Player Matchup

Terra
Terra
Ariedry
Terra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,356 Elo+
Party 1
Kukulkan
Kukulkan
FilipDvorak
Kukulkan
Level 5
God Stats
0W - 2L
1,483 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Fenrir
Fenrir
TheRotem
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,356 Elo+
Party 1
Team Averages
Level 49
1,494 SR
1,404 Elo+

VS

Team Averages
Level 14
1,461 SR
1,543 Elo+
Nu Wa
Nu Wa
NChantal
Nu Wa
Level 5
God Stats
1W - 0L
1,183 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
SadSaruman
Danzaburou
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
SelfBurning
Cthulhu
Level 16
God Stats
1W - 0L
1,701 SR
Queue Stats
5W - 6L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ariedry
Terra
14
2 / 4 / 3
10,192
679
2,265
13,520
14,148
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
FilipDvorak
Kukulkan
13
1 / 8 / 3
9,682
645
12,718
14,293
6,625
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
TheRotem
Fenrir
12
1 / 8 / 2
9,164
611
2,837
13,464
6,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
NChantal
Nu Wa
14
3 / 2 / 10
10,388
693
7,038
4,827
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
SadSaruman
Danzaburou
16
16 / 1 / 3
13,133
876
19,897
9,853
3,622
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
SelfBurning
Cthulhu
12
1 / 3 / 12
9,819
655
7,548
14,224
12,378
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
4
Kills
20
20
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Terra
Ariedry
Terra
2
4
3
0.88
L
Kukulkan
FilipDvorak
Kukulkan
1
8
3
0.31
W
Nu Wa
NChantal
Nu Wa
3
2
10
4
W
Danzaburou
SadSaruman
Danzaburou
16
1
3
17.5
W
Cthulhu
SelfBurning
Cthulhu
1
3
12
2.33
L
Fenrir
TheRotem
Fenrir
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,820
Damage
34,483
41,277
Taken
28,904
26,872
Mitigated
17,625
9,679
Healing
4,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Ariedry
Terra
2,265
402
3,329
4,813
13,520
14,148
32
6,265
6,885
20,642
0
L
Kukulkan
FilipDvorak
Kukulkan
12,718
1,298
0
0
14,293
6,625
181
4,261
9,702
53,991
0
W
Nu Wa
NChantal
Nu Wa
7,038
1,655
0
270
4,827
1,625
376
4,040
787
25,827
0
W
Danzaburou
SadSaruman
Danzaburou
19,897
10,134
0
2,364
9,853
3,622
2,472
3,936
5,803
0
56,978
W
Cthulhu
SelfBurning
Cthulhu
7,548
434
52
2,070
14,224
12,378
0
7,067
7,157
22,901
0
L
Fenrir
TheRotem
Fenrir
2,837
692
0
1,537
13,464
6,099
0
3,350
9,960
0
37,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,038
Gold Earned
33,340
177
Minions Killed
140
0
Camps Cleared
0
705,165
Distance Traveled
810,253
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,192
679
19
1
0
261,135
0
L
Kukulkan
9,682
645
94
6
0
199,536
1
W
Nu Wa
10,388
693
52
3
0
232,857
1
W
Danzaburou
13,133
876
67
4
0
284,719
3
W
Cthulhu
9,819
655
21
1
0
292,677
4
L
Fenrir
9,164
611
64
4
0
244,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role