Player Matchup

Fenrir
Fenrir
Feralistic
Fenrir
Level 3
God Stats
8W - 18L
1,295 SR
Queue Stats
17W - 28L
1,238 Elo+
Solo
Persephone
Persephone
LoHaLePeHa
Persephone
Level 16
God Stats
0W - 1L
1,321 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Raijin
Raijin
ONI85
Raijin
Level 27
God Stats
2W - 3L
1,199 SR
Queue Stats
246W - 316L
1,453 Elo+
Solo
Medusa
Medusa
lxlRyouko
Medusa
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,318 Elo+
Solo
Tyr
Tyr
mogdern
Tyr
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 12L
1,452 Elo+
Solo
Team Averages
Level 17
1,363 SR
1,392 Elo+

VS

Team Averages
Level 15
1,594 SR
1,485 Elo+
Artemis
Artemis
AlchemySlayer
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,523 Elo+
Party 1
Baron Samedi
Baron Samedi
Iain_the_odd
Baron Samedi
Level 27
God Stats
11W - 2L
1,500 SR
Queue Stats
59W - 51L
1,463 Elo+
Party 1
Persephone
Persephone
MrPavel0
Persephone
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,529 Elo+
Party 2
Bastet
Bastet
TheNameIsDaemon
Bastet
Level 18
God Stats
18W - 15L
1,715 SR
Queue Stats
370W - 350L
1,380 Elo+
Solo
Anhur
Anhur
TripleXHamster
Anhur
Level 3
God Stats
2W - 1L
1,753 SR
Queue Stats
10W - 6L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Feralistic
Fenrir
15
6 / 4 / 2
9,140
481
6,885
10,693
6,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
LoHaLePeHa
Persephone
12
1 / 6 / 8
7,447
392
8,674
12,631
3,839
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
ONI85
Raijin
16
5 / 6 / 2
9,774
514
9,868
13,763
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
lxlRyouko
Medusa
14
2 / 10 / 1
8,905
469
5,376
18,248
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tyr
14
8 / 5 / 9
9,186
483
11,778
20,111
13,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
2 / 7 / 3
8,369
440
8,024
11,734
3,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Iain_the_odd
Baron Samedi
13
1 / 7 / 2
8,408
443
6,268
11,281
4,614
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Persephone
MrPavel0
Persephone
17
1 / 2 / 7
10,425
549
4,269
6,627
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 6 / 0
9,689
510
6,828
16,159
5,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

20
21 / 1 / 0
14,223
749
27,671
16,488
11,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
43
22
Kills
31
31
Deaths
23
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
2
7
3
0.5
L
Fenrir
Feralistic
Fenrir
6
4
2
1.75
W
Baron Samedi
Iain_the_odd
Baron Samedi
1
7
2
0.29
L
Persephone
LoHaLePeHa
Persephone
1
6
8
0.83
W
Persephone
MrPavel0
Persephone
1
2
7
2.25
L
Raijin
ONI85
Raijin
5
6
2
1
W
6
6
0
1
W
21
1
0
21
L
Medusa
lxlRyouko
Medusa
2
10
1
0.25
L
Tyr
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,581
Damage
53,060
75,446
Taken
62,289
32,336
Mitigated
27,705
18,645
Healing
19,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
8,024
3,146
0
2,252
11,734
3,763
1,727
3,614
7,853
0
27,575
L
Fenrir
Feralistic
Fenrir
6,885
1,057
0
1,823
10,693
6,698
0
260
10,420
4,880
46,987
W
Baron Samedi
Iain_the_odd
Baron Samedi
6,268
1,475
113
1,575
11,281
4,614
135
5,521
5,574
28,482
0
L
Persephone
LoHaLePeHa
Persephone
8,674
755
333
3,226
12,631
3,839
0
3,817
8,770
27,127
0
W
Persephone
MrPavel0
Persephone
4,269
114
0
999
6,627
2,290
635
2,720
3,485
54,782
0
L
Raijin
ONI85
Raijin
9,868
692
0
3,418
13,763
4,122
0
3,045
10,400
66,565
0
W
6,828
2,206
207
6,649
16,159
5,466
1,233
4,403
11,228
0
39,486
W
27,671
16,639
0
7,749
16,488
11,572
3,965
1,558
14,734
5,312
114,612
L
Medusa
lxlRyouko
Medusa
5,376
2,408
0
4,534
18,248
3,885
0
524
17,724
0
54,451
L
Tyr
11,778
2,387
0
5,311
20,111
13,792
0
3,268
16,761
0
33,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,452
Gold Earned
51,114
382
Minions Killed
450
0
Camps Cleared
0
1,585,698
Distance Traveled
1,631,768
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,369
440
35
2
0
298,959
1
L
Fenrir
9,140
481
81
4
0
337,538
0
W
Baron Samedi
8,408
443
45
2
0
284,032
1
L
Persephone
7,447
392
37
2
0
280,343
0
W
Persephone
10,425
549
115
6
0
318,664
5
L
Raijin
9,774
514
133
7
0
317,141
2
W
Bastet
9,689
510
63
3
0
371,427
0
W
Anhur
14,223
749
192
10
0
358,686
2
L
Medusa
8,905
469
80
4
0
299,700
2
L
Tyr
9,186
483
51
3
0
350,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role