19,735
0
L
496
190
0
272
6,089
1,824
370
2,650
3,439
14,185
0
L
King Arthur
sleeperawakened
King Arthur
5,820
714
0
2,025
14,259
11,489
96
1,830
12,115
0
30,156
W
Yemoja
7,331
2,303
3,780
1,109
12,558
13,347
1,192
4,605
7,653
15,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,291
Gold Earned
59,786
287
Minions Killed
485
0
Camps Cleared
0
1,471,755
Distance Traveled
1,761,453
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,322
634
141
7
0
366,933
0
W
Bellona
9,648
459
65
3
0
322,938
5
W
Ratatoskr
11,750
560
134
6
0
412,234
0
L
Arachne
13,063
622
135
6
0
373,011
4
W
Ah Muzen Cab
12,803
610
123
6
0
339,177
0
L
Cthulhu
6,987
333
26
1
0
284,577
0
L
Ymir
8,844
421
36
2
0
276,057
2
L
Ra
6,831
325
37
2
0
156,853
0
L
King Arthur
8,566
408
53
3
0
381,257
1
W
Yemoja
12,263
584
22
1
0
320,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role