Player Matchup

Fafnir
Fafnir
Bawsh1
Fafnir
Level 128
God Stats
4W - 7L
1,408 SR
Queue Stats
38W - 39L
1,464 Elo+
Solo
The Morrigan
The Morrigan
DiheNorq
The Morrigan
Level 62
God Stats
0W - 2L
1,303 SR
Queue Stats
333W - 316L
1,448 Elo+
Solo
Chronos
Chronos
JenBohson
Chronos
Level 92
God Stats
0W - 1L
1,267 SR
Queue Stats
210W - 208L
1,469 Elo+
Solo
Nike
Nike
RuloGamer999
Nike
Level 149
God Stats
2W - 2L
1,708 SR
Queue Stats
309W - 356L
1,482 Elo+
Solo
Apollo
Apollo
jggalvan524
Apollo
Level 75
God Stats
14W - 13L
1,255 SR
Queue Stats
175W - 211L
1,431 Elo+
Solo
Team Averages
Level 101
1,388 SR
1,459 Elo+

VS

Team Averages
Level 85
1,534 SR
1,507 Elo+
Achilles
Achilles
Land42shark
Achilles
Level 80
God Stats
2W - 3L
1,500 SR
Queue Stats
113W - 105L
1,551 Elo+
Party 1
Artemis
Artemis
Tim696969
Artemis
Level 97
God Stats
19W - 5L
1,797 SR
Queue Stats
52W - 54L
1,476 Elo+
Solo
Ah Puch
Ah Puch
WaffleMan235
Ah Puch
Level 63
God Stats
2W - 1L
1,739 SR
Queue Stats
11W - 13L
1,511 Elo+
Party 1
Baron Samedi
Baron Samedi
cow6090
Baron Samedi
Level 96
God Stats
11W - 6L
1,308 SR
Queue Stats
138W - 110L
1,576 Elo+
Solo
Camazotz
Camazotz
foREVera7x
Camazotz
Level 89
God Stats
3W - 2L
1,325 SR
Queue Stats
128W - 128L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bawsh1
Fafnir
16
2 / 5 / 5
11,226
432
7,783
19,370
19,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
DiheNorq
The Morrigan
18
3 / 8 / 3
11,671
449
10,945
16,184
7,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
JenBohson
Chronos
20
2 / 5 / 4
12,439
478
12,238
22,135
13,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
4 / 6 / 1
11,572
445
10,358
22,911
12,615
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
16
2 / 7 / 3
10,951
421
8,390
21,590
7,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Land42shark
Achilles
19
6 / 3 / 11
13,566
522
20,330
21,807
21,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
Tim696969
Artemis
20
6 / 1 / 9
13,476
518
15,914
13,718
8,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
WaffleMan235
Ah Puch
20
7 / 5 / 11
14,355
552
19,437
16,727
6,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
cow6090
Baron Samedi
20
6 / 3 / 12
14,273
549
15,727
22,176
17,410
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Camazotz
foREVera7x
Camazotz
20
6 / 2 / 12
13,738
528
10,587
25,280
10,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
86
13
Kills
31
31
Deaths
14
16
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Bawsh1
Fafnir
2
5
5
0.9
L
The Morrigan
DiheNorq
The Morrigan
3
8
3
0.56
L
Chronos
JenBohson
Chronos
2
5
4
0.8
W
Achilles
Land42shark
Achilles
6
3
11
3.83
L
4
6
1
0.75
W
Artemis
Tim696969
Artemis
6
1
9
10.5
W
Ah Puch
WaffleMan235
Ah Puch
7
5
11
2.5
W
Baron Samedi
cow6090
Baron Samedi
6
3
12
4
W
Camazotz
foREVera7x
Camazotz
6
2
12
6
L
Apollo
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,714
Damage
81,995
102,190
Taken
99,708
59,963
Mitigated
64,301
16,323
Healing
47,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Bawsh1
Fafnir
7,783
1,204
0
2,884
19,370
19,022
0
9,145
10,175
24,817
0
L
The Morrigan
DiheNorq
The Morrigan
10,945
1,063
0
318
16,184
7,273
0
6,407
9,677
78,883
78
L
Chronos
JenBohson
Chronos
12,238
3,426
0
3,447
22,135
13,555
0
5,247
16,734
110,191
0
W
Achilles
Land42shark
Achilles
20,330
6,308
0
7,896
21,807
21,279
1,453
6,965
14,842
695
73,763
L
10,358
1,193
0
2,551
22,911
12,615
657
7,208
15,278
6,366
46,299
W
Artemis
Tim696969
Artemis
15,914
9,253
0
6,965
13,718
8,678
3,692
4,210
9,508
9,450
97,984
W
Ah Puch
WaffleMan235
Ah Puch
19,437
570
0
5,124
16,727
6,593
948
8,432
8,295
98,729
0
W
Baron Samedi
cow6090
Baron Samedi
15,727
1,664
2,091
9,270
22,176
17,410
1,492
8,833
13,343
100,781
0
W
Camazotz
foREVera7x
Camazotz
10,587
3,818
0
16,189
25,280
10,341
2,633
7,170
18,110
0
93,797
L
Apollo
8,390
4,921
0
7,123
21,590
7,498
933
8,360
13,205
0
63,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,859
Gold Earned
69,408
545
Minions Killed
636
0
Camps Cleared
0
2,201,263
Distance Traveled
2,371,035
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,226
432
24
1
0
468,412
11
L
The Morrigan
11,671
449
145
6
0
417,251
5
L
Chronos
12,439
478
167
6
0
470,746
2
W
Achilles
13,566
522
127
5
0
486,793
3
L
Nike
11,572
445
100
4
0
480,539
5
W
Artemis
13,476
518
118
5
0
460,916
1
W
Ah Puch
14,355
552
141
5
0
412,695
7
W
Baron Samedi
14,273
549
127
5
0
467,440
4
W
Camazotz
13,738
528
123
5
0
543,191
8
L
Apollo
10,951
421
109
4
0
364,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role