Player Matchup

Tyr
Tyr
ManuRuizz
Tyr
Level 29
God Stats
10W - 12L
1,510 SR
Queue Stats
36W - 48L
1,531 Elo+
Solo
Jormungandr
Jormungandr
MashaMenta
Jormungandr
Level 29
God Stats
7W - 7L
1,488 SR
Queue Stats
91W - 95L
1,524 Elo+
Solo
Baba Yaga
Baba Yaga
SrFrank08
Baba Yaga
Level 26
God Stats
10W - 5L
1,176 SR
Queue Stats
111W - 122L
1,273 Elo+
Solo
Neith
Neith
alcoolmante
Neith
Level 29
God Stats
4W - 2L
1,732 SR
Queue Stats
4W - 4L
1,493 Elo+
Solo
Odin
Odin
x_Cromos_x
Odin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 32L
1,667 Elo+
Solo
Team Averages
Level 28
1,481 SR
1,497 Elo+

VS

Team Averages
Level 24
1,549 SR
1,538 Elo+
Xing Tian
Xing Tian
antoni144
Xing Tian
Level 28
God Stats
1W - 4L
1,291 SR
Queue Stats
23W - 34L
1,524 Elo+
Solo
Thor
Thor
kakaf980
Thor
Level 21
God Stats
1W - 1L
1,730 SR
Queue Stats
11W - 8L
1,646 Elo+
Solo
Hel
Hel
raffadepaula
Hel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Kukulkan
Kukulkan
serpenth_game
Kukulkan
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 126L
1,440 Elo+
Solo
Anhur
Anhur
yCryyZz_-
Anhur
Level 16
God Stats
1W - 2L
1,724 SR
Queue Stats
168W - 147L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 5
10,188
599
10,817
10,496
5,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
MashaMenta
Jormungandr
13
1 / 0 / 6
7,888
464
4,009
6,512
5,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
SrFrank08
Baba Yaga
16
5 / 1 / 6
9,979
587
8,774
8,117
3,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
1 / 2 / 6
7,618
448
8,151
9,949
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 3 / 7
8,266
486
6,641
9,958
6,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
antoni144
Xing Tian
12
2 / 5 / 5
7,958
468
6,777
12,311
10,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
11
4 / 7 / 0
8,013
471
3,106
13,227
4,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 2
6,335
373
1,659
8,325
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
serpenth_game
Kukulkan
13
2 / 3 / 1
7,889
464
6,692
9,963
3,713
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
yCryyZz_-
Anhur
12
0 / 1 / 2
7,188
423
8,919
10,978
6,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
20
Kills
8
8
Deaths
20
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
10
2
5
6.25
W
Jormungandr
MashaMenta
Jormungandr
1
0
6
4
W
Baba Yaga
SrFrank08
Baba Yaga
5
1
6
8
W
1
2
6
2
L
Xing Tian
antoni144
Xing Tian
2
5
5
0.9
L
Thor
4
7
0
0.57
L
0
4
2
0.25
L
Kukulkan
serpenth_game
Kukulkan
2
3
1
0.83
W
3
3
7
2.17
L
Anhur
yCryyZz_-
Anhur
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,392
Damage
27,153
45,032
Taken
54,804
23,230
Mitigated
29,149
18,716
Healing
15,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,817
1,369
0
6,258
10,496
5,582
0
2,930
7,566
0
76,415
W
Jormungandr
MashaMenta
Jormungandr
4,009
649
0
991
6,512
5,144
361
2,701
3,811
29,463
0
W
Baba Yaga
SrFrank08
Baba Yaga
8,774
397
0
3,237
8,117
3,641
288
3,102
5,015
63,704
0
W
8,151
3,642
390
5,277
9,949
2,715
1,440
1,892
8,057
0
36,695
L
Xing Tian
antoni144
Xing Tian
6,777
1,664
0
1,087
12,311
10,974
434
2,041
9,790
24,677
0
L
Thor
3,106
919
0
2,852
13,227
4,390
0
2,325
10,680
0
32,563
L
1,659
153
3,251
2,999
8,325
3,684
0
2,000
6,300
14,496
0
L
Kukulkan
serpenth_game
Kukulkan
6,692
302
183
2,853
9,963
3,713
198
3,759
5,856
42,629
0
W
6,641
2,568
0
2,563
9,958
6,148
1,612
5,192
4,766
0
32,508
L
Anhur
yCryyZz_-
Anhur
8,919
3,797
0
2,147
10,978
6,388
223
2,053
8,896
5,085
48,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,939
Gold Earned
37,383
435
Minions Killed
298
0
Camps Cleared
0
1,615,945
Distance Traveled
1,425,325
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,188
599
119
7
0
337,945
3
W
Jormungandr
7,888
464
52
3
0
341,695
5
W
Baba Yaga
9,979
587
124
7
0
318,075
10
W
Neith
7,618
448
71
4
0
266,434
3
L
Xing Tian
7,958
468
34
2
0
277,444
3
L
Thor
8,013
471
60
4
0
295,757
3
L
Hel
6,335
373
29
2
0
277,048
0
L
Kukulkan
7,889
464
80
5
0
302,713
4
W
Odin
8,266
486
69
4
0
351,796
0
L
Anhur
7,188
423
95
6
0
272,363
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role