Player Matchup

Anhur
Anhur
DarkSouls360
Anhur
Level 152
God Stats
11W - 22L
1,500 SR
Queue Stats
353W - 359L
1,354 Elo+
Solo
Anubis
Anubis
Oscitch
Anubis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,680 Elo+
Party 1
Amaterasu
Amaterasu
Trafalogier
Amaterasu
Level 160
God Stats
2W - 1L
1,471 SR
Queue Stats
184W - 177L
1,645 Elo+
Solo
Nemesis
Nemesis
alucardl0
Nemesis
Level 88
God Stats
2W - 1L
1,299 SR
Queue Stats
39W - 54L
1,229 Elo+
Solo
Terra
Terra
mariobaby69
Terra
Level 80
God Stats
2W - 3L
1,770 SR
Queue Stats
26W - 29L
1,680 Elo+
Party 1
Team Averages
Level 113
1,508 SR
1,518 Elo+

VS

Team Averages
Level 123
1,591 SR
1,564 Elo+
Hercules
Hercules
Avest
Hercules
Level 65
God Stats
11W - 11L
1,571 SR
Queue Stats
12W - 12L
1,608 Elo+
Solo
Bellona
Bellona
BaggingSpree
Bellona
Level 157
God Stats
5W - 0L
1,500 SR
Queue Stats
224W - 145L
1,618 Elo+
Solo
Danzaburou
Danzaburou
Berryllix
Danzaburou
Level 147
God Stats
11W - 6L
1,884 SR
Queue Stats
256W - 268L
1,680 Elo+
Solo
Hera
Hera
Nomodji
Hera
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,362 Elo+
Solo
Loki
Loki
grelthegreat
Loki
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
164W - 166L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 6
8,085
476
9,171
12,407
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Oscitch
Anubis
15
4 / 4 / 3
9,004
530
7,464
14,100
8,329
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Trafalogier
Amaterasu
15
1 / 4 / 4
8,769
516
4,879
17,889
10,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
alucardl0
Nemesis
14
5 / 4 / 5
8,944
526
7,154
14,517
6,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
5 / 1 / 8
8,994
529
9,214
14,346
13,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Avest
Hercules
12
2 / 4 / 4
7,986
470
4,806
11,966
10,666
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
BaggingSpree
Bellona
17
5 / 2 / 6
10,472
616
17,822
10,617
10,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Berryllix
Danzaburou
14
2 / 3 / 6
8,803
518
9,781
12,880
3,495
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hera
Nomodji
Hera
14
2 / 4 / 3
8,666
510
10,681
7,726
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 5 / 4
9,726
572
8,688
12,488
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
41
18
Kills
18
18
Deaths
18
26
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
Avest
Hercules
2
4
4
1
W
Bellona
BaggingSpree
Bellona
5
2
6
4
W
Danzaburou
Berryllix
Danzaburou
2
3
6
1.67
L
3
5
6
1.2
W
Hera
Nomodji
Hera
2
4
3
0.88
L
Anubis
Oscitch
Anubis
4
4
3
1.38
L
Amaterasu
Trafalogier
Amaterasu
1
4
4
0.75
L
Nemesis
alucardl0
Nemesis
5
4
5
1.88
W
7
5
4
1.8
L
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,882
Damage
51,778
73,259
Taken
55,677
43,346
Mitigated
30,071
29,667
Healing
20,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Avest
Hercules
4,806
1,433
0
6,087
11,966
10,666
197
4,385
7,581
0
12,904
W
Bellona
BaggingSpree
Bellona
17,822
8,617
0
3,432
10,617
10,343
0
1,418
9,199
5,199
64,105
W
Danzaburou
Berryllix
Danzaburou
9,781
4,441
0
6,451
12,880
3,495
70
2,700
10,180
0
57,195
L
9,171
3,706
0
3,740
12,407
4,295
180
182
12,225
0
41,442
W
Hera
Nomodji
Hera
10,681
2,547
0
397
7,726
2,014
0
3,222
4,504
59,636
0
L
Anubis
Oscitch
Anubis
7,464
592
0
6,925
14,100
8,329
0
3,596
10,504
64,349
0
L
Amaterasu
Trafalogier
Amaterasu
4,879
2,521
0
9,181
17,889
10,866
838
2,296
15,593
0
52,880
L
Nemesis
alucardl0
Nemesis
7,154
3,140
0
4,094
14,517
6,323
0
3,319
11,198
0
49,714
W
8,688
3,093
0
4,420
12,488
3,553
0
4,953
7,535
0
52,960
L
9,214
1,327
1,973
3,754
14,346
13,533
0
2,552
11,794
32,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,796
Gold Earned
45,653
445
Minions Killed
421
0
Camps Cleared
0
1,610,661
Distance Traveled
1,576,755
13
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,986
470
18
1
0
329,727
11
W
Bellona
10,472
616
118
7
0
334,976
7
W
Danzaburou
8,803
518
93
5
0
284,775
6
L
Anhur
8,085
476
85
5
0
282,319
0
W
Hera
8,666
510
100
6
0
291,800
8
L
Anubis
9,004
530
121
7
0
275,677
6
L
Amaterasu
8,769
516
116
7
0
328,821
2
L
Nemesis
8,944
526
89
5
0
365,136
0
W
Loki
9,726
572
92
5
0
335,477
8
L
Terra
8,994
529
34
2
0
358,708
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role