Player Matchup

Cerberus
Cerberus
Abyss17
Cerberus
Level 63
God Stats
6W - 7L
1,687 SR
Queue Stats
125W - 117L
1,495 Elo+
Party 1
Izanami
Izanami
Drookiz
Izanami
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 51L
1,858 Elo+
Solo
Arachne
Arachne
MiLksHakE21
Arachne
Level 65
God Stats
9W - 4L
1,500 SR
Queue Stats
224W - 190L
1,514 Elo+
Party 1
Persephone
Persephone
Spyrá
Persephone
Level 48
God Stats
1W - 1L
1,190 SR
Queue Stats
10W - 7L
1,468 Elo+
Solo
Cthulhu
Cthulhu
langedollo
Cthulhu
Level 69
God Stats
3W - 5L
1,500 SR
Queue Stats
402W - 391L
1,487 Elo+
Solo
Team Averages
Level 81
1,475 SR
1,564 Elo+

VS

Team Averages
Level 98
1,446 SR
1,496 Elo+
Loki
Loki
Kingpeal
Loki
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Samjuju
Terra
Level 149
God Stats
20W - 29L
1,436 SR
Queue Stats
443W - 480L
1,496 Elo+
Solo
Hercules
Hercules
ThiccyBriccy
Hercules
Level 108
God Stats
19W - 25L
1,500 SR
Queue Stats
478W - 466L
1,601 Elo+
Solo
Cupid
Cupid
Wa11nut
Cupid
Level 61
God Stats
5W - 2L
1,500 SR
Queue Stats
73W - 62L
1,534 Elo+
Solo
Anubis
Anubis
YOKING600IQ
Anubis
Level 49
God Stats
8W - 9L
1,295 SR
Queue Stats
235W - 244L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Abyss17
Cerberus
14
1 / 2 / 6
8,457
497
4,783
13,966
12,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Drookiz
Izanami
16
5 / 4 / 2
9,226
543
9,218
11,266
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
MiLksHakE21
Arachne
16
10 / 3 / 4
10,139
596
16,439
12,900
3,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
Spyrá
Persephone
15
3 / 3 / 2
9,305
547
6,571
8,236
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
langedollo
Cthulhu
16
1 / 1 / 2
9,185
540
5,300
10,676
11,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
3 / 4 / 6
8,785
517
7,052
11,390
3,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Terra
Samjuju
Terra
12
1 / 2 / 7
8,129
478
7,536
11,554
8,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hercules
ThiccyBriccy
Hercules
16
0 / 3 / 0
9,175
540
5,853
12,306
6,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
Wa11nut
Cupid
14
5 / 6 / 1
8,671
510
8,943
15,091
4,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
15
4 / 5 / 1
9,275
546
9,423
11,681
4,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
20
Kills
13
13
Deaths
20
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Abyss17
Cerberus
1
2
6
2
W
Izanami
Drookiz
Izanami
5
4
2
1.5
L
Loki
3
4
6
1.5
W
Arachne
MiLksHakE21
Arachne
10
3
4
4
L
Terra
Samjuju
Terra
1
2
7
2.25
W
Persephone
Spyrá
Persephone
3
3
2
1.33
L
Hercules
ThiccyBriccy
Hercules
0
3
0
0
L
Cupid
Wa11nut
Cupid
5
6
1
0.92
L
Anubis
4
5
1
0.9
W
Cthulhu
langedollo
Cthulhu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,311
Damage
38,807
57,044
Taken
62,022
33,790
Mitigated
28,016
16,556
Healing
22,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Abyss17
Cerberus
4,783
329
474
4,740
13,966
12,440
240
4,505
9,375
18,795
0
W
Izanami
Drookiz
Izanami
9,218
4,911
0
2,694
11,266
3,524
1,368
5,106
6,114
0
71,667
L
Loki
7,052
1,536
0
3,824
11,390
3,999
0
2,666
8,669
0
56,774
W
Arachne
MiLksHakE21
Arachne
16,439
11,278
0
2,832
12,900
3,918
0
4,298
8,454
0
52,580
L
Terra
Samjuju
Terra
7,536
791
1,869
4,096
11,554
8,564
0
1,924
9,554
30,775
0
W
Persephone
Spyrá
Persephone
6,571
270
0
1,135
8,236
2,675
0
1,481
6,570
57,898
0
L
Hercules
ThiccyBriccy
Hercules
5,853
2,295
0
2,638
12,306
6,104
234
4,825
7,006
0
62,864
L
Cupid
Wa11nut
Cupid
8,943
5,211
342
5,178
15,091
4,556
33
2,397
12,694
0
46,577
L
Anubis
9,423
174
0
4,608
11,681
4,793
16
3,964
7,445
48,496
0
W
Cthulhu
langedollo
Cthulhu
5,300
1,043
0
4,681
10,676
11,233
0
1,034
9,570
60,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,312
Gold Earned
44,035
496
Minions Killed
477
0
Camps Cleared
0
1,580,976
Distance Traveled
1,488,211
16
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,457
497
33
2
0
291,072
2
W
Izanami
9,226
543
132
8
0
280,562
9
L
Loki
8,785
517
112
7
0
309,607
3
W
Arachne
10,139
596
69
4
0
381,641
5
L
Terra
8,129
478
43
3
0
341,482
9
W
Persephone
9,305
547
121
7
0
300,651
0
L
Hercules
9,175
540
138
8
0
280,169
7
L
Cupid
8,671
510
80
5
0
264,551
5
L
Anubis
9,275
546
104
6
0
292,402
6
W
Cthulhu
9,185
540
141
8
0
327,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role