Player Matchup

Fenrir
Fenrir
Gold IV
Choochoo
Fenrir
Gold IV
Level 107
God Stats
1W - 2L
1,737 SR
Queue Stats
129W - 131L
1,757 MMR
Party 1
Medusa
Medusa
Gold V
MONSTA2THRILL
Medusa
Gold V
Level 104
God Stats
3W - 1L
1,715 SR
Queue Stats
51W - 35L
1,736 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
Springypie84273
Aphrodite
Gold IV
Level 44
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 5L
1,769 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 85
1,651 SR
1,754 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 112
1,553 SR
1,716 MMR
Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Set
Set
Gold II
Hot Plumbus
Set
Gold II
Level 83
God Stats
11W - 6L
1,851 SR
Queue Stats
194W - 126L
1,822 MMR
Party 2
Cerberus
Cerberus
Gold II
iCantAffordRice
Cerberus
Gold II
Level 126
God Stats
13W - 10L
1,308 SR
Queue Stats
261W - 183L
1,826 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Choochoo
Fenrir
16
6 / 3 / 5
12,052
670
10,802
19,418
18,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
2 / 2 / 8
11,261
626
12,535
12,071
3,660
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Springypie84273
Aphrodite
16
3 / 2 / 6
11,644
647
13,732
12,822
4,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SobekCabrakanPersephoneScyllaKumbhakarna

VS

Bans
CthulhuAthenaCu ChulainnXing TianAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
1 / 4 / 3
10,618
590
10,674
9,140
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 6 / 1
11,330
629
6,881
15,530
9,486
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
15
2 / 1 / 5
11,270
626
12,084
19,993
21,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
11
Kills
7
7
Deaths
11
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
4
3
0.63
W
Fenrir
Choochoo
Fenrir
6
3
5
2.83
L
4
6
1
0.75
W
2
2
8
3
W
Aphrodite
Springypie84273
Aphrodite
3
2
6
3
L
Cerberus
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,069
Damage
29,639
44,311
Taken
44,663
26,745
Mitigated
33,284
23,485
Healing
9,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
10,674
44
0
823
9,140
2,717
0
2,969
5,897
49,289
0
W
Fenrir
Choochoo
Fenrir
10,802
2,506
0
1,835
19,418
18,766
264
9,078
9,434
0
34,139
L
6,881
2,972
0
2,902
15,530
9,486
0
3,156
12,042
0
60,257
W
12,535
4,119
0
2,399
12,071
3,660
2,763
5,109
6,568
0
84,875
W
Aphrodite
Springypie84273
Aphrodite
13,732
1,178
10,052
9,199
12,822
4,319
912
6,938
5,511
49,805
0
L
Cerberus
12,084
317
0
5,905
19,993
21,081
0
7,108
12,287
39,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,957
Gold Earned
33,218
215
Minions Killed
245
0
Camps Cleared
0
1,030,353
Distance Traveled
935,510
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,618
590
85
5
0
316,134
3
W
Fenrir
12,052
670
21
1
0
367,108
5
L
Set
11,330
629
94
5
0
279,745
1
W
Medusa
11,261
626
104
6
0
335,606
5
W
Aphrodite
11,644
647
90
5
0
327,639
4
L
Cerberus
11,270
626
66
4
0
339,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role