Player Matchup

Ah Puch
Ah Puch
Arbalight
Ah Puch
Level 6
God Stats
2W - 1L
1,579 SR
Queue Stats
2W - 3L
1,407 Elo+
Solo
Terra
Terra
Isbelll
Terra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
TheSnip874
Thor
Level 5
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Thenit
Ra
Level 6
God Stats
2W - 5L
1,194 SR
Queue Stats
303W - 249L
1,220 Elo+
Solo
Nu Wa
Nu Wa
Tiure
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,221 Elo+
Solo
Team Averages
Level 10
1,409 SR
1,370 Elo+

VS

Team Averages
Level 17
1,618 SR
1,359 Elo+
Arachne
Arachne
Gremp
Arachne
Level 25
God Stats
5W - 3L
1,716 SR
Queue Stats
98W - 97L
1,546 Elo+
Solo
Ra
Ra
kcarlinhos
Ra
Level 6
God Stats
1W - 0L
1,698 SR
Queue Stats
21W - 33L
1,099 Elo+
Solo
Neith
Neith
shadowtayler77
Neith
Level 27
God Stats
8W - 4L
1,674 SR
Queue Stats
278W - 284L
1,403 Elo+
Solo
Yemoja
Yemoja
slirare
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,318 Elo+
Solo
Bellona
Bellona
xScoul
Bellona
Level 26
God Stats
9W - 4L
1,500 SR
Queue Stats
134W - 129L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Arbalight
Ah Puch
10
0 / 3 / 1
6,035
464
6,885
7,233
3,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Terra
Isbelll
Terra
6
0 / 9 / 0
4,949
381
637
9,188
4,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
1 / 7 / 1
5,280
406
1,091
8,298
1,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ra
9
0 / 4 / 3
5,683
437
2,425
6,756
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nu Wa
Tiure
Nu Wa
12
4 / 3 / 0
7,763
597
6,480
7,615
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gremp
Arachne
13
5 / 0 / 3
8,168
628
3,524
5,956
4,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 1
7,477
575
4,027
4,636
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
9 / 2 / 1
9,206
708
10,164
8,343
4,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
slirare
Yemoja
9
0 / 2 / 1
6,076
467
1,922
5,858
2,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
xScoul
Bellona
12
6 / 0 / 3
7,474
575
7,597
7,300
5,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
23
26
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Arbalight
Ah Puch
0
3
1
0.17
W
Arachne
Gremp
Arachne
5
0
3
6.5
L
Terra
Isbelll
Terra
0
9
0
0
L
1
7
1
0.21
L
Ra
0
4
3
0.38
L
Nu Wa
Tiure
Nu Wa
4
3
0
1.33
W
3
1
1
3.5
W
9
2
1
4.75
W
Yemoja
slirare
Yemoja
0
2
1
0.25
W
Bellona
xScoul
Bellona
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,518
Damage
27,234
39,090
Taken
32,093
13,862
Mitigated
18,175
5,316
Healing
8,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Arbalight
Ah Puch
6,885
708
0
1,840
7,233
3,255
0
1,156
6,077
32,943
0
W
Arachne
Gremp
Arachne
3,524
2,593
0
1,697
5,956
4,043
765
1,173
4,622
9,901
36,590
L
Terra
Isbelll
Terra
637
296
165
498
9,188
4,103
0
1,093
8,095
8,438
0
L
1,091
244
0
1,616
8,298
1,973
0
485
7,813
0
15,525
L
Ra
2,425
372
325
622
6,756
1,938
0
645
6,111
21,818
0
L
Nu Wa
Tiure
Nu Wa
6,480
1,910
0
250
7,615
2,593
526
3,827
3,788
39,243
0
W
4,027
156
0
255
4,636
1,449
867
2,913
1,448
44,390
0
W
10,164
4,899
0
3,402
8,343
4,606
1,820
4,298
3,931
4,494
58,639
W
Yemoja
slirare
Yemoja
1,922
323
419
374
5,858
2,379
613
3,460
2,035
14,228
0
W
Bellona
xScoul
Bellona
7,597
2,247
0
2,482
7,300
5,698
116
3,383
3,630
2,698
34,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,710
Gold Earned
38,401
222
Minions Killed
407
0
Camps Cleared
0
1,055,534
Distance Traveled
1,273,538
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,035
464
60
5
0
248,065
1
W
Arachne
8,168
628
94
7
0
256,875
2
L
Terra
4,949
381
8
1
0
207,872
1
L
Thor
5,280
406
42
3
0
166,181
0
L
Ra
5,683
437
33
3
0
216,826
0
L
Nu Wa
7,763
597
79
6
0
216,590
1
W
Ra
7,477
575
91
7
0
264,224
1
W
Neith
9,206
708
114
9
0
208,483
3
W
Yemoja
6,076
467
31
2
0
247,281
3
W
Bellona
7,474
575
77
6
0
296,675
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role