Player Matchup

Cerberus
Cerberus
Dogpatch28
Cerberus
Level 22
God Stats
11W - 11L
1,502 SR
Queue Stats
46W - 55L
1,555 Elo+
Solo
Olorun
Olorun
Killer_Rees
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,448 Elo+
Solo
Hun Batz
Hun Batz
Santo Grifoo
Hun Batz
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Solo
Mulan
Mulan
iog32
Mulan
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 19L
1,688 Elo+
Solo
Heimdallr
Heimdallr
seepagedriplet
Heimdallr
Level 23
God Stats
8W - 7L
1,307 SR
Queue Stats
52W - 56L
1,535 Elo+
Solo
Team Averages
Level 16
1,462 SR
1,545 Elo+

VS

Team Averages
Level 11
1,481 SR
1,523 Elo+
Medusa
Medusa
Asasousa
Medusa
Level 15
God Stats
1W - 2L
1,735 SR
Queue Stats
17W - 14L
1,786 Elo+
Solo
Fenrir
Fenrir
Entheogenesis
Fenrir
Level 6
God Stats
4W - 4L
1,500 SR
Queue Stats
19W - 25L
1,544 Elo+
Solo
Jormungandr
Jormungandr
Mourainder
Jormungandr
Level 3
God Stats
0W - 2L
1,256 SR
Queue Stats
0W - 6L
1,291 Elo+
Solo
Sylvanus
Sylvanus
MusicalyDeclind
Sylvanus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 113L
1,564 Elo+
Solo
Guan Yu
Guan Yu
arboles-bien3
Guan Yu
Level 3
God Stats
1W - 3L
1,415 SR
Queue Stats
1W - 3L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dogpatch28
Cerberus
20
9 / 6 / 9
18,934
557
36,588
29,354
8,655
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
15
2 / 10 / 1
11,989
353
2,270
15,177
5,307
Hun Batz
Santo Grifoo
Hun Batz
20
15 / 4 / 6
23,158
681
30,491
29,706
20,775
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mulan
iog32
Mulan
5
0 / 0 / 0
9,342
275
0
297
62
Heimdallr
seepagedriplet
Heimdallr
20
9 / 7 / 3
19,038
560
25,923
32,578
18,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Asasousa
Medusa
20
10 / 7 / 3
17,634
519
22,245
28,159
13,384
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
8 / 7 / 3
15,583
458
14,582
29,890
25,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jormungandr
Mourainder
Jormungandr
20
4 / 13 / 5
14,940
439
20,797
31,198
30,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
20
4 / 6 / 7
15,688
461
16,367
33,367
48,742
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Guan Yu
8
0 / 4 / 1
9,267
273
87
5,146
2,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
45
35
Kills
26
27
Deaths
37
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
Asasousa
Medusa
10
7
3
1.64
W
Cerberus
Dogpatch28
Cerberus
9
6
9
2.25
L
8
7
3
1.36
W
Olorun
2
10
1
0.25
L
Jormungandr
Mourainder
Jormungandr
4
13
5
0.5
L
Sylvanus
4
6
7
1.25
W
Hun Batz
Santo Grifoo
Hun Batz
15
4
6
4.5
L
Guan Yu
0
4
1
0.13
W
Mulan
iog32
Mulan
0
0
0
0
W
Heimdallr
seepagedriplet
Heimdallr
9
7
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,272
Damage
74,078
107,112
Taken
127,760
53,759
Mitigated
120,044
37,006
Healing
34,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Asasousa
Medusa
22,245
12,669
0
6,075
28,159
13,384
2,648
4,802
22,816
0
135,364
W
Cerberus
Dogpatch28
Cerberus
36,588
1,059
0
9,858
29,354
8,655
4,223
13,231
15,843
135,447
0
L
14,582
6,387
0
7,727
29,890
25,468
0
10,263
19,387
0
105,086
W
Olorun
2,270
1,778
0
829
15,177
5,307
180
4,570
10,332
21,651
0
L
Jormungandr
Mourainder
Jormungandr
20,797
6,671
0
552
31,198
30,174
1,789
9,061
21,563
92,162
0
L
Sylvanus
16,367
2,128
7,349
12,780
33,367
48,742
1,649
13,728
18,969
48,067
0
W
Hun Batz
Santo Grifoo
Hun Batz
30,491
12,520
0
11,603
29,706
20,775
0
7,999
21,532
0
222,416
L
Guan Yu
87
62
35
169
5,146
2,276
0
2,466
2,680
0
3,269
W
Mulan
iog32
Mulan
0
0
0
110
297
62
0
0
297
0
1,370
W
Heimdallr
seepagedriplet
Heimdallr
25,923
13,398
0
14,606
32,578
18,960
4,354
10,505
21,919
19,708
181,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,461
Gold Earned
73,112
837
Minions Killed
557
0
Camps Cleared
0
2,217,894
Distance Traveled
2,446,778
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
17,634
519
207
6
0
589,985
7
W
Cerberus
18,934
557
259
8
0
583,722
5
L
Fenrir
15,583
458
146
4
0
575,592
6
W
Olorun
11,989
353
31
1
0
379,245
1
L
Jormungandr
14,940
439
133
4
0
516,549
0
L
Sylvanus
15,688
461
61
2
0
597,786
1
W
Hun Batz
23,158
681
297
9
0
701,982
0
L
Guan Yu
9,267
273
10
0
0
166,866
0
W
Mulan
9,342
275
6
0
0
25,862
0
W
Heimdallr
19,038
560
244
7
0
527,083
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role